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Latest Comments by Liam Dawe
Valve Looks Like It's Removed The SteamOS Icon For Games That Work On Linux, But Not Perfectly On SteamOS
16 Oct 2015 at 5:13 pm UTC Likes: 6

Quoting: abelthorne
It's probably a good thing though, as it means any game with a SteamOS icon should install on desktop Linux without the hassle of hunting down extra's.
Nope, it only means that they run on SteamOS and that if you run another Linux distro, you're screwed about the support.
I'm afraid I disagree, even on Ubuntu I've been annoyed by a few titles not including things I have to end up getting myself, can't remember any right off the top of my head, but it's a nuisance.

Defender's Quest Will Be Getting A Native Linux Port With Its Free HD Update
16 Oct 2015 at 4:37 pm UTC

Quoting: wolfyrion
Quoting: boltronicsI finished Defender's Quest some time ago. It was fun, although frustrating that I had to play it under Wine due to no GNU/Linux build being available. In fact, Steam and GOG still don't seem to have a native builds listed.
Defenders quest plays native on Linux if you install adobe air , doesnt need wine or anything else...
At least the Steam Version even though is not listed on Steam store that has Linux support...
I think something fishy is going on with Steam, Linux icons have been vanishing. DQ is most definitely on Steam for Linux. It's in my library right now. I've seen StarMade's icon also vanish.

This Week I Take The Reins On The Weekly Livestream at 7:30PM UTC, Challengers Needed For CoH2
16 Oct 2015 at 3:41 pm UTC

Quoting: KelsJust confirming, that's 3:30PM EST?

Edit: Oh wait, it's EDT right now in Ontario, isn't it? So that means a 4 hour difference, meaning it's...wait...still 3:30? I'M SO CONFUSED!!
My googling tells me it will be 3:30 EDT.

Broforce Is Not Coming Out Today For Linux
16 Oct 2015 at 9:21 am UTC

Quoting: Maelrane
Quoting: constAs long as they still work on it, I'm really not upset.
I am, because they promised to have a Linux-Version out by release or earlier.

I had good fate in them and bought a 4-pack as to support the development... well, that was naive Maelrane. Never again! I've learned my lesson dear, but I've learned it.
Someone didn't notice the amount of times we tell people not to buy before a Linux version exists ;)

Several Sites Publish Their Thoughts On Steam Machines & The Steam Controller
15 Oct 2015 at 7:39 pm UTC Likes: 1

Article updated, added some more thoughts of my own.

Several Sites Publish Their Thoughts On Steam Machines & The Steam Controller
15 Oct 2015 at 7:30 pm UTC

Quoting: tuxisagamerArstechnica also went in depth. http://arstechnica.com/gaming/2015/10/steams-living-room-hardware-blitz-gets-off-to-a-muddy-start/ [External Link]
Thanks, added a link to that too. Will take a look and update the article if I find anything interesting/different in it.

Magicka 2 Looks Like It Will Have Lower Performance On AMD Cards
15 Oct 2015 at 6:32 pm UTC Likes: 1

Quoting: sub
Quoting: liamdawe
Quoting: sub
A developer: I took the liberty of replacing the Nvidia 660GTX in my Linux machine for our Radeon 270X and ran some tests.
Doesn't this statement, again, shows that many developers develop on Nvidia first, then try with an AMD card and are disappointed - or even blame AMD for bad performance?
No, it means he is doing thorough testing. You can only pick one card to test at a time, so they will obviously go with the more supported & used card.

Did you read what else he said? He's even been testing it on open source drivers too.
Yes, I did. But doesn't it read like he did so *after* they ported the game?
So what's your point about my question?
You're thinking about this the wrong way around. They are testing, and obviously rather thoroughly to include open source drivers, and to implement extra features to help AMD users, is that not a great thing?

A game being "ported" isn't some magical milestone, it means it compiles and runs on Linux, that IS when the proper testing begins, and they can only test one GPU at a time unless they can do both at the same time there is always going to be one that is first.

Feral Interactive Are Hosting A Bunch Of Company of Heroes 2 and Empire: Total War Events, Game On
15 Oct 2015 at 9:38 am UTC

Quoting: rea987Will there be live stream?
For any events like this I attend I will do my best.

Magicka 2 Looks Like It Will Have Lower Performance On AMD Cards
15 Oct 2015 at 9:30 am UTC Likes: 4

Quoting: sub
A developer: I took the liberty of replacing the Nvidia 660GTX in my Linux machine for our Radeon 270X and ran some tests.
Doesn't this statement, again, shows that many developers develop on Nvidia first, then try with an AMD card and are disappointed - or even blame AMD for bad performance?
No, it means he is doing thorough testing. You can only pick one card to test at a time, so they will obviously go with the more supported & used card.

Did you read what else he said? He's even been testing it on open source drivers too.

Our Linux Game Release Calendar Has Been Slightly Revamped
15 Oct 2015 at 9:02 am UTC

Quoting: ripper
Quoting: liamdaweEdit: Fixed, mixed up my ; and : in the actual file, shows fine in Evolution cal for me now.
This problem now seems fixed in Google Calendar, but only for new events. For example, "Chaos Reborn" is displayed properly as a full-day event, and it has UID:309, which is the last UID in the file, so I assume it was added today. But all other events (which already existed before all the changes) still display 2AM->2AM. I believe that's because LAST-MODIFIED:20151014T000000Z is used for all of them - Google does not refresh them, because it thinks there were not modified since midnight (and it apparently has some caching, because deleting and re-adding the calendar doesn't help).

I assume this issue will solve itself in the future once you modify the calendar again (from 20151015 onward), because the LAST-MODIFIED timestamp will get updated (I assume you replace all those lines any time you edit the calendar). But it also means that any changes to events will get delayed for at least one day (if my theory is correct). Alternatively, you can implement precise timestamps for LAST-MODIFIED, and that should hopefully fix it. The easiest solution would be to change all LAST-MODIFIED lines in the .ics file to "now" (e.g. 20151014T151104Z). The more correct solution would be to adjust just the line for that particular event you edited.

In any way, I can tell you in a few days whether it fixed itself or not :) Who would have thought that simple calendar generation can be so tricky...
All games last modified time is updated manually, and I don't really think it's correct to force the modified time to always be now? I don't know how that would affect anything though in all honesty.

Quoting: clelHow are delays handled? For example if a best guess date is in the past? Is there an algorithm detecting that and setting a new date, is it done by hand or something different?

Also watchlisting games and being notified about delays, releases etc. for this games might be helpful.
It's all manual.

While being notified would be nice, it would be annoying to implement for now.