Latest Comments by Liam Dawe
Steampunk base-builder Volcanoids adds online co-op
21 May 2020 at 1:05 pm UTC
21 May 2020 at 1:05 pm UTC
Quoting: rcritMaybe I'll give this game another spin. I played a bit of it earlier in the early access but found the crafting to be overly complex, to the point that after after the intro I couldn't remember how to craft much of anything. I came to this shortly after Subnautica which, IMHO, has a much smoother crafting and build system.Yeah, that was adjusted in this update according to what they said. It was quite a common complaint so it's been made easier for the start to learn it.
Stadia Pro will soon drop down to one free month
20 May 2020 at 5:09 pm UTC
20 May 2020 at 5:09 pm UTC
Quoting: Lolo01Right now, I'm a little disappointed.From what I've seen, 1440p appears to be there and some people have seen it so it looks like some sort of slow roll-out perhaps. Would definitely be nice to see more resolutions and to have a built-in way to show what res you're at.
In Chrome, the maximum resolution is 1080p for the moment, but I sometimes feel like I'm playing in 720p because the games are so ugly.
I have a 1440p screen and I would like to enjoy this resolution ALL the time.
I have a strong enough connection to play in 4K...
Microsoft Build - DirectX and Linux (WSL) plus more
20 May 2020 at 11:11 am UTC Likes: 1
20 May 2020 at 11:11 am UTC Likes: 1
Added another bit about a comment from another MSFT dev about DirectX.
Microsoft Build - DirectX and Linux (WSL) plus more
20 May 2020 at 9:33 am UTC
20 May 2020 at 9:33 am UTC
Quoting: EhvisAn interesting viewpoint. I'm curious then to find out how much adoption WSL has seen, if they made a bigger and better version of it with WSL 2 and now they're expanding it again - does that not mean the opposite of what you said? It must be getting a reasonably good adoption rate for MSFT to pour resources into it?Quoting: Liam DaweBut the landscape is different. EEE applied to things microsoft could control in some way. The battle fought against Linux was lost long ago and the foothold that Linux has in the total market is way too big for EEE to work. Sure they can do the first E. They can try to do the second E, but it is doomed to fail because it won't find significant adoption. Which means the third one is out of the question.Quoting: EhvisNever say never when it's Microsoft. Changed in some ways, not at all in others ;)How long before extinguish phase starts?Never. Not because they don't want to, but because the importance of Linux as a whole is way bigger that than the worst-of-both-worlds WSL system can ever be. It simply doesn't matter in the grand scheme of things.
You could argue that trying to pull developers from Linux to stick with Windows, and just use WSL for ML/AI/CUDA is part of an extinguish strategy. It is when you think of it quite literally, as keeping people on WSL where they control it. All depends on your point of view and what we're referencing when we say extinguish.
To me the whole WSL thing is a curiosity. They made a Linux kernel work on Windows in a VM like manner, but what is the point? To have your Linux service go down with a windows update? Making things dependent on two systems instead of one is a guaranteed way to make it less reliable. As a whole WSL actually looks the same as Stadia. Sure, there is a narrow niche that might see an advantage in it and would use it, but it is not objectively better and will therefore be ignored by the big crowds.
Microsoft Build - DirectX and Linux (WSL) plus more
20 May 2020 at 9:14 am UTC Likes: 6
You could argue that trying to pull developers from Linux to stick with Windows, and just use WSL for ML/AI/CUDA is part of an extinguish strategy. It is when you think of it quite literally, as keeping people on WSL where they control it. All depends on your point of view and what we're referencing when we say extinguish.
20 May 2020 at 9:14 am UTC Likes: 6
Quoting: EhvisNever say never when it's Microsoft. Changed in some ways, not at all in others ;)How long before extinguish phase starts?Never. Not because they don't want to, but because the importance of Linux as a whole is way bigger that than the worst-of-both-worlds WSL system can ever be. It simply doesn't matter in the grand scheme of things.
You could argue that trying to pull developers from Linux to stick with Windows, and just use WSL for ML/AI/CUDA is part of an extinguish strategy. It is when you think of it quite literally, as keeping people on WSL where they control it. All depends on your point of view and what we're referencing when we say extinguish.
Cross-platform game engine 'Defold' source code opens up
19 May 2020 at 2:06 pm UTC Likes: 2
19 May 2020 at 2:06 pm UTC Likes: 2
Update: the Defold team have since quite quickly acted on feedback, and no longer say it's open source but that it's "Free & Open" instead.
Cross-platform game engine 'Defold' source code opens up
19 May 2020 at 11:07 am UTC
Edit: Digging further, they do need to clarify the actual license text, you're right on that as Remi from Godot pointed out on Twitter [External Link].
I've updated the article title and text to be a bit clearer.
19 May 2020 at 11:07 am UTC
Quoting: ignaloidasTheir license is clear on things made with it, they're yours.No, rule 6 is about what it's used for, not the redistribution of it.It's iffy, if I make a painting program in it, I may not be able to sell it, since it can be used for game development.
You are free to commercialise any software created using DefoldI don't think you can be any clearer on that, for software made using it.
Edit: Digging further, they do need to clarify the actual license text, you're right on that as Remi from Godot pointed out on Twitter [External Link].
I've updated the article title and text to be a bit clearer.
Cross-platform game engine 'Defold' source code opens up
19 May 2020 at 10:45 am UTC
It seems like the only rule they don't fit in with is rule 1, because as a whole they don't allow you to sell it on. In this case, they're like 99% close to the OSI definition bar that 1 thing. Close enough?
19 May 2020 at 10:45 am UTC
Quoting: dreamer_They do not adhere to rule 3, because forks can be distributed only under non-commercial license (unlike Defold itself).Rule 3 doesn't state it has to allow commercial works though, it's simply about allowing the same license, which it does. Don't mix that up with other OSI rules about commercial works, which would go under point number 1 i believe.
Quoting: PatolaNo, rule 6 is about what it's used for, not the redistribution of it.Quoting: Liam DaweActually, they're pretty clear [External Link] on it:But not to rule 6, which says "No Discrimination Against Fields of Endeavor" -- in this case, commercialising the derived software. It is NOT open source.
You are free to distribute original or modified (derivative) versions of DefoldSo they adhere to rule 3 ;)
It seems like the only rule they don't fit in with is rule 1, because as a whole they don't allow you to sell it on. In this case, they're like 99% close to the OSI definition bar that 1 thing. Close enough?
Cross-platform game engine 'Defold' source code opens up
19 May 2020 at 10:09 am UTC
19 May 2020 at 10:09 am UTC
Actually, they're pretty clear [External Link] on it:
You are free to distribute original or modified (derivative) versions of DefoldSo they adhere to rule 3 ;)
Direct3D to Vulkan gets even better with DXVK 1.7
16 May 2020 at 5:04 pm UTC Likes: 3
16 May 2020 at 5:04 pm UTC Likes: 3
Quoting: YoRHa-2BTo be clear, it does not require wine 5.8 and dev drivers to run, only for the two new extensions to be used and have any effect. On an older software stack it'll work just like previous versions (including broken rendering in Crysis' Dx9 mode and friends).Did a wee adjustment on my wording to hopefully make that clearer :)
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