Latest Comments by elmapul
Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 7:36 pm UTC
15 Mar 2022 at 7:36 pm UTC
Quoting: pbThree people? I'm sure they're great engineers, but google could throw some more manpower into the project if they hope to put Stadia back on track. Also I hope they will go in the direction of integrating and contributing to the existing efforts.either we under estimate then and over estimate wine developers, or they are just doing some tests to see how promissing this solution is before throw more people at this side project
Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 7:34 pm UTC
15 Mar 2022 at 7:34 pm UTC
why the Meta tag?
Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 Mar 2022 at 7:20 pm UTC
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ [External Link]
that said, the margin for bugs running proton/wine under arm would grow exponentially, it might not be an great issue for steam games, but for everything else, doing the QA ourselves will be hell, dont expect to play any obscure indie game on that thing.
that said, amazon will contribute too in theory, at least with proton/wine, not sure with the arm version of those.
i think our biggest bet at an arm migration would be give up on local gaming and use cloud instead, wich would be an sad ending for freedom.
15 Mar 2022 at 7:20 pm UTC
Quoting: JpxeI hope both Google and Valve are working closely with and sponsoring open source projects for running x86 code on ARM. Would be great for both Chromebooks and future Steam Decks.i dont know how good that would be, unless we were willing to completely give up on accuracy we wouldnt have any modern system:
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ [External Link]
that said, the margin for bugs running proton/wine under arm would grow exponentially, it might not be an great issue for steam games, but for everything else, doing the QA ourselves will be hell, dont expect to play any obscure indie game on that thing.
that said, amazon will contribute too in theory, at least with proton/wine, not sure with the arm version of those.
i think our biggest bet at an arm migration would be give up on local gaming and use cloud instead, wich would be an sad ending for freedom.
Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 Mar 2022 at 7:12 pm UTC Likes: 1
15 Mar 2022 at 7:12 pm UTC Likes: 1
" and runs inside Google's special "borealis" Linux container."
great now things can run inside pressure vessel container inside borealis container...
or maybe inside proton inside borealis...
:whistle: :unsure:
great now things can run inside pressure vessel container inside borealis container...
or maybe inside proton inside borealis...
:whistle: :unsure:
Valve sent the developer of Lutris a Steam Deck to help development
15 Mar 2022 at 7:03 pm UTC
we need the industry standard tools ported too, otherwise no musician will migrate and game development involve a lot of things including music.
i think wwise is already ported?
15 Mar 2022 at 7:03 pm UTC
Quoting: Guestaudio seems to be our weakes point/link in that chain.Quoting: elmapulI think that would indeed be a good idea - improvements to the GIMP, get it running nicely on wacom hardware (or the many clones that exist), make sure colour calibration and correction is handled properly, and tie it into where the art is going. That means maybe trying to make it work more seamlessly with Blender, for example, or plugins to directly export to Godot, Unity3D, Unreal Engine, etc.Quoting: Nociferthere is ZERO investment in the platformthey are in financial trouble afaik, but other than that, this make me think:
canonical had tons of money, they bet a lot on linux desktop, failed and came to the conclusion (i guess) that gnu/linux will never be popular among the general public.
what valve is doing is proving they wrong, i think canonical might have had a chance with an different strategy.
no reinventing the whell with mir, but contributing to wayland instead, no snaps, go flatpaks/appimages.
make some product for the broader audience (eg: something multiplatform) not just linux/ubuntu users, something like an music store, movie store, game/software store, something like steam where people can use the service on any operating system they want, then use such store to promote linux as valve is doing , maybe with an custom hardware with an experience dedicated to such niche audience, like nintendo did with Wii, DS, valve is doing with Steam deck, apple did with iphone, or black magic do with davinci resolve+custom hardware.
make some partnership with i dont know, wacom or something, create an user experience for designers who want to use gimp in an seemless experience, or some niche like that.
what do you guys think?
I would definitely like to see improvements in developing games on GNU/Linux, and I think the potential is there for a distro flavour centered around that. All the tools exist, and the entire OS is well suited as a full development environment, so my opinion is that if a distro was tweaked to be out-of-the-box setup as a development platform (with accompanying support of course) then it might start to be appealing.
For example, setup that ties an editor (probably vscode, seems popular enough) into a gitlab or github account, helps to configure any ssh keys required, comes pre-installed with Blender, the GIMP, perhaps Ardour for audio mixing. Bundle in a setup for using Godot, along with some samples, and of course all the necessary development libraries, compilers, etc. Project management that ties all the assets together in a meaningful way and allows backups to be created. Maybe look into tying in some collaborative work (at the very least the ability to remote screen share with others). Anything to make it a seamless experience to setup and develop games on GNU/Linux, not just run games on GNU/Linux.
we need the industry standard tools ported too, otherwise no musician will migrate and game development involve a lot of things including music.
i think wwise is already ported?
Windows drivers roll out for Steam Deck but Valve won't support it
15 Mar 2022 at 6:57 pm UTC Likes: 1
15 Mar 2022 at 6:57 pm UTC Likes: 1
Quoting: Eikehttps://www.reddit.com/r/SteamDeck/comments/t57l4t/how_to_get_the_steam_deck_ui_on_windowsany_linux/ [External Link]Quoting: elmapulDo you have a link how to do this?Quoting: dindonValve is providing an official way to install Windows as well as put SteamOS back. The dual-boot wizard seems to also be in the work. Hopefully Windows users will also get the new SteamOS interface on Windows as a Big Picture mode replacement. That's plenty of support.any steam client can run the new interface its just a matter of tweak a few config files, people already figured out how.
Valve sent the developer of Lutris a Steam Deck to help development
15 Mar 2022 at 5:06 am UTC Likes: 3
canonical had tons of money, they bet a lot on linux desktop, failed and came to the conclusion (i guess) that gnu/linux will never be popular among the general public.
what valve is doing is proving they wrong, i think canonical might have had a chance with an different strategy.
no reinventing the whell with mir, but contributing to wayland instead, no snaps, go flatpaks/appimages.
make some product for the broader audience (eg: something multiplatform) not just linux/ubuntu users, something like an music store, movie store, game/software store, something like steam where people can use the service on any operating system they want, then use such store to promote linux as valve is doing , maybe with an custom hardware with an experience dedicated to such niche audience, like nintendo did with Wii, DS, valve is doing with Steam deck, apple did with iphone, or black magic do with davinci resolve+custom hardware.
make some partnership with i dont know, wacom or something, create an user experience for designers who want to use gimp in an seemless experience, or some niche like that.
what do you guys think?
15 Mar 2022 at 5:06 am UTC Likes: 3
Quoting: Nociferthere is ZERO investment in the platformthey are in financial trouble afaik, but other than that, this make me think:
canonical had tons of money, they bet a lot on linux desktop, failed and came to the conclusion (i guess) that gnu/linux will never be popular among the general public.
what valve is doing is proving they wrong, i think canonical might have had a chance with an different strategy.
no reinventing the whell with mir, but contributing to wayland instead, no snaps, go flatpaks/appimages.
make some product for the broader audience (eg: something multiplatform) not just linux/ubuntu users, something like an music store, movie store, game/software store, something like steam where people can use the service on any operating system they want, then use such store to promote linux as valve is doing , maybe with an custom hardware with an experience dedicated to such niche audience, like nintendo did with Wii, DS, valve is doing with Steam deck, apple did with iphone, or black magic do with davinci resolve+custom hardware.
make some partnership with i dont know, wacom or something, create an user experience for designers who want to use gimp in an seemless experience, or some niche like that.
what do you guys think?
Valve sent the developer of Lutris a Steam Deck to help development
15 Mar 2022 at 4:56 am UTC
not to mention they would have a huge disadvantage in terms of pricing, steam deck is most likely sold at loss to make money in the games.
another thing to consider, if others try to do their own machines, will they ship it with steamOS or windows?
steamOS is free, so they will have trouble to make their prices competitive if they dont use it, but valve has the diadvantage that they have to invest into improving proton/steamOS as well as testing all the games, while other vedors dont have to.
15 Mar 2022 at 4:56 am UTC
Quoting: slaapliedje. So yeah, Asus, Alienware, etc could all try and make a competing devicewell, alienware already tried and burned thenselves in the fist steam machines atempt, didnt they?
not to mention they would have a huge disadvantage in terms of pricing, steam deck is most likely sold at loss to make money in the games.
another thing to consider, if others try to do their own machines, will they ship it with steamOS or windows?
steamOS is free, so they will have trouble to make their prices competitive if they dont use it, but valve has the diadvantage that they have to invest into improving proton/steamOS as well as testing all the games, while other vedors dont have to.
Valve sent the developer of Lutris a Steam Deck to help development
15 Mar 2022 at 4:42 am UTC
either other stores support linux/work on it flawless, or every steam deck owner will purchase more games on steam and less in other stores.
in the first case he get ride of windows dependence, in the second case he make tons of money.
15 Mar 2022 at 4:42 am UTC
Quoting: slaapliedjeThis kind of goes with the idea that Gabe just wants a great gaming hardware device, rather than 'we want a piece of hardware that is tied to Steam for more $$$.'its a win win situation for him.
either other stores support linux/work on it flawless, or every steam deck owner will purchase more games on steam and less in other stores.
in the first case he get ride of windows dependence, in the second case he make tons of money.
Steam Deck Verified has issues, Grand Theft Auto V edition
13 Mar 2022 at 1:20 am UTC Likes: 2
13 Mar 2022 at 1:20 am UTC Likes: 2
"the green Verified tick will end up meaningless if strict standards aren't followed."
as i say for protonDB
as i say for protonDB
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