Latest Comments by elmapul
AMD FidelityFX Super Resolution 2.0 announced
18 Mar 2022 at 6:45 am UTC
go learn how it work and what is possible with it, you have no idea what you're talking about.
on a side note, i can agree that the term "learn" is miss leading, its like calling an AI an inteligent system, as if the machine could "think", that i agree , its bullshit.
18 Mar 2022 at 6:45 am UTC
Quoting: iskaputtsigh, no it isnt.Quoting: Doc AngeloThe meaning of the terms around "artificial intelligence" are weird"Machine Learning" is a huge pile of buzzword/b*llsh*t bingo. That's just how it is.
go learn how it work and what is possible with it, you have no idea what you're talking about.
on a side note, i can agree that the term "learn" is miss leading, its like calling an AI an inteligent system, as if the machine could "think", that i agree , its bullshit.
AMD FidelityFX Super Resolution 2.0 announced
18 Mar 2022 at 6:36 am UTC
one thing i think they could implement though, that shouldnt require too much effort to add is some form of rendering the text in a different render contex so FSR 1.0 could work on everything else from the game, then you render the text as the last step in an higher resolution instead of upscaling it.
(something like an text overlay on top of the game render.)
i think its doable.
18 Mar 2022 at 6:36 am UTC
Quoting: somebody1121I hope they release the source code soon so godot 4 can add this (Although it need some TAA implementation first for the motion vectors)i dont think they have enough man power for that, it would only delay vulkan, i think they will focus on deliver vulkan on 4.0, bring back openGL at 4.1, and those extra features either will go at =>4.2x or 5.0x.
one thing i think they could implement though, that shouldnt require too much effort to add is some form of rendering the text in a different render contex so FSR 1.0 could work on everything else from the game, then you render the text as the last step in an higher resolution instead of upscaling it.
(something like an text overlay on top of the game render.)
i think its doable.
AMD FidelityFX Super Resolution 2.0 announced
18 Mar 2022 at 6:30 am UTC
asic is much more efficient to do what it does, so i dont see the issue here.
if you know you gona need more multiplication than sums,subtractions and divisions there is no reason to care about sum/sub/div as much as you do for multiplication operation.
18 Mar 2022 at 6:30 am UTC
Quoting: Doc AngeloRTX cards simply execute the process that was the result of the machine learning that was done on different hardware - which also happened to be regular hardware.isnt that the definition of ASIC?
asic is much more efficient to do what it does, so i dont see the issue here.
if you know you gona need more multiplication than sums,subtractions and divisions there is no reason to care about sum/sub/div as much as you do for multiplication operation.
AMD FidelityFX Super Resolution 2.0 announced
18 Mar 2022 at 6:28 am UTC
18 Mar 2022 at 6:28 am UTC
Quoting: gradyvuckovicI don't see how something like Gamescope could have access to that data.gamescope dont, but proton can i guess.
AMD FidelityFX Super Resolution 2.0 announced
18 Mar 2022 at 6:24 am UTC
18 Mar 2022 at 6:24 am UTC
"e "Q2 2022". They will be attending GDC though next week to give a talk on it."
you know what also will happen q2 2022? second batch of steam decks...
you know what also will happen q2 2022? second batch of steam decks...
Google talk about their 'Windows emulator' for Stadia and they use DXVK already
16 Mar 2022 at 10:40 pm UTC
16 Mar 2022 at 10:40 pm UTC
Quoting: ShmerlThis matches perfectly what Wine does. Arguing against it is just some ridiculous demagoguery I think, especially when this negative argument is hinged on vague criterion of "very little".actually, it really do! o.o
Quoting: ShmerlThis idea matches Wine case as well. Particulars like groups in two rooms are the literal source of the term, but it's irrelevant to the concept behind it - avoiding copyright infringement. Are you going to argue you also literally need two rooms to fit it? It would be on the same level as a previous argument.if wine was working direct on binaries to reverse then, we wouldnt have trouble running things like anti cheat , or any other thing that use hidden apis.
Google talk about their 'Windows emulator' for Stadia and they use DXVK already
16 Mar 2022 at 11:17 am UTC
https://www.reddit.com/r/OdinHandheld/comments/tesr4r/retrogamedb/ [External Link]
anyone knows if there is an project like this in an more advanced state?
16 Mar 2022 at 11:17 am UTC
Quoting: Liam Dawei think this may worth coveringQuoting: elmapulwhy the Meta tag?It covers everything not solely about a specific game.
https://www.reddit.com/r/OdinHandheld/comments/tesr4r/retrogamedb/ [External Link]
anyone knows if there is an project like this in an more advanced state?
Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 10:33 pm UTC
15 Mar 2022 at 10:33 pm UTC
Quoting: Purple Library Guyi was thinking about the first few years of wine developmentQuoting: elmapulanother thing to consider is, unlike wine and most open source projects that are made mostly by volunteers after work in their spare time, this one is made by full time employees.Far as I can tell, Wine is majority made by Codeweavers and has been for years and years, and I'm pretty sure they have more than three full time coders.
Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 8:13 pm UTC Likes: 1
15 Mar 2022 at 8:13 pm UTC Likes: 1
again, assuming they used reverse enginering, maybe the tools to reverse enginering are better nowadays than do it by hand?
another thing to consider is, unlike wine and most open source projects that are made mostly by volunteers after work in their spare time, this one is made by full time employees.
imagine coding 8 hours to pay the bills, then going home and still having enough energy to reverse enginering windows and re implement its apis...
another thing to consider is, unlike wine and most open source projects that are made mostly by volunteers after work in their spare time, this one is made by full time employees.
imagine coding 8 hours to pay the bills, then going home and still having enough energy to reverse enginering windows and re implement its apis...
Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 7:40 pm UTC Likes: 2
that said, assuming its reverse enginering, once its done its much easier to look at the source code than when you have to do it yourself.
15 Mar 2022 at 7:40 pm UTC Likes: 2
Quoting: tohurIf people for one second thinks Google wrote their own Windows layer you are highly mistaken as WINE has been in development since the 90s and took them YEARS to be able to run basic stuff let alone games... reverse engineering windows is nothing you just do overnight on a whim no matter how large your company is so thus the fact is they are using a wine code base rather you want to believe it or not.afaik wine says they do what they do without reverse enginering windows, they have to reimplement apis without looking at binaries to make sure the project isnt doing anything illegal.
that said, assuming its reverse enginering, once its done its much easier to look at the source code than when you have to do it yourself.
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