Latest Comments by elmapul
More BattlEye titles for Proton on Linux including DayZ, ARMA 3 now supported
4 Dec 2021 at 1:09 am UTC Likes: 3
4 Dec 2021 at 1:09 am UTC Likes: 3
even if it was just sending an e-mail, the fact that those companies even bothered to send it is an HUGE deal, it shows that deck may indeed make a difference
Blender 3.0 is out now with a visual refresh, huge new features
4 Dec 2021 at 1:06 am UTC
and unreal tech is impressive too, game engines are starting to enter other industries like movies, architecture, illustration, engineering, and commercial advertising, while blender quited the gaming niche completely.
it will be a though competition, unreal lack modeling tools (actually it lack a lot of things) while blender dont have killer features like nanite and lumen or any realtime scripting / game related feature.
4 Dec 2021 at 1:06 am UTC
Quoting: gradyvuckovicThat feeling when the software you use is getting better at it's job faster than you are at yours.. Oi...calm down, for real time it still has a long way to go, for example, there is no game engine backend for it (upbge and armory forks dont have an good workflow)
Seriously though, just look at that features showrool? Damn that was slick, it feels like something from a big corp for a very expensive product. The level of polish the Blender Foundation put into everything these days, their devs, designers, writers, etc, is just outstanding.
A true showcase for not only how good open source software can be but also how to successful manage every part of it.Someone get that nail an xray, because Liam just smacked it pretty hard on the head.
Blender 3.1 is planned to have quite a lot of excellent new features as well. And work has begun on a major rewrite for Eevee, that should add an impressive new feature set and great performance optimisations. For 2D, 3D, Real time and Offline rendering, Blender is going to be on top of the whole industry by the end of this year. Simply unstoppable.
Blender is OP!
and unreal tech is impressive too, game engines are starting to enter other industries like movies, architecture, illustration, engineering, and commercial advertising, while blender quited the gaming niche completely.
it will be a though competition, unreal lack modeling tools (actually it lack a lot of things) while blender dont have killer features like nanite and lumen or any realtime scripting / game related feature.
Blender 3.0 is out now with a visual refresh, huge new features
4 Dec 2021 at 1:01 am UTC Likes: 2
4 Dec 2021 at 1:01 am UTC Likes: 2
Quoting: whizseflat is justice!Quoting: tuubiDon't worry, it'll inevitably go out of fashion. Then it'll be "retro" before you know it.I've already got my eye on a nice little house in Flatland!
Blender 3.0 is out now with a visual refresh, huge new features
4 Dec 2021 at 12:39 am UTC Likes: 1
4 Dec 2021 at 12:39 am UTC Likes: 1
this ad looks a bit too corporated if you ask me...
i dont know if that is a good thing or bad thing.
i dont know if that is a good thing or bad thing.
Blender 3.0 is out now with a visual refresh, huge new features
4 Dec 2021 at 12:35 am UTC Likes: 3
4 Dec 2021 at 12:35 am UTC Likes: 3
"new backend for AMD GPUs (Linux support on that due in Blender 3.1),"
even blender thread us like second class citizen now?
or its amd fault?
in any case, we might have lost one of our biggest advantages...
https://www.youtube.com/watch?v=cpE2B2QSsa0 [External Link]
even blender thread us like second class citizen now?
or its amd fault?
in any case, we might have lost one of our biggest advantages...
https://www.youtube.com/watch?v=cpE2B2QSsa0 [External Link]
Steam could launch for Chromebooks soon, mentions game compatibility reports
3 Dec 2021 at 11:44 pm UTC
3 Dec 2021 at 11:44 pm UTC
Quoting: mr-victoryHow much demand is there for Steam on ChromeOS/Chromebooks? I don’t think there is much (I expect it is way less than %1.16 linux market share on Steam) as the main purpose of these devices is browsing the web. And these devices are often managed by schools/organisations.i dont know but they were selling a lot of games for the educational market, it was the first machine of a lot of people since it was dirty cheap and their parents could afford, the lack of games didndt shy the parents who purchased so their kids could study, if google could make those kids play on their chromebooks, their first machine could as well "be the last", but they cant.
Steam could launch for Chromebooks soon, mentions game compatibility reports
3 Dec 2021 at 11:40 pm UTC
if stadia were sucessfull valve could capitalize in an market of cheap devices that windows simply cant, nor with microsoft charging for their licences, it would be a win win situation for google.
people complain that stadia games dont run on desktop native, but if we think about it, if google paid to port to any* distro, then they would spend millions of dollars for the port of each game, and may make almost 0 on return of investment because people may purchase their games on steam etc instead, no one is paid to be impartial, what valve is doing is alost an miracle.
3 Dec 2021 at 11:40 pm UTC
Quoting: Purple Library Guywich make a hell lot of sense, chromebook main advantage is the price, but if you need an expensive hardware to game on, then this advantage go out of the window, the same goes for stadia.Quoting: MohandevirI just figure if Stadia had really taken off they would likely have let this wither on the vine. It's a fallback. One they knew they might need, so they made overtures and started plans, but if Stadia meant they didn't need this I suspect their first preference would have been to do a kind of Apple-but-in-the-cloud thing, controlling the whole experience end to end . . . and incidentally, not depending on the little Chromebooks' actual on-board capabilities as much.Quoting: Purple Library GuySo who feels like they're only going ahead with this because Stadia is failing?Maybe, but the Borealis project was started a while ago... Even before Stadia's official release, if my memory doesn't fail me... It might be a factor explaining why they are giving up that quickly on Stadia, though.
if stadia were sucessfull valve could capitalize in an market of cheap devices that windows simply cant, nor with microsoft charging for their licences, it would be a win win situation for google.
people complain that stadia games dont run on desktop native, but if we think about it, if google paid to port to any* distro, then they would spend millions of dollars for the port of each game, and may make almost 0 on return of investment because people may purchase their games on steam etc instead, no one is paid to be impartial, what valve is doing is alost an miracle.
Steam could launch for Chromebooks soon, mentions game compatibility reports
3 Dec 2021 at 1:48 pm UTC Likes: 2
3 Dec 2021 at 1:48 pm UTC Likes: 2
that make things... interesting.
google is struggling to sell stadia, so steam is quite important for chromebook gamers, google will have to work harder on making sure steam work flawless on chromebooks (aka, make sure their sandbox for linux native apps dont have any major flaw) if they want to enter the operating system market.
google is struggling to sell stadia, so steam is quite important for chromebook gamers, google will have to work harder on making sure steam work flawless on chromebooks (aka, make sure their sandbox for linux native apps dont have any major flaw) if they want to enter the operating system market.
Valve shows off 'Design Validation' units of the Steam Deck
3 Dec 2021 at 1:41 pm UTC Likes: 2
3 Dec 2021 at 1:41 pm UTC Likes: 2
Quoting: jordicomaNice. Hope that the changes are the self tapping screws. And probably I'll find a screen protector, even with the case shouldn't be a problem.most likely its the B button that was lasting nothing
Open 3D Engine (O3DE) sees a first major release, Linux support in preview
3 Dec 2021 at 10:37 am UTC
but texture stream is an feature that godot indeed lack.
now, if only we could have something like nanite, lumen and asset stream...
3 Dec 2021 at 10:37 am UTC
Quoting: slapinTo me, Godot 3.x weak point lies not in render but in data model design, especially how it handles geometry.you mean stuff like level of details? i saw an plugin for that.
Everything can be bypassed in Godot except that, and that is major problem preventing implementation of streaming systems = no larger worlds :(
Updating geometry produce major stuttering and consumes most of frame, and it is impossible to do partial updates (i.e. index buffer only).
but texture stream is an feature that godot indeed lack.
now, if only we could have something like nanite, lumen and asset stream...
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