Latest Comments by elmapul
Steam Deck was the Steam top seller for the week ending April 17
19 Apr 2022 at 8:57 am UTC
1)many people simply cant chose the steam deck since its not avaliable for purchase, at least not imediatly, you have to wait for the shipment, that is, if its even avaliable at your country.
2)no developer is opmitizing for the deck, its was valve who had to fix elden ring for instance. (and make it better than even the windows version)
and while it dont have to sell as much as the switch, if we can sell like this, then the problem of games not supporting linux and we having to rely on proton may disapear for ever, proton would be for backward comp, while new games support it natively.
not to mention that competition kind of assume that people chose to buy one instead of another, instead of chose both (if they can afford) they save the money on one of then to buy more games on the other.
another thing to consider is that, if their margin for profit is too small, they might become unable to have an competitive hardware in the future, but that is an stretch.
also i wouldnt count things like android competition, google playstore is a joke, trying to find an good game there is harder than finding an needle in a haystack, i rather port my self an good game or make one than try to find anything google on playstore.
*by good i mean no pay to win bullshit, no lootbox/gacha.
19 Apr 2022 at 8:57 am UTC
Quoting: Eikethey arent competing in the sense that:Quoting: elmapulbut it wont be enough to compete with things like switch or give it enough users to compete with windows.They're already "competing with" the Switch. Both sell to the market of mobile gaming. That's competition.
And both sell well. Though you're sounding like Steam Deck could only be called successful if it sells more items than the Switch...
1)many people simply cant chose the steam deck since its not avaliable for purchase, at least not imediatly, you have to wait for the shipment, that is, if its even avaliable at your country.
2)no developer is opmitizing for the deck, its was valve who had to fix elden ring for instance. (and make it better than even the windows version)
and while it dont have to sell as much as the switch, if we can sell like this, then the problem of games not supporting linux and we having to rely on proton may disapear for ever, proton would be for backward comp, while new games support it natively.
not to mention that competition kind of assume that people chose to buy one instead of another, instead of chose both (if they can afford) they save the money on one of then to buy more games on the other.
another thing to consider is that, if their margin for profit is too small, they might become unable to have an competitive hardware in the future, but that is an stretch.
also i wouldnt count things like android competition, google playstore is a joke, trying to find an good game there is harder than finding an needle in a haystack, i rather port my self an good game or make one than try to find anything google on playstore.
*by good i mean no pay to win bullshit, no lootbox/gacha.
box86 and box64 get Steam Play Proton working much better on Arm devices
19 Apr 2022 at 8:39 am UTC
arm is better to emulate x86 than x86 to emulate arm!
the video is in portuguese so i'm not sure its gonna be usefull here, but te explanation was something like:
you can draw an square by drawing 4 lines, but you waste a lot of processing power if you have to draw an entire window with 1px of width every time you want an vertical line, and an entire window with 1px of height every time you want an horizontal line.
x86 complex instruction set is only usefull when most of those instructions get used often, but that simply is not the case, many instructions were put there to cheat on benchmarks or because hardware patents dont last forever and intel priorities were at not being copied instead of designing an efficient chip, in fact, most x86 instructions are already "emulated" using micro architecture or something like that in plain x86 chips.
(i say x86 but i mean both x86 and x86/64, its just laziness)
i dont remember the exactly explanation on why arm was better, but it was somethng like x86 have an number of instruction that vary too much to be predictable or anything like that.
the processor spend a lot of time trying to figure out the instruction instead of executing it.
anyway, i hope someone else who work on the area can figure out what i'm talking about and and explain it in better/more precise words. =p
19 Apr 2022 at 8:39 am UTC
Quoting: 3zekieli saw an video explaining it, and it was quite the opposite!Quoting: elmapul"It's not like arm is new in gaming. Mobile phones have been doing it for a long time, the Switch uses arm cores."It's the Vita which can run without a full emulator, the PSP is using MIPS.
speaking of it, arm processors would be much better to run emulators for portable consoles.
hell, its possible to run psp(or vita?) apps on a switch without emulators!
One problem though, at least for older portable consoles, is that they use 32 bit arm ISA, which has been dropped from newer cores. Also, emulating RISCV over modern CISC tend to work very well due to reducing the instruction cache bloat - an x64 instruction might cover 3 or more ARM instruction (think of LEA vs a multiplication a shift and an addition), keeping the generated code small. So it's not 100% sure that emulating ARM 32 over ARM 64 will be faster than emulating on top of x64.
As for emulating x64 over ARM, it is quite costly... The best way to do it is to go semi hardware like Apple did with the M1 (Implement a bunch of x64 instuctions in hw - mostly memory related -, use x64 memory ordering etc etc). Without that, I'm afraid taking a big overhead is mostly unavoidable, making recent games unplayable.
arm is better to emulate x86 than x86 to emulate arm!
the video is in portuguese so i'm not sure its gonna be usefull here, but te explanation was something like:
you can draw an square by drawing 4 lines, but you waste a lot of processing power if you have to draw an entire window with 1px of width every time you want an vertical line, and an entire window with 1px of height every time you want an horizontal line.
x86 complex instruction set is only usefull when most of those instructions get used often, but that simply is not the case, many instructions were put there to cheat on benchmarks or because hardware patents dont last forever and intel priorities were at not being copied instead of designing an efficient chip, in fact, most x86 instructions are already "emulated" using micro architecture or something like that in plain x86 chips.
(i say x86 but i mean both x86 and x86/64, its just laziness)
i dont remember the exactly explanation on why arm was better, but it was somethng like x86 have an number of instruction that vary too much to be predictable or anything like that.
the processor spend a lot of time trying to figure out the instruction instead of executing it.
anyway, i hope someone else who work on the area can figure out what i'm talking about and and explain it in better/more precise words. =p
Steam Deck was the Steam top seller for the week ending April 17
19 Apr 2022 at 7:29 am UTC
but it wont be enough to compete with things like switch or give it enough users to compete with windows.
once they ramp up their production capacity, they will face issues regarding paying for storage and distribution costs.
big suplies with tons of products can solve the storage problem with scale+the fact that every piece of space not being used to store one product can be used to store something else.
as for valve wich is mainly an software seller, they will need to outsource that part, especially if they want to sell world wide.
not to mention that revendors can share part of the risk of making more units than they can sell.
19 Apr 2022 at 7:29 am UTC
Quoting: TermyI'm glad they DIDN'T do that - otherwise you could be 100% sure that 99% of Decks would be grabbed by scalpers..sure their strategy is good for the short run, while their production capacity is small and the world face suppy issues at an global scale.
but it wont be enough to compete with things like switch or give it enough users to compete with windows.
once they ramp up their production capacity, they will face issues regarding paying for storage and distribution costs.
big suplies with tons of products can solve the storage problem with scale+the fact that every piece of space not being used to store one product can be used to store something else.
as for valve wich is mainly an software seller, they will need to outsource that part, especially if they want to sell world wide.
not to mention that revendors can share part of the risk of making more units than they can sell.
box86 and box64 get Steam Play Proton working much better on Arm devices
18 Apr 2022 at 10:34 pm UTC
18 Apr 2022 at 10:34 pm UTC
"It's not like arm is new in gaming. Mobile phones have been doing it for a long time, the Switch uses arm cores."
speaking of it, arm processors would be much better to run emulators for portable consoles.
hell, its possible to run psp(or vita?) apps on a switch without emulators!
speaking of it, arm processors would be much better to run emulators for portable consoles.
hell, its possible to run psp(or vita?) apps on a switch without emulators!
box86 and box64 get Steam Play Proton working much better on Arm devices
18 Apr 2022 at 10:29 pm UTC Likes: 1
but who knows, most of the heavy processing will be done by the gpu anyway.
one thing is for sure, accuracy would be dead
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ [External Link]
on a side note, maybe its a bad idea for valve, they dont want to harm the good relationship they're having with AMD.
18 Apr 2022 at 10:29 pm UTC Likes: 1
Quoting: elgatilThis! This is what I think the future of the steam deck of gonna be. With a powerful enough ARM soc (something similar to the apple M1 for example of the competition ever manages to catch up *sigh*) we could get a big expansion in battery life.i dont think we will have the raw power to do those translations for cuting edge games any time soon.
And actually, I have been following these projects for some time and I have the impression they are picking up speed largely. I wouldn't be surprise if in a couple of months it is revealed the developers are being funded by Valve. Like it happened with DXVK. Pure speculation here of course.
On a different note, the stack of Linux gaming is getting pretty funny:
x86 win game -> proton -> pressure vessel -> box86 -> the actual OS
I wonder how many more layers we manage to put in between :D
but who knows, most of the heavy processing will be done by the gpu anyway.
one thing is for sure, accuracy would be dead
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ [External Link]
on a side note, maybe its a bad idea for valve, they dont want to harm the good relationship they're having with AMD.
Steam Deck was the Steam top seller for the week ending April 17
18 Apr 2022 at 8:54 pm UTC
18 Apr 2022 at 8:54 pm UTC
next gen.
first they should fix their supply issue, sell the deck on direct sales instead of pre order reservations and sell in major stores.
once they have an console that can compete in sales numbers with switch/playstation/xbox then they can think in entering other markets.
the most important thing in this gen is geting almost all games to run on steam deck, then on then next gen they will have some interesting offer for the living room, but they should relase an deck 2 as well.
first they should fix their supply issue, sell the deck on direct sales instead of pre order reservations and sell in major stores.
once they have an console that can compete in sales numbers with switch/playstation/xbox then they can think in entering other markets.
the most important thing in this gen is geting almost all games to run on steam deck, then on then next gen they will have some interesting offer for the living room, but they should relase an deck 2 as well.
2022 is officially the Year of Linux Gaming
17 Apr 2022 at 1:12 am UTC
im happy to know they didnt went bankrupt, it would be a shame if the few companies that beted on porting games to mac/linux went bankrupt as a result of such decision, but fortunately that was not the case.
i hope we no longer need proton (except for backward comp) and feral in the future as well, but i dont hope that anything bad happens to valve nor feral once we dont need then anymore.
just that we dont get an monopoly, currently its "ok" because valve is the onlyones beting on linux anyway, and even now they dont have an monopoly realistically.
17 Apr 2022 at 1:12 am UTC
Quoting: StalePopcornIronically(?), Inside Mac Games (IMG) forums has a popular "Mac Gaming is Dead [External Link]" thread.
Aspyr has taken that step even earlier, and has shifted towards consoles. After having bought by the Embracer group (i.e. THQ Nordic) earlier this year to develop completely new games, they cannot be expected to port games to the Mac at all.interesting, that explain why they dont port games to linux, i always wondered what their fate is.
im happy to know they didnt went bankrupt, it would be a shame if the few companies that beted on porting games to mac/linux went bankrupt as a result of such decision, but fortunately that was not the case.
i hope we no longer need proton (except for backward comp) and feral in the future as well, but i dont hope that anything bad happens to valve nor feral once we dont need then anymore.
just that we dont get an monopoly, currently its "ok" because valve is the onlyones beting on linux anyway, and even now they dont have an monopoly realistically.
2022 is officially the Year of Linux Gaming
16 Apr 2022 at 6:05 am UTC Likes: 4
https://www.windowscentral.com/why-you-shouldnt-install-windows-steam-deck [External Link]
16 Apr 2022 at 6:05 am UTC Likes: 4
There's been times recently it felt like I woke up in a different world, when sites like PC Gamer told people to stick with SteamOS and not Windows ato me, that was the biggest surprise:
https://www.windowscentral.com/why-you-shouldnt-install-windows-steam-deck [External Link]
2022 is officially the Year of Linux Gaming
16 Apr 2022 at 5:51 am UTC Likes: 1
now they are doing the same with linux-desktop
16 Apr 2022 at 5:51 am UTC Likes: 1
Quoting: sarmadvalve invested in pc games, when everyone else was giving up on it,thinking consoles are where the money is.Quoting: denyasisValve is definitely in the Extend phase of EEE for Linux and wine, and I can see at some point they may consider making the jump to Extinguish (pairing steam off of Linux into it's own thing), but I don't see that as likely or feasible.You forgot the most important point, which is that Valve's business model depends on selling games through Steam, not selling the hardware. So, it's in their best interest that the games that work on Steam Deck also works on regular Linux as that simply means more market for them. This is why Valve is trying to support as much platforms as possible just as we recently saw with ChromeOS.
1). They lack the resources. Valve is 100% dependant on the free labor of the open source communities. While they've done great work, most of the heavy lifting was done long ago by others.
2). Linux being open source, it simply can't be tossed out, the way Microsoft or Apple can get rid of stuff since it's all in house.
now they are doing the same with linux-desktop
2022 is officially the Year of Linux Gaming
16 Apr 2022 at 5:49 am UTC Likes: 2
-shut up hipster
^say everyone else in the crowd
16 Apr 2022 at 5:49 am UTC Likes: 2
Quoting: ElectricPrismCongratulations and many thanks to everyone who has been a part of this community over the years to get to this point. Also, thanks to Vovo, Gaben, Wine, DXVK people, and countless others.now that the linux year finally came, lets fight for the year of the freeBSD!
We did it! Be Excellent to Eachother, and Party on Dudes!
Bonus Meme: https://www.youtube.com/watch?v=J19kvVIn_Fo [External Link]
-shut up hipster
^say everyone else in the crowd
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