Latest Comments by badber
Key reselling store G2A to make some small steps towards helping developers
28 Jun 2016 at 2:31 pm UTC Likes: 1
28 Jun 2016 at 2:31 pm UTC Likes: 1
Oh come on. There are certainly problems just like there are with eBay. But this isn't really much different from eBay. If G2A will become more cooperative and allows the publishers/developers to check the keys and goes even further in the future, it'll be OK. The dev/publisher crowd still won't like it because they'd like to control all sales instead of just the first sale but it's totally OK in my book at that point.
This is just a first step but there's absolutely no need to act like the only thing they're doing is peddling out warez, there's a legitimate business with some bad practices here.
This is just a first step but there's absolutely no need to act like the only thing they're doing is peddling out warez, there's a legitimate business with some bad practices here.
Dolphin, the Gamecube and Wii emulator is working on a Vulkan backend
28 Jun 2016 at 12:23 am UTC Likes: 1
28 Jun 2016 at 12:23 am UTC Likes: 1
Quoting: liamdaweEdit: The main thing is, I don't want to read comments about people talking highly about how they pirate, that's the main issue. Simply discussing it reasonably I have zero issues with.Yes, this seems reasonable. Thanks for explaining it.
Dolphin, the Gamecube and Wii emulator is working on a Vulkan backend
27 Jun 2016 at 5:35 pm UTC Likes: 3
27 Jun 2016 at 5:35 pm UTC Likes: 3
There are actually rules that forbid simply discussing the ethics of piracy on this site? Wow. That seems... Orwellian.
A third of Valve now working on VR, still no Linux support
21 Jun 2016 at 5:01 pm UTC
21 Jun 2016 at 5:01 pm UTC
Quoting: KimyrielleI will contest the "everyone" part by saying that I don't give a rat's behind about VR and know a lot of gamers who don't. For starters, it has absolutely no valid use case for the type of games I am playing (strategy, RPG). VR adds absolutely nothing to a lot of genres and not everyone is knee deep into shooters and racing games. Then, I generally hate first person view, and VR is the pinnacle of first person view. If a play a character, I want to -see- my character. Next, I dislike wearing things on my head (I don't even use headsets for gaming). And last but not least, I get sea sick really fast. Good enough reasons?I don't know why RPG wouldn't suit VR unless you're talking about something like Pillars of Eternity. As for strategy, it might actually be interesting, the way people describe it is that you get the feeling of looking at a boardgame when playing something like Defense Grid. 3rd person games like Chronos have also been impressive in VR according to many accounts.
Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 Jun 2016 at 4:22 pm UTC
21 Jun 2016 at 4:22 pm UTC
Quoting: Mountain ManDoes Hong Kong have that casual view as well though? They have separate legal systems: https://en.wikipedia.org/wiki/One_country,_two_systems [External Link]Quoting: reaVerEDIT: oh and also, gamergate found something: http://archive.is/tLs2H#selection-2587.0-2627.80 [External Link]If the company is based in Hong Kong, as another poster discovered, then any kind of legal action is effectively impossible. China has a very casual view of copyright and intellectual property.
Seems to be a hoax up to some degree.
Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 Jun 2016 at 8:02 am UTC Likes: 1
It's also not clear to me that their business model is the thing that is flawed here. Unfortunately this kind of thing is a reason to consider stronger DRM measures and doing away with selling keys entirely. Interestingly this kind of a situation is where Bitcoin's lack of any kind of chargeback would actually prevent fraud while for buyers it typically can be a problematic feature.
21 Jun 2016 at 8:02 am UTC Likes: 1
Quoting: liamdaweKey reselling would not be a big earner if it was just legit sales. I will never buy from G2A and I stand by my thoughts on them.How do you know that most of their profits come from illegal sales? G2A definitely seems shady if they're not willing to cooperate with others when there's a problem but it seems too much to condemn every single one of these businesses and claim that they wouldn't be successful as legitimate businesses. One would think this kind of behavior would actually get them into big trouble if they've allegedly ripped off half a million dollars from just a single small developer. I guess I'd be willing to believe this if there's absolutely not a single key reselling site that tries to do something about this.
It's also not clear to me that their business model is the thing that is flawed here. Unfortunately this kind of thing is a reason to consider stronger DRM measures and doing away with selling keys entirely. Interestingly this kind of a situation is where Bitcoin's lack of any kind of chargeback would actually prevent fraud while for buyers it typically can be a problematic feature.
An interview with Paradox Development Studios about supporting Linux
21 Jun 2016 at 5:43 am UTC
21 Jun 2016 at 5:43 am UTC
Quoting: BTRESince the topic of core-utilization came up, here's a definite and recent confirmation [External Link] that their games use multiple cores and that optimization isn't so straight forward.I won't claim to know anything about their particular challenges but of course saying that some parts of their games utilize multiple cores doesn't mean they are utilizing them everywhere they could. In any case their existing performance problems seem like they are much more likely to be solved by using more of the general purpose cores than they would be with a GPU. The developer comments on that thread sounded like they aren't really interested in doing much about it though.
An interview with Paradox Development Studios about supporting Linux
20 Jun 2016 at 6:13 am UTC
What I assume would be easier than doing it on the GPU is make their engine utilize multiple cores as from what I've heard HOI4 uses just a single one.
20 Jun 2016 at 6:13 am UTC
Quoting: BTRENot sure that 64 bit versions of their games would help much either right now. Sounds to me like they need to offload more work to the GPU to make their games less CPU-bound first. Which is why I hoped that the Vulkan question would have had a more exciting answer.Since GPUs aren't general purpose and their performance problems stem from simulation/AI, I'd imagine they can't really do that all that easily.
What I assume would be easier than doing it on the GPU is make their engine utilize multiple cores as from what I've heard HOI4 uses just a single one.
Next month marks seven years of me running GamingOnLinux, how should we celebrate?
4 Jun 2016 at 2:17 am UTC Likes: 1
4 Jun 2016 at 2:17 am UTC Likes: 1
With big games of OpenRA ffa. :P
Steam's latest Hardware Survey is out, shows Linux at 0.84%
1 Jun 2016 at 11:27 pm UTC
1 Jun 2016 at 11:27 pm UTC
Sounds like this has been going down from the tone of the article but I'd have liked if some history had been cited here.
- AMD say the Steam Machine is "on track" for an early 2026 release
- GOG did an AMA and here's some highlights - like how they'll continue using generative AI
- Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
- Firefox will get AI controls to turn it all off
- Civilization VII major update "Test of Time" will stop the forced civ swapping
- > See more over 30 days here
- Help! Steam ignoring gamepad
- JSVRamirez - Weird thing happening with the graphics
- Ehvis - New Desktop Screenshot Thread
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