Latest Comments by Avehicle7887
Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 Jan 2018 at 11:58 pm UTC Likes: 3
19 Jan 2018 at 11:58 pm UTC Likes: 3
Quoting: orochi_kyoThere's no need to be rude just because someone doesn't like Steam, this topic has been debated for years and it's simply a matter of one's perspective.Quoting: Alm888Stop the production and drop the project, he is not interested anymore!!Quoting: ThorstenFolkersWe rely on some Steam matchmaking features for the online Multiplayer and also copy-protection. So a DRM-free version is possible in the future but is not something we are working towards at the moment.Thank you for your response! Sadly, I'm not interested anymore and will pass. Good luck!
Thanks!
Thorsten
OMG LOL. "DRM free" kids are so entitled.
It looks good, Im interested in local splitscreen.
The big Wine 3.0 release is now officially available
19 Jan 2018 at 7:04 pm UTC Likes: 1
EDIT:
Tried the game with mrdeathjr's settings (3.0rc6) = kept to 3.7 to 3.8 Virtual Mem usage, finished 2 races, this keeps confirming my suspicion that the higher the graphics detail, the more is likely to crash.
@crt0mega: Tried it under 1.8 Staging, problem present even in that version.
19 Jan 2018 at 7:04 pm UTC Likes: 1
Quoting: crt0megaThe very oldest version I have is 1.8 staging. I'm trying mrdeathjr's settings as I write this, Will run some tests and edit this post.Quoting: Avehicle7887I've tested the game on my laptop: Debian 9 running Xfce, Intel HD Graphics. Game behaves exactly as on my desktop and runs out of memory just as fast.Does this happen with older Wine versions, too?
EDIT:
Tried the game with mrdeathjr's settings (3.0rc6) = kept to 3.7 to 3.8 Virtual Mem usage, finished 2 races, this keeps confirming my suspicion that the higher the graphics detail, the more is likely to crash.
@crt0mega: Tried it under 1.8 Staging, problem present even in that version.
The big Wine 3.0 release is now officially available
19 Jan 2018 at 3:40 pm UTC
EDIT:
I've tested the game on my laptop: Debian 9 running Xfce, Intel HD Graphics. Game behaves exactly as on my desktop and runs out of memory just as fast.
19 Jan 2018 at 3:40 pm UTC
Quoting: mrdeathjrGood date, in skyrim reports same issue with many mods (in my case only tests a few and works ok)I use MATE desktop, just tried 32bit only Wine - game crashes at first race. Could you please record a video with a window showing the Virtual Memory usage as you play?
In my case works but use custom settings showed in video and use windows xp as windows to imitate in wine cfg
However i use xfce but do you use gnome ?
Do you report this behavior to wine devs aka bug?
And with other settings game still crash?
Seeking video error cited openal ?
In my case use wine 32 bit compiled* with all dependencies satisfied with openal needs:
*In your case seems use build complete WOW64, i use only i386
Maybe can try with only i386 wine
^_^
EDIT:
I've tested the game on my laptop: Debian 9 running Xfce, Intel HD Graphics. Game behaves exactly as on my desktop and runs out of memory just as fast.
The big Wine 3.0 release is now officially available
19 Jan 2018 at 1:47 pm UTC
19 Jan 2018 at 1:47 pm UTC
Just tested Race Driver: GRID, as I suspected setting the graphics details to high is just as crash happy as always. It seems the way WINE works, it causes a higher virtual memory usage compared to Windows and once 32bit games reach the 4GB Virtual memory usage they crash.
If anyone has any idea what am I doing wrong I would love to solve this mystery, here's a video showing the issue: https://drive.google.com/file/d/12ImU1RuMSGF9Jpen964cHntRVG9gJ-l5/view?usp=sharing [External Link]
As you can see, the game has only been active for 13 mins then crashed due to out of memory.
If anyone has any idea what am I doing wrong I would love to solve this mystery, here's a video showing the issue: https://drive.google.com/file/d/12ImU1RuMSGF9Jpen964cHntRVG9gJ-l5/view?usp=sharing [External Link]
As you can see, the game has only been active for 13 mins then crashed due to out of memory.
The big Wine 3.0 release is now officially available
18 Jan 2018 at 6:58 pm UTC Likes: 1
I will try it again with 3.0 and hope this issue is resolved. GRID 1 is one of my fav racing games.
18 Jan 2018 at 6:58 pm UTC Likes: 1
Quoting: mrdeathjrAnd now with Wine 3.0How in the hell you can play longer than 1 hour without crashing. Every time I load Race Driver in Wine, it always runs out of virtual memory and crashes during the first race.
View video on youtube.com
I will try it again with 3.0 and hope this issue is resolved. GRID 1 is one of my fav racing games.
BATTLETECH will only be coming to Linux post-launch, along with other features
17 Jan 2018 at 10:20 am UTC
Theirs may have been a blanket statement without knowing Galaxy on Linux is missing.
17 Jan 2018 at 10:20 am UTC
Quoting: LeopardWas about to say this myself. Without Galaxy on Linux how are GOG player supposed to play with Steam ones? (unless Harebrained is hosting their own servers).They've mentioned that players on both GOG and Steam versions will be able to play friends and join public games from their game client.Well , you can't on GOG version because there is no platform equality on GOG.
Theirs may have been a blanket statement without knowing Galaxy on Linux is missing.
Wine continues to mature with Wine 3.0 RC6
14 Jan 2018 at 5:29 pm UTC Likes: 1
May I ask how did you turn off the Vsync in this game? There's no in game setting or in the game's Bin/config.ini file either.
14 Jan 2018 at 5:29 pm UTC Likes: 1
Quoting: mrdeathjrView video on youtube.comIt's been ages since I bought a Windows game to play with Wine, thanks to your video I went ahead and bought both NecroVisioN games.
May I ask how did you turn off the Vsync in this game? There's no in game setting or in the game's Bin/config.ini file either.
Earthlock: Festival of Magic to get a new edition, developer has 'not given up' on Linux yet
29 Dec 2017 at 6:42 pm UTC Likes: 1
My guess why this may be taking so much is because many devs are Windows only people and some may have never used Linux before. So despite Unity having an "export to Linux" button, it might not be as easy for them if issues arise.
As for me personally, I spent so much time in Linux these past 3 years that sometimes troubleshooting issues on Linux is much easier than in Windows.
29 Dec 2017 at 6:42 pm UTC Likes: 1
Quoting: Perkeleen_VittupääSuppose this is not a Unity game.It is :D
My guess why this may be taking so much is because many devs are Windows only people and some may have never used Linux before. So despite Unity having an "export to Linux" button, it might not be as easy for them if issues arise.
As for me personally, I spent so much time in Linux these past 3 years that sometimes troubleshooting issues on Linux is much easier than in Windows.
Kim, an open-world RPG set in colonial India is now available on Linux
10 Dec 2017 at 2:10 pm UTC
10 Dec 2017 at 2:10 pm UTC
Interesting setting and graphics design, judging by some comments on the Steam, it appears the devs care about their game and are committed to fix bugs and improve it. Will definitely be eye'ing this once it lands on GOG.
Fantasy city-building strategy game 'Hearthlands' adds a peaceful win condition
10 Dec 2017 at 1:54 pm UTC
10 Dec 2017 at 1:54 pm UTC
Liam you always mention the dual screen problem. Have you considered running 2 separate X screens? The only limitations it has is that you can't drag windows from one to another or play in 3840x1080 (which is horrible in most cases), otherwise it works perfectly and games always run on the monitor I want them on, including Unity ones.
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Source: i.imgur.com
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