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Latest Comments by elmapul
Valve dev understandably not happy about glibc breaking Easy Anti-Cheat on Linux
17 Aug 2022 at 5:52 pm UTC

We are very interested in helping with any underlying resource constraints.
i understand that those projects need funding, but didnt that create an incentive to create problems so they can charge for an solution? not only on that project, but in others that listen that there is money to be made on breaking stuff...

Meanwhile, you can still write and run winmm[1] applications on Windows 10, and they will work in almost all cases. It's simply the case that the win32 API is more stable than Linux userland APIs, so it's entirely plausible that games will run better in Wine, which shares that stable ABI, than they will on Linux, especially as time goes on and Linux userland shifts yet again.
i said that a loong time ago, and people insisted that i was wrong.
hell even linus torvalds complained about this.

i wonder how the world would look like if we didnt had windows and as result wine, or how it will look like if windows die in the future, and if it didnt had consoles, retro gaming would be history...

Valve spoke to IGN Japan about the Steam Deck, here's a few takeaway points
14 Aug 2022 at 7:12 am UTC

omg, its offtopic, but i sent an video recomendation by e-mail and now i just saw that it was 1 year old...

W4 Games formed to help developers using Godot Engine
12 Aug 2022 at 9:16 pm UTC

Quoting: constIf a Switch2 had backwards compatibility, that would already be a big win for consumers. I doubt it.

I love my Deck to pieces, but there are quite a lot of reasons it can't really hurt the Switch.

1. Obviously availability just isn't there. How many Steam Decks are out there? Nintendo probably sells these numbers in weeks.
2. The Deck is a device for adult(ish) gamers for now and Switch is a family device. I bet >80% of the weekly Switch sales are birthday/christmas gifts to children, then maybe 10% for parents whose adult children hope they'll exercise with some sport game and then some replacements for old units. The whole childrens birthday/childrens christmas market is totally out of the decks reach and frankly, Valve doesn't seem to care about that market at all.

I have the impression the Deck opened up that niche on Steam, so developers targeting Steam will more often consider making family friendly games and developers making family friendly games for Switch will consider a PC port, yet that might just be a a shim...

....but frankly, there are other tasks to be tackled before that. And also, we don't need the Deck to gain any kind of dominancy. If SteamOS based devices sell 5 Million units (like 5% of Switch), we as Linux gamers would already be in a position we couldn't even imagine a few years back.
i couldnt disagree more.
0)switch 2 will have backward comp for sure.
0.5)deck can hurt switch for sure, nintendo isnt so strong when do have proper competition, if it was an completely different market then playstation/xbox sales wouldnt affect nintendo success during n64, gamecube and wiiU era.
1)avaliability is the only part i agree, but unless you plan to buy both devices, i think many consumers might wait insted of purchase something else when they have an clear preference for something that is yet to launch.
2)i agree that deck isnt good for children, its too big and heavy for then, but i disagree that switch only appeal to "family games", they even acept nsfw games, i dont think they can reach 111 milions of units focusing only on kids, sure their exclusives are family friendly, but as i stated before, exclusives arent enough to explain that many sales.

and finally i disagree we dont need deck to sell a lot, sure we wouldnt have the same problem to play as we had before, all games on steam and many from other stores will work on linux so there isnt a big reason to care what the rest of the world is using.
yet, without marketshare i dont see the other anti cheat solutions working on linux anytime soon, valve worked togheter with 2 companies then what about the rest?
not to mention other sofwares like substance painter etc, other niches that might not support linux.

W4 Games formed to help developers using Godot Engine
11 Aug 2022 at 9:48 pm UTC

Quoting: MisterPaytwickThanks for the link tho, I'll try to consult it every now and then.
its not an perfect source, they dont have good data about digital sales for example, but i dont know any other/better source.

as for nintendo power, well we saw during n64, gamecube and WiiU era that exclusives arent enough to sell consoles, i mean, sure they sold a lot despite not having support from third parties, but those platforms also showed that they are also dependent on thirdy parties, unlike some people like to claim.

W4 Games formed to help developers using Godot Engine
11 Aug 2022 at 6:08 pm UTC

Quoting: Shmerl
Quoting: elmapulexcept that it worked for then, so its unlikely they will change their strategy, not until some open platform like steam deck kick their asses, but i dont think this will happen anytime soon
Well, I don't see why it can't happen. What are the numbers for the Switch for example?
111 milions units, but the major issue is: no signal of slowing down, despite steam deck being announced/launched.
either people dont know what the device is capable of, or dont care, or simply valve isnt marketing it enough, in case its a bad sign.

you can take a look at the sales history here:
https://www.vgchartz.com/tools/hw_date.php [External Link]
compare to the performance of other platforms, especially old ones, take a look at how fast the sales decrease when they are about to die, and look at the switch...
if steam deck cant force nintendo to relase an switch2 then what will?

and even if nintendo cant sell switchs anymore due to the deck, with such an large install base they will sell games for a while, and they will sell a lot when they launch switch 2, especially if if have backward compatibility.
not to mention nintendo is able to convince people to purchase again the same game on "virtual console" each generation, sigh, even if that is an advantage for the deck, developers might not see as an advantage if that means less sales for then, so they will keep suporting nintendo/playstation/xbox

W4 Games formed to help developers using Godot Engine
11 Aug 2022 at 3:25 am UTC

Quoting: ShmerlAlso, it's a dumb dinosaur approach on the part of incumbent consoles to still keep SDKs closed in this century.
except that it worked for then, so its unlikely they will change their strategy, not until some open platform like steam deck kick their asses, but i dont think this will happen anytime soon, no matter how good steamdeck already is, the sales of traditional consoles arnet giving any signal of slowing down as result of steam deck existing anytime soon, unless that change, they wont.

not to mention, consoles are DRM box , the entire box, i think many of their partners would like those systems to stay closed...

W4 Games formed to help developers using Godot Engine
11 Aug 2022 at 2:52 am UTC Likes: 1

Quoting: ValckWait what? Who exactly are we talking about? The video game industry that is just about beginning to lose the tiniest bit control of their grip on the technology because of independent studios and engines like Godot, neither of which ever lost control over their technology because they develop it?
actually, the game industry migrated from self owned/developed solutions to thirdy party engines, most of then proprietary, so having an strong open source option os regain control, and that is what this move is about, making godot stronger.

if godot die, then we lose all the control it gave us.
sure, some one can fork it or another oss take the lead, but we have no guarantee it will be as good as godot is.
if you arguee that godot can be replaced then there is no need to worry about godot future.

godot is not isolated in the market, its fighting for atention of developers against gigants like epic/unreal and unity/unity, both of wich have truckloads of money and most important than their systems: an gigant ecosystem, people making plugins for unity (comparing their asset store to godot's is like comparing windows ecosystem to linux from a few years ago), unreal has tons of built in features and own most of the biggest/best asset stores for developers (sketchfab, megascans etc).

that said, a big chunck of the gaming market is, consoles, godot need to enter this market in order to survive in both short/long term, but more importantly, an game engine is nothing without its developers, those need to thrive, and consoles are important to make their business profitable.

i dont think godot is backstabing us, quite the opposite, i think they will have some proprietary "export templates" that they cant make public avaliable due to cluasles like NDA, but thats gonna be it, they will help with porting, help "creating export templates", but the major features will still be avaliable for all platforms, except for cases like, if nintendo make another inovation such as "motion controls", this feature will not be avaliable in the main godot version because it simply wont make sense in other platforms, and the only one it is, has the NDA issue.
Quoting: Valckthey already don't need this company's help.
indies need to publish in as many platforms as they can to survive, but one thing i will agree is: they arent the only option to publish on consoles, we already had 3 options before, im not sure if they entering the market is a good thing (we got one more entrie point in the console market, giving us 4 options instead of 3) or a bad thing (those 3 who supported godot before might strugle to compete)
another thing to consider is that the main developers of godot will share "their time" at best, or completely move to the new company at worse, but i think if they are doing that now, they already have someone else to replace then.
hell, juan isnt the best programmer in the world, he know that, no one expected him to be, if he found someone more competent to replace him and decided to do that, more power to him.

Valve spoke to IGN Japan about the Steam Deck, here's a few takeaway points
5 Aug 2022 at 2:45 pm UTC

seeing the video here... you know what, it may have beeing confusing showing a lot of prototypes of the final device instead of focusing on the final devide+... GAMES, they are assuming everyone already know what steam is, what games it can play, and that might not be the case, its always good to showcase some games, especially the ones popular on the region.
i hope their market efforts arent all like this there

Valve spoke to IGN Japan about the Steam Deck, here's a few takeaway points
5 Aug 2022 at 2:14 pm UTC Likes: 1

as an wise man once said, if we ever get an featured as an neptunia character, that means we won!

Valve bans devs from adding review scores and awards on Steam store assets
1 Aug 2022 at 1:51 pm UTC Likes: 1

"No text or imagery promoting a different product. This includes no marketing of sequels or other titles in the same franchise"

chapter 2 count as marketing of sequels?