Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Liam Dawe
Minecraft: Story Mode - A Telltale Games Series Looks Like It's Heading To Linux
14 Oct 2015 at 3:30 pm UTC

Quoting: Segata SanshiroI couldn't care less about minecraft and doubt I'll get this, but if this means we're getting more telltale games then that's super exciting! I was looking at The Wolf Among Us, The Walking Dead, Tales of Monkey Island, Sam & Max, etc checking for any news to see if they'd get ported and looks like this is the first sign.

Never got to play any of these since they were all on Windows (I think that Monkey Island game was on the Wii as well?) but always heard really good things and kept my eye on them. I'm pretty sure they all run on their in-house engine, so fingers crossed we get the other games.
I agree, and if this uses the same engine as previous games then it makes it more likely.

AMD Lose Another Big Name, This Time To Nvidia
14 Oct 2015 at 1:50 pm UTC Likes: 7

Quoting: sub
Quoting: EikeEven as Intel and Nvidia user, I'm unhappy to see that development...
If you think AMD is just good enough to get you lower prices on NVidia GPUs and intel CPUs,
then you clearly don't deserve a company that has done so much for documentation and
investments into FOSS drivers.
What? That was a bit of a weird comment to make in reply to that.

Zombasite, A New Zombie Apocalypse Action RPG In Early Access From Soldak
14 Oct 2015 at 12:08 pm UTC

Quoting: GuestThe Steam link is wrong (point to another game): should be http://store.steampowered.com/app/408960/ [External Link].
Weird, thanks fixed.

Our Linux Game Release Calendar Has Been Slightly Revamped
14 Oct 2015 at 10:49 am UTC Likes: 1

Quoting: tuubiExcellent! The calendar is much better now. Thanks, Liam.

PS: Now that you're in site improvement mode, how would you feel about fixing the "Send Private Mesage" typo in user profiles as well? Or have you grown attached to it in the months it's been there? :P
Fixed.

Our Linux Game Release Calendar Has Been Slightly Revamped
14 Oct 2015 at 8:39 am UTC

Quoting: ripper
Quoting: liamdaweDoing it like so
DTSTART;VALUE=DATE:20151015
DTEND;VALUE=DATE:20151016

Makes it not validate, and it also won't import into my Evolution, so I'm really not sure what's going on.
Looking into the ics file, you have used a colon instead of a semicolon:
DTSTART:VALUE=DATE:20151015
DTEND:VALUE=DATE:20151016
^^^^^^^^ semicolon should be here

If I fix that, I can import into Evolution just fine. How do you validate it?
See my edit, I realised that, how annoying :D

Our Linux Game Release Calendar Has Been Slightly Revamped
14 Oct 2015 at 8:22 am UTC

Quoting: ripper
Quoting: ripper
DTSTART;VALUE=DATE:20151015
DTEND;VALUE=DATE:20151016
This shows as a single full-date event on 20151015.
I finally realized that we were doing a wrong thing the whole time. If we use  DTSTART:20150102T000000Z, we're asking the calendar to show an event which starts exactly at UTC midnight and lasts 24 hours. And that's exactly what it did, I'm central European (UTC+2), so I saw an event from 2 AM to 2 AM next day. It did exactly what was asked. But a full day event is something else than a 24 hour event with precise start and end time. A full day event starts and ends at midnight no matter your timezone. And that's what the second syntax is for: DTSTART;VALUE=DATE:20151015.

So yeah, it makes perfect sense, we just need to start using the second syntax.
Doing it like so
DTSTART;VALUE=DATE:20151015
DTEND;VALUE=DATE:20151016

Makes it not validate, and it also won't import into my Evolution, so I'm really not sure what's going on.

Edit: Fixed, mixed up my ; and : in the actual file, shows fine in Evolution cal for me now.

Our Linux Game Release Calendar Has Been Slightly Revamped
13 Oct 2015 at 6:35 pm UTC

Quoting: liamdaweFreaking timezones, added the Z modifier, give it a bit to update and then it should finally be normal for everyone.

Quoting: ripperRegarding the web calendar, it would be great to add "<" and ">" buttons to select previous/next month. It's a bit tiresome to select the next month in the drop-down list and click "Change" every time.
I can certainly give it a crack, give me a bit.
Okay, prev and next buttons are done, right beside the month name on the calendar.

Our Linux Game Release Calendar Has Been Slightly Revamped
13 Oct 2015 at 6:11 pm UTC

Freaking timezones, added the Z modifier, give it a bit to update and then it should finally be normal for everyone.

Quoting: ripperRegarding the web calendar, it would be great to add "<" and ">" buttons to select previous/next month. It's a bit tiresome to select the next month in the drop-down list and click "Change" every time.
I can certainly give it a crack, give me a bit.

Our Linux Game Release Calendar Has Been Slightly Revamped
13 Oct 2015 at 5:18 pm UTC

Quoting: ripperWould it be possible to add "(best guess)" text after the event name into to .ics file as well, similarly to the website? So e.g. "GOL > Magicka 2" would be "GOL > Magicka 2 (best guess)". Because from the website it's pretty visible what is a certain release and what is just a guess, but from the ics file you can't tell and need to check the website anyway.
This has been added, I've also done some more adjustments to the start and end time for it to validate correctly. Please let me know of any more issues.