Latest Comments by miro
KDE Plasma 6 - Beta 1 released
1 Dec 2023 at 3:39 pm UTC
1 Dec 2023 at 3:39 pm UTC
yooo, the cube is back?
KDE5 did not have it, they said it was not even possible as how kwin works there. Glad that they returned it :grin:
KDE5 did not have it, they said it was not even possible as how kwin works there. Glad that they returned it :grin:
Using a Steam Deck to control a Ukrainian automatic turret, now I've seen it all
25 Apr 2023 at 5:22 pm UTC Likes: 15
25 Apr 2023 at 5:22 pm UTC Likes: 15
What the actual fuq?
Is this for real? You do know that this is designed to kill people, not in a cs-fashion but for real. And all with the currently f'ed up narrative and politics, you are cracking jokes with it.
I can not believe this, what a shame.
Is this for real? You do know that this is designed to kill people, not in a cs-fashion but for real. And all with the currently f'ed up narrative and politics, you are cracking jokes with it.
I can not believe this, what a shame.
Valve tricks Dota 2 cheaters and then bans 40,000 of them
23 Feb 2023 at 10:28 am UTC Likes: 4
23 Feb 2023 at 10:28 am UTC Likes: 4
I hate cheaters so much.
I also play GTA 5 a lot, so you get the idea.
I also play GTA 5 a lot, so you get the idea.
Plasma 5.27 Beta live with Flatpak settings, multi-monitor upgrade, SteamOS updater
19 Jan 2023 at 4:57 pm UTC Likes: 1
19 Jan 2023 at 4:57 pm UTC Likes: 1
I hope this gets past beta asap :grin:
Cross platform Jagged Alliance 2 reimplementation 'Stracciatella' has a new release out
25 Apr 2021 at 10:33 pm UTC
25 Apr 2021 at 10:33 pm UTC
@Tchey
Just start the game in windowed mode and maximize the window - this way the 640x480 resolution will be stretched to your entire screen. Should that be too big you could also adjust it to e.g. 800x600 and more, just as you did, and maximize that one as well.
it works perfectly fine for me with a 4k monitor, I can see the screen in a classic 640x480 view, at my monitor's full resolution.
Just start the game in windowed mode and maximize the window - this way the 640x480 resolution will be stretched to your entire screen. Should that be too big you could also adjust it to e.g. 800x600 and more, just as you did, and maximize that one as well.
it works perfectly fine for me with a 4k monitor, I can see the screen in a classic 640x480 view, at my monitor's full resolution.
Seems Valve do intend to go back to SteamOS at some point
25 Mar 2020 at 9:52 am UTC
25 Mar 2020 at 9:52 am UTC
I hope they don't intend to switch away from linux at all, when referring to away from `Debian-based Brewmaster`
That would not make sense at all, considering the efforts. I moved away from steamOS myself, but the only reason for this was because it is stuck with old software and the lack of e.g. Kodi
That would not make sense at all, considering the efforts. I moved away from steamOS myself, but the only reason for this was because it is stuck with old software and the lack of e.g. Kodi
Valve may be working on a new version of the Steam Controller
4 Jul 2019 at 8:11 pm UTC Likes: 2
4 Jul 2019 at 8:11 pm UTC Likes: 2
count me in. gonna buy this 1st day, I used my SC for 1000 ingame hours, a new one would be appreciated anytime LOL
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 9:21 am UTC Likes: 7
2 Jul 2019 at 9:21 am UTC Likes: 7
I totally do not agree with all that valve bashing.
First of all, many stores, including google and apple do charge 30%
Second, the most expensive part for Valve is surely the CDN network in lots of cities in many countries. That's not just "let's put a rootserver somewhere and mirror all the data", it costs tons of bandwidth (which is not free!), power and servers.
Given the amount of traffic steam generates as seen here https://store.steampowered.com/stats/content/ [External Link] .. I do not even want to criticize them in any way, you double these values with their internal traffic by the way, since surely no server holds all the game's data on its disks.
Also consider what e.g. microsoft charge here, given the fact that you have to pay to play as a customer - I am talking XBox live - which is outrageous to me. It's like: I bought a game and paid the share to microsoft, to the devs, and have to pay again to microsoft just to play it online. Just imagine Valve charging people for going online with counter strike?!
The transaction fees are about 10-30 US cent for each transaction + a few %, depending on the used method, which leaves for every party pretty much nothing for indie games sold for < $1
Also Valve offers lots of support there for the customers, without even contacting the Devs first, they are doing a pretty good job as far as I am concerned whenever I contacted them.
30% is a lot, yes, but it is imho fair, given the total one gets from valve here, also the devs are spared the transaction fees, chargeback fees, the network providing downloads and patches, partially support, partially even marketing - since steam is a huge platform to make your game noticeable to players.
It's like a "pay 30% and forget about everything else"-fee, honestly I would go with that if I was a dev.
Other companies like Epic may charge less, but they sell more expensive titles and I do not see indie games there for a few bucks, which create little revenue for everyone.
First of all, many stores, including google and apple do charge 30%
Second, the most expensive part for Valve is surely the CDN network in lots of cities in many countries. That's not just "let's put a rootserver somewhere and mirror all the data", it costs tons of bandwidth (which is not free!), power and servers.
Given the amount of traffic steam generates as seen here https://store.steampowered.com/stats/content/ [External Link] .. I do not even want to criticize them in any way, you double these values with their internal traffic by the way, since surely no server holds all the game's data on its disks.
Also consider what e.g. microsoft charge here, given the fact that you have to pay to play as a customer - I am talking XBox live - which is outrageous to me. It's like: I bought a game and paid the share to microsoft, to the devs, and have to pay again to microsoft just to play it online. Just imagine Valve charging people for going online with counter strike?!
The transaction fees are about 10-30 US cent for each transaction + a few %, depending on the used method, which leaves for every party pretty much nothing for indie games sold for < $1
Also Valve offers lots of support there for the customers, without even contacting the Devs first, they are doing a pretty good job as far as I am concerned whenever I contacted them.
30% is a lot, yes, but it is imho fair, given the total one gets from valve here, also the devs are spared the transaction fees, chargeback fees, the network providing downloads and patches, partially support, partially even marketing - since steam is a huge platform to make your game noticeable to players.
It's like a "pay 30% and forget about everything else"-fee, honestly I would go with that if I was a dev.
Other companies like Epic may charge less, but they sell more expensive titles and I do not see indie games there for a few bucks, which create little revenue for everyone.
How to enable Steam Play (Proton) directly in SteamOS
9 Jan 2019 at 3:31 pm UTC
9 Jan 2019 at 3:31 pm UTC
pb, drmoth,
I am not sure why this happens. I also opted out once Feral told me that this is due to the beta branch, hoping that I would be kinda soon in the non-beta versions again. that was when proton came out, I really started using it very soon.
Perhaps opting in again would help, since you say that that it worked for you while in the beta. Will try :)
I am not sure why this happens. I also opted out once Feral told me that this is due to the beta branch, hoping that I would be kinda soon in the non-beta versions again. that was when proton came out, I really started using it very soon.
Perhaps opting in again would help, since you say that that it worked for you while in the beta. Will try :)
How to enable Steam Play (Proton) directly in SteamOS
9 Jan 2019 at 9:51 am UTC
9 Jan 2019 at 9:51 am UTC
well, that's how I am doing this since day 1 :)
But there is an issue with step one (STEP ONE: Enable SteamOS Beta Updates) which has a side effect: I can not run Rise of the Tomb Raider any more after doing this, the game does not recognize a Vulcan-capable setup after doing this.
My hardware and software there is GTX 950 and 396.54 as given from the beta repos. The guys at Feral did not know about any solution either :/
But there is an issue with step one (STEP ONE: Enable SteamOS Beta Updates) which has a side effect: I can not run Rise of the Tomb Raider any more after doing this, the game does not recognize a Vulcan-capable setup after doing this.
My hardware and software there is GTX 950 and 396.54 as given from the beta repos. The guys at Feral did not know about any solution either :/
- Here's the most played games on Steam Deck for January 2026
- GOG are giving away Alone in the Dark: The Trilogy to celebrate their Preservation Program
- Steam Survey for January 2026 shows a small drop for Linux and macOS
- Valheim gets a big birthday update with optimizations, Steam Deck upgrades and new content
- AMD say the Steam Machine is "on track" for an early 2026 release
- > See more over 30 days here
- Is it possible to have 2 Steam instances (different accounts) at …
- whizse - I need help making SWTOR work on Linux without the default Steam …
- WheatMcGrass - Browsers
- Jarmer - New Desktop Screenshot Thread
- Hamish - Will you buy the new Steam Machine?
- DoctorJunglist - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck