Latest Comments by Avehicle7887
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 2:47 pm UTC Likes: 4
16 Feb 2016 at 2:47 pm UTC Likes: 4
Vulkan powered Witcher 3 for Linux in 3...2..1.....
Maybe one day.
Maybe one day.
Sunless Sea looks like it may get an official Linux build, game looks creepy & awesome
13 Feb 2016 at 7:07 pm UTC
13 Feb 2016 at 7:07 pm UTC
I didn't know they were working on a Linux release, and now I'm glad to see they're pushing for it. Will have my money ready when it's done.
GOG officially offering Early Access games, three have Linux versions right now
28 Jan 2016 at 7:49 pm UTC
I personally prefer downloading the new full version every time, my laptop more often than not is without internet so I find it handy.
28 Jan 2016 at 7:49 pm UTC
Quoting: GuestI'm already not really interested by early access games, but without the Galaxy client... How do they handle updates? Incremental patches?When a new game version is available, GOG puts both a new full version and a smaller patch for those with bandwidth constraints.
I personally prefer downloading the new full version every time, my laptop more often than not is without internet so I find it handy.
Steam now has over 1800 games available for SteamOS & Linux
20 Jan 2016 at 10:43 pm UTC
20 Jan 2016 at 10:43 pm UTC
I remember when I was dabbling with Linux in the mid 2000's and the only games I had were Loki's ports and other id Software games. Unity has changed many things in the Linux gaming world, giving devs the tools to work with is probably the biggest encouragement they can get.
However there's one thing with those 1,800 games: Quantity over Quality, and I'd rather have it the other way around. Regardless of that it's still great news.
Slightly off topic: It doesn't have an official announcement on GOL yet but the newly released "A boy and his blob" is an awesome game, and runs well in Linux (even on Intel HD Graphics).
However there's one thing with those 1,800 games: Quantity over Quality, and I'd rather have it the other way around. Regardless of that it's still great news.
Slightly off topic: It doesn't have an official announcement on GOL yet but the newly released "A boy and his blob" is an awesome game, and runs well in Linux (even on Intel HD Graphics).
Oculus Rift VR headset will support Linux after release, looking like it's going to be pricey
9 Jan 2016 at 2:37 am UTC
9 Jan 2016 at 2:37 am UTC
I'm glad Linux support is still on their minds, it's still too pricey for me to buy it without tending to other things but I'll definitely consider it in the future. Also, for the past 11 years I've wanted to play Morrowind as if I was inside the game. I've held onto that dream all this time and finally I can say it's almost true.
As for the Time Doctor blog post, I agree with Beamboom, even if one has a family he/she should still be able to find free time for their hobbies. I think the biggest challenge this can be to a family is the steep selling price itself, not everyone can throw 600$ for a pair of goggles.
As for the Time Doctor blog post, I agree with Beamboom, even if one has a family he/she should still be able to find free time for their hobbies. I think the biggest challenge this can be to a family is the steep selling price itself, not everyone can throw 600$ for a pair of goggles.
Hand of Fate is a brilliant game, you should really give it a go on Linux & SteamOS
5 Jan 2016 at 12:24 pm UTC
5 Jan 2016 at 12:24 pm UTC
IssuesWas hoping they fixed that by now, apparently not yet. I bought this game on release, it can be really addictive and fun.
It turns out SSAO and Anti-aliasing are broken for me, as it suddenly makes the battle area really dark. I asked Samsai to test on AMD, and he didn't have the issue so it's possibly it's an Nvidia driver bug, or a bug in how the developers are doing it.
My Survival Story in Drox Operative
2 Jan 2016 at 12:14 am UTC Likes: 1
2 Jan 2016 at 12:14 am UTC Likes: 1
Game is also available on GOG: https://www.gog.com/game/drox_operative [External Link]
Chaos Reborn & Divinity: Original Sin Enhanced Edition now DRM free for Linux on GOG
1 Jan 2016 at 9:42 pm UTC Likes: 4
1 Jan 2016 at 9:42 pm UTC Likes: 4
Quoting: etamFirst review under Chaos reborn by Triggerhappy938:Yep, those kind of comments tend to arise on GOG from time to time, most likely the key activation is for Multiplayer access (if it were any different there would be tons of complaints by now). Some people expect Multiplayer to work without any protection, if that happened god knows how many pirates would play Multiplayer without buying. As a DRM-Free only gamer I think this is both fine and fair.
"Not a bad game, NOT DRM Free
Game requires registering a code with their servers. Not a dealbreaker for me, but wish I had known ahead of time. Worries me what other DRM might slip onto GOG in the future."
Albion Online closed beta extended, no longer going free to play after
1 Jan 2016 at 2:49 am UTC
@serjor:
I doubt they'll ever port it to Linux and here's the full story:
Soon after the game was launched in August 2012, they released a beta Mac client which consisted of the Cider wrapper (itself based on Wine). The game didn't perform that bad back then, but over time it grew more resource hungry and things started going downhill.
Fast forward to present day, especially when the expansion was released. The game on Mac has became very unstable, almost unplayable in certain cases with large groups, this is due to a memory leak that keeps sucking Virtual Memory and once it reaches the 32bit - 4GB limit then it crashes and it's reaching it quite easily. Windows users were also affected but were in the minority, so what did ANet do?
They released (a still in beta) but very solid 64bit client, this has solved the issues for many Windows users, but how about Mac? They are still stuck with the 32bit client since it's a 32bit wrapper. In over 2 years ANet hasn't bothered to develop a native OpenGL Mac port yet they still advertise and sell the game as Mac OS compatible.
Luckily for us Linux users we don't have to suffer the same fate - The game runs very well on Wine + CSMT, even better you can fully utilize the 64bit client of the game and the game doesn't crash in populated areas and events. If they didn't care about Mac in 2 years, I don't see how they will on Linux.
1 Jan 2016 at 2:49 am UTC
Quoting: MajorLunaCYeah, they're not even going to go on Steam due to Steam's conditions (GW2 only). Actually, Guild Wars 2 works pretty well on Wine-Staging-1.7.38 , possibly even higher versions. A lot of Wine people are trying to improve its performance now that it has a Free 2 Play version.I've been running GW2 on Wine since the early CSMT builds surfaced in mid 2014, it runs very well in 1.8 stable with CSMT and any previous versions. I run the 64bit client (sometimes even 2 at the same time) and the game remains playable well over 40fps on both - at medium settings.
I really hate that "Free 2 Play" gets such a bad rap, when it's mostly just multiplayer games and junk games that are the problem. A lot of Free 2 Play games become that way because they failed as "Pay 2 Play". The problem is that they try to profit the wrong way, making it "Pay 2 Win", or just listen to the masses of little kids, idiots, and people that know nothing about games. Others are junk scrapped together by random people hoping to make a quick fortune like all those simple games on smart phones.
@serjor:
I doubt they'll ever port it to Linux and here's the full story:
Soon after the game was launched in August 2012, they released a beta Mac client which consisted of the Cider wrapper (itself based on Wine). The game didn't perform that bad back then, but over time it grew more resource hungry and things started going downhill.
Fast forward to present day, especially when the expansion was released. The game on Mac has became very unstable, almost unplayable in certain cases with large groups, this is due to a memory leak that keeps sucking Virtual Memory and once it reaches the 32bit - 4GB limit then it crashes and it's reaching it quite easily. Windows users were also affected but were in the minority, so what did ANet do?
They released (a still in beta) but very solid 64bit client, this has solved the issues for many Windows users, but how about Mac? They are still stuck with the 32bit client since it's a 32bit wrapper. In over 2 years ANet hasn't bothered to develop a native OpenGL Mac port yet they still advertise and sell the game as Mac OS compatible.
Luckily for us Linux users we don't have to suffer the same fate - The game runs very well on Wine + CSMT, even better you can fully utilize the 64bit client of the game and the game doesn't crash in populated areas and events. If they didn't care about Mac in 2 years, I don't see how they will on Linux.
Albion Online closed beta extended, no longer going free to play after
31 Dec 2015 at 11:04 pm UTC
31 Dec 2015 at 11:04 pm UTC
Buy to play has good and bad stuff, as a GW1 player with 25k+ hours I can say it works quite well. However can't say the same for GW2 though, ArenaNet...or as I call them - AssNet, has focused much of the game around the gemstore, with their expansion release they've also killed dungeons which was a good way to generate gold and over time they've transformed the game into a massive grind when it comes to skins, as if their greed wasn't enough they've left Mac users with a broken client, they still advertise the game as Mac compatible only to screw people over when they discover the piss poor performance the 3 year old cider-wrapped game is.
I might consider Albion if it's good enough, but I don't want to have the same issues GW2 now has. Overall buy to play is nice but it all boils down to how the devs handle profit income throughout the years.
I might consider Albion if it's good enough, but I don't want to have the same issues GW2 now has. Overall buy to play is nice but it all boils down to how the devs handle profit income throughout the years.
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