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Latest Comments by Avehicle7887
Valve tweaks Proton Experimental further to get Red Dead Online running on Linux
21 Dec 2020 at 3:43 pm UTC

also newly improved video support with "infrastructure work for supporting video playback from Media Foundation".
Can't say I care much about RDR or Anno but I like this part.

Wasteland 3 now available on Linux from inXile Entertainment
18 Dec 2020 at 3:31 pm UTC Likes: 5

Quoting: Eike
Quoting: damarrinThere’s always the option to buy a box, eg here W3 costs around 33€ from a shop. I haven’t actually looked at the box to see if it’s a steam key. It’ll be rather useless to a Linux user if not, plus there’s always the debate about whether it counts as aLinux sale or not.
I vaguely remember boxes might not count as Linux sale even with a Steam key. (I had been so proud of my box with "Linux" printed very small somewhere on the backside back then...! :cry: )
The first time I saw Linux logo on a retail game was many years ago with Unreal Tournament 2004. Much as retail boxes are becoming a thing of the past, it would be great to see Linux icon on them. :smile:


Linux Kernel 5.10 is officially out now as a Long Term Support release
14 Dec 2020 at 9:54 pm UTC Likes: 2

Quoting: dorronCan't move to this kernel until they release an update to virtualbox...
Unless you're using VirtualBox for something important, I would highly giving a look at Virtual Machine Manager (uses QEMU/KVM). I can't see myself going back to VMWare Player or VBox after that.

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
11 Dec 2020 at 8:54 pm UTC

I believe Vulkan on Windows is still a bit niche and AAA companies are still tied to DirectX, I don't know why for certain but a few guesses could be due to their team experienced in DX or simply their engines are optimized for it throughout the years.

At the moment the only reason why they should go to Vulkan is for wider PC compatibility, not even the Nintendo Switch would be a good reason because even though it supports it, it still has its' own API. Unfortunately none of these large companies seem to be inclined in Linux support, save for Stadia (which as the DXVK creator recently pointed out, some of the Linux/Vulkan ports seem to be done by a 3rd party).

Another favor of DX12 atm is ray tracing. Mind blowing graphics aren't just art but also a huge selling point to many people. I have a few friends which refuse to play modern pixel style, 2D or even older games (such as Quake 1), if a game has great graphics then it's a sale.

Vulkan with ray tracing was finalized only a few weeks ago, so might be a while until we see a game ditching DX and using Vulkan's full potential.

Long story short, currently Vulkan is more popular with open source engines/projects and among the Linux ecosystem. Hopefully that will change/improve for the better.

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 5:28 pm UTC

Quoting: poiuz
Quoting: ShmerlInteresting and it's too bad CDPR still don't have Linux developers in-house. Such big company shouldn't be cheap about it, by outsourcing their work.
You realize that you just called Valve a cheap company? They outsource most (or all?) of their Linux work.
I believe shmerl was referring to CDPR being cheap, since the port wasn't done internally, not Valve.

Never heard of QLOC but it seems they had their hands on quite a few games. Either way I'm not in a rush for this game so by the time I get to play it, it will most likely be better optimized and runs close to native in vkd3d.

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
9 Dec 2020 at 11:00 pm UTC Likes: 1

I'm probably one of the few people not excited for this game. All thanks to those skins that require galaxy to activate (My Rewards items).

Otherwise I could forgive painfully playing this game on my 5500XT until I get rid of Nvidia in favor of the 6800XT.

The road to Wine 6.0 begins with a first Release Candidate
5 Dec 2020 at 7:37 pm UTC

Quoting: mrdeathjr
Quoting: Avehicle7887Do these now work out of the box with no workarounds or extra downloads?

If you have Colin McRae Rally 04 could you give it a try please? The game itself works fine, but the videos however don't. Last week I managed to get them working through the use of LAVfilters (https://github.com/Nevcairiel/LAVFilters [External Link]) but without sound.

Maybe you'll have better luck than me at this :happy:
Wait a moment

Loading...........





But still need lav filters

:smile:
Do you get sound and if so which overrides did you use?

Thanks :)

The road to Wine 6.0 begins with a first Release Candidate
5 Dec 2020 at 3:09 pm UTC

Quoting: mrdeathjrThis wine version fix some cinematics case xanadu, ys oath in felghana and maybe others





however lack of color converter

:smile:
Do these now work out of the box with no workarounds or extra downloads?

If you have Colin McRae Rally 04 could you give it a try please? The game itself works fine, but the videos however don't. Last week I managed to get them working through the use of LAVfilters (https://github.com/Nevcairiel/LAVFilters [External Link]) but without sound.

Maybe you'll have better luck than me at this :happy:

Mesa 20.3.0 is out bringing tons of improvements for Linux open source graphics drivers
5 Dec 2020 at 11:08 am UTC Likes: 1

Started playing around with Lavapipe, initial impressions are very good. vkQuake1 performs almost twice as faster than Swiftshader already. One drawback I noticed with Lavapipe is that Anisotropic doesn't work in this game, screenshot below has been taken using same settings at 3840x1080 with Anisotropic off:



Don't expect to be playing any recent Vulkan titles or pairing with DXVK yet, but maybe one day :whistle:

EDIT: Another small discovery, even though this is software based Vulkan, you can't run it on Nvidia drivers (boring).

Unreal Engine 4.26 rolls out with lots of Linux improvements, drops OpenGL for Vulkan
4 Dec 2020 at 10:19 pm UTC

Proper Vulkan support on UE4 should be a big plus for better cross platform support. Here's hoping that Vulkan on Linux is now as fast as Windows, otherwise dropping OpenGL would be a step back.