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Latest Comments by micha
VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
9 July 2020 at 11:02 am UTC Likes: 1

Wondering how long it will take to at a stage in Steam shipped Proton to run `Death Stranding` (which requires DX12)?

(Wen't against all reasoning and pre-ordered it on Steam knowing that I may never by able to play it on PC. Or at least no anytime soon. Loved the PS4 version so much though that I'm fine seeing it as a donation to Kojima Productions worst case...)

Valve adds OpenXR support to SteamVR in 'Developer Preview'
12 June 2020 at 10:37 am UTC

Quoting: Patola
Quoting: michaThat's great news. Sadly, with the new SteamVR beta my Index stopped working. It keeps complaining SteamVR isn't the default OpenXR device and offers to set it but that's not working either. Well, it's the beta branch I guess. :-)
Updated my SteamVR to the beta and it worked correctly oy my Valve Index. I have the same distro as you, apparently, Ubuntu 20.04. Have you tried getting back to the stable version?

Yes, I switched back to stable and everything works again.

I'm not sure what "other" OpenXR device could be set as default (and in which config files). So far, most of the (Steam)VR problems I had were related to running a notebook (intel+nvidia GPU, ..). Maybe that one is too. Just a wild guess though.

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 June 2020 at 7:33 pm UTC

That's great news. Sadly, with the new SteamVR beta my Index stopped working. It keeps complaining SteamVR isn't the default OpenXR device and offers to set it but that's not working either. Well, it's the beta branch I guess. :-)

Burning Knight is a roguelike where you rob a dungeon, coming soon
26 May 2020 at 2:18 pm UTC Likes: 1

The game looks nice, especially the core concept!

( Also in case anyone is interested doing a similar commit graph viz: https://gource.io/ )

Total Mayhem Games drops Linux support for We Were Here (updated)
29 April 2020 at 7:48 pm UTC Likes: 6

Quoting: vipor29i can never understand the thought process of companies supporting the mac seeing it is not that much bigger than Linux is,what by 5 or 6% that is not much at all.i would of thought with valve's backing at least we would of been hitting at least 10% by now.that ship has probably sailed unfortunately.

Regarding MacOS X support: It's less about the market share but rather percentages at the studio.

Sad reality is MacOS X is far more used at work by game developers. Also in various departments (art, production, HR, media & community). Linux can be too but pretty much exclusively used in the tech departments and overall far less.
In all studios I've worked so far the Linux share was/is ~1%, Macs usually >15%. That means internal testing on Macs happens already indirectly and is often enough due to the far fewer hardware and OS versions.

Good news are things are changing. Not only in tech teams but I see more on more artists using Blender professionally. Few even are interested in Linux but usually the lack of Adobe products prevent them from trying seriously - I've not heard a single one say GIMP would be a viable alternative to Photoshop. Like Blender it actually needs to be better in at least some areas for artist to invest in re-learning some things. Being free is certainly one but usually not enough since studio pays for it and for non-indies the cost in rather negligible.

Further, if a game also targets iOS, pretty much the whole developer setup needs to work on MacOS X. For game servers running on Linux that's usually not even the case and will be even less with WSL 2.0 coming in the next Windows 10 release. And even if it doesn't help with having the client run on Linux.

I know it's not great to hear and I wish things were different but in my experience often Linux support just comes from a few passionate individuals in a studio pushing for it. If those leave a company often support ends - usually happens for future titles but in some cases also not.

P.S. I'm also super sad to see Linux support ending for Total Mayhem Games. I really like them and would have loved to finish the trilogy. :-/

Seems Valve do intend to go back to SteamOS at some point
25 March 2020 at 10:54 am UTC Likes: 4

Quoting: Liam Dawe
Quoting: michaWhat I'm I missing here? I understand that the next version won't be based on a specific Debian version (Brewmaster) but I don't see statement saying it certainly won't be Debian based.

That said I remember Valve at some point was evaluating other distributions like Arch. Again, I did't see any definite statement yet..

Did I overlook one?
It's all in the wording, how it was very specifically mentioned as "Debian-based Brewmaster".

IC, I'm not a native speaker which is probably why I don't see that the same way. Thanks for clearing it up. =)

Seems Valve do intend to go back to SteamOS at some point
25 March 2020 at 10:13 am UTC Likes: 2

What I'm I missing here? I understand that the next version won't be based on a specific Debian version (Brewmaster) but I don't see statement saying it certainly won't be Debian based.

That said I remember Valve at some point was evaluating other distributions like Arch. Again, I did't see any definite statement yet..

Did I overlook one?

Half-Life: Alyx support for Linux aiming to arrive with Vulkan support post-release
18 March 2020 at 4:29 pm UTC Likes: 2

Ah well, if they'd confirmed it earlier I would have bought the Index when it was briefly available again.

Still amazing news! <3

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