Latest Comments by Avehicle7887
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
26 Sep 2018 at 10:28 pm UTC
26 Sep 2018 at 10:28 pm UTC
Quoting: DevlinBoth of your savegames are loading fine for me, I even tried giving them read-only permissions and they still worked. What kind of filesystem are you using? (ext4, btrfs...etc). Also may I ask you if your user name includes a space? Sorry if I'm sounding like the FBI.Quoting: Avehicle7887Sure, I uploaded the two save files, the autosave and a manual save just after the initial dialogue: https://drive.google.com/file/d/10P4B-Jv_etz1XHYNbISZjsrfpgzJoPY7 [External Link]Quoting: DevlinNow the only remaining blocking issue that I have is that there is no way to load a saved file on Linux, so it makes no sense to play the game until that is fixed.If you start a new game, finish the dialog > save immediately > and load = doesn't work?
So, the savegames work for me, I saved like 6 times and 6 times it loaded fine. Can you please send me your save game? I can try to debug the issue.
The error that I can see in the log is this one:
IOException: Sharing violation on path /home/***/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Saved Games/Manual_1_Banquet_Hall_15_Gozran__IV__4710.zks
at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x0010f] in <e1a80661d61443feb3dbdaac88eeb776>:0
at Ionic.Zip.ZipFile.Save () [0x002a5] in <bbd9aba337974e5db8c5a361e0f7ec0c>:0
at Kingmaker.EntitySystem.Persistence.ZipSaver.Save () [0x00006] in <e961eed5aae84e58b8802c3b27c03758>:0
at Kingmaker.EntitySystem.Persistence.SaveManager+<LoadRoutine>c__Iterator1.MoveNext () [0x00112] in <e961eed5aae84e58b8802c3b27c03758>:0
at Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading () [0x0000c] in <e961eed5aae84e58b8802c3b27c03758>:0
at Kingmaker.EntitySystem.Persistence.LoadingProcess.Update () [0x000be] in <e961eed5aae84e58b8802c3b27c03758>:0
Rethrow as LoadGameException
at Kingmaker.EntitySystem.Persistence.LoadingProcess.Update () [0x0012e] in <e961eed5aae84e58b8802c3b27c03758>:0
Edit: Just deleted the saves and created new ones without cloud saves activated. Same result.
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
26 Sep 2018 at 9:19 pm UTC
So, the savegames work for me, I saved like 6 times and 6 times it loaded fine. Can you please send me your save game? I can try to debug the issue.
In case you're using Steam - have you tried turning off Cloud Saves?
26 Sep 2018 at 9:19 pm UTC
Quoting: DevlinNow the only remaining blocking issue that I have is that there is no way to load a saved file on Linux, so it makes no sense to play the game until that is fixed.If you start a new game, finish the dialog > save immediately > and load = doesn't work?
So, the savegames work for me, I saved like 6 times and 6 times it loaded fine. Can you please send me your save game? I can try to debug the issue.
In case you're using Steam - have you tried turning off Cloud Saves?
Surviving Mars has released its “Sagan” update, adds a few new interesting features
26 Sep 2018 at 7:08 pm UTC Likes: 1
26 Sep 2018 at 7:08 pm UTC Likes: 1
Kudos to Haemimont for the support, one of the few games I'm happy to have pre-ordered.
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
26 Sep 2018 at 6:49 pm UTC Likes: 3
26 Sep 2018 at 6:49 pm UTC Likes: 3
Can anyone hear music in the main menu? I checked youtube videos and it does seem to have it. I have none and terminal is throwing a bunch of AK errors which I'm reporting to the devs atm.
I reported the bug here: https://steamcommunity.com/app/640820/discussions/5/1734340257883532046/ [External Link]
--------------
A temporary solution to the no-music issue:
I replaced the game's "libAkSoundEngine.so" library file with the one from PoE 2 and now Music, Sound effects and Ambient are all working.
Furthermore there are no more errors in the terminal. For those who don't own PoE2, I have uploaded the library file to this link: https://drive.google.com/file/d/1F3GBGs0FsGVDN-MlL-HALJqtZ7ukUyW4 [External Link]
The file needs to go into "Pathfinder/Kingmaker_Data/Plugins/x86_64".
I reported the bug here: https://steamcommunity.com/app/640820/discussions/5/1734340257883532046/ [External Link]
--------------
A temporary solution to the no-music issue:
I replaced the game's "libAkSoundEngine.so" library file with the one from PoE 2 and now Music, Sound effects and Ambient are all working.
Furthermore there are no more errors in the terminal. For those who don't own PoE2, I have uploaded the library file to this link: https://drive.google.com/file/d/1F3GBGs0FsGVDN-MlL-HALJqtZ7ukUyW4 [External Link]
The file needs to go into "Pathfinder/Kingmaker_Data/Plugins/x86_64".
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
26 Sep 2018 at 4:36 pm UTC Likes: 1
26 Sep 2018 at 4:36 pm UTC Likes: 1
Update:
The Linux version is now downloadable at GOG. Haven't tested myself as it's a 30gb download and I just got home 15mins ago.
The Linux version is now downloadable at GOG. Haven't tested myself as it's a 30gb download and I just got home 15mins ago.
Timespinner, a polished and fun metroidvania, is now available
25 Sep 2018 at 6:53 pm UTC Likes: 2
25 Sep 2018 at 6:53 pm UTC Likes: 2
I hope this makes it to GOG since Chucklefish is the publisher, my love for metroidvanias make this an instabuy.
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
25 Sep 2018 at 5:00 pm UTC Likes: 2
25 Sep 2018 at 5:00 pm UTC Likes: 2
I was hyped for this, even watched out for the release in the middle of work. Hopefully won't be too long before they fix it. Thanks for covering it Liam.
DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 9:47 pm UTC
23 Sep 2018 at 9:47 pm UTC
Quoting: tuubiThat clears it, thanks :-)Quoting: Avehicle7887I have but one question - How does the new shader cache work with Nvidia? The games now seem to store shader cache in both the *.dxvk-cache file and Nvidia's own method (I'm using the __GL_SHADER_DISK_CACHE_PATH envvar). Do they work together or I can disable the Nvidia built in one?The new DXVK cache stores pipeline state, while Nvidia's cache stores compiled shaders. There's no actual overlap.
DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 9:05 pm UTC
I have but one question - How does the new shader cache work with Nvidia? The games now seem to store shader cache in both the *.dxvk-cache file and Nvidia's own method (I'm using the __GL_SHADER_DISK_CACHE_PATH envvar). Do they work together or I can disable the Nvidia built in one?
Thanks for your work.
23 Sep 2018 at 9:05 pm UTC
Quoting: YoRHa-2BFantastic update, this has eliminated a lot of the stutter in Witcher 3 :-)Quoting: ShmerlI tested it with The Witcher 3, and somehow witcher3.dxvk-cache that was generated is just 12 bytes.The game is silly and
a) creates multiple D3D11 devices
b) changes its current working directory multiple times.
The actual cache file you're looking for is in the /bin subdir, not in /bin/x64.
Also, Witcher 3 does not compile its shaders ahead of time, so you will still encounter stutters in this game (although it should be less annoying because it can now use multiple threads to do it in parallel).
I have but one question - How does the new shader cache work with Nvidia? The games now seem to store shader cache in both the *.dxvk-cache file and Nvidia's own method (I'm using the __GL_SHADER_DISK_CACHE_PATH envvar). Do they work together or I can disable the Nvidia built in one?
Thanks for your work.
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
23 Sep 2018 at 12:38 am UTC Likes: 1
Some freshly baked screenshots:
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As for Butcher, I understand the devs tried to do the right thing here and to give Linux users a working game, in a way it's like showing they care for the little penguins. I'm just hoping Proton doesn't become the easy way out.
23 Sep 2018 at 12:38 am UTC Likes: 1
Quoting: wojtek88but take a look for example at Torchlight. There was a build for Humble, but it was done so long time ago, that almost nobody is able to play it. If a game is QA'ed and approved on Steam Play I am fine with that approach. Even if it means, that developer won't be able to support the game - I know that Valve will support it. One way or the other.The Linux build of Torchlight still works quite well. The most common problem with that game is that it requires the libSDL2 library it came bundled with the installer to work correctly.
Some freshly baked screenshots:
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As for Butcher, I understand the devs tried to do the right thing here and to give Linux users a working game, in a way it's like showing they care for the little penguins. I'm just hoping Proton doesn't become the easy way out.
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- > See more over 30 days here
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Source: i.imgur.com
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