Latest Comments by melkemind
Saints Row IV gets Steam Workshop support for Windows, they are hoping to update the Linux version too
23 Nov 2016 at 4:49 pm UTC
23 Nov 2016 at 4:49 pm UTC
Quoting: GuestI played Saints Row IV to the end a few months ago and had no issue with it that I can remember. And it wasn’t hard to configure it to reach 60 FPS with good graphics (on a Core i5 / GTX 660).Really? Did you actually measure the framerate, or were just eyeballing it and wishing it was 60? Or were you playing at 1280x720 (or even lower)? I have an i5 / GTX 970, and even on the lowest settings (still at 1920x1080), it would drop down into the 40s on Linux. On Windows it stayed over 100 FPS, and even back when I had a GTX 660, it stayed over 60 at all times on Windows. I'd say it was a pretty lousy port.
Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
20 Nov 2016 at 11:41 am UTC
20 Nov 2016 at 11:41 am UTC
Quoting: GuestThat's a great little program. Thanks! It makes Mad Max much more playable for me.Quoting: PixelPiIs there a possibility to limit the game to constant 30 fps?You can try libstrangle [External Link]. I use it to limit Mad Max and Dying Light to 60 FPS so it’s likely it will work with Deus Ex too.
X-Plane 11 system requirements revealed, needs plenty of RAM
16 Nov 2016 at 9:46 am UTC Likes: 1
16 Nov 2016 at 9:46 am UTC Likes: 1
Quoting: z3ntuThat's a LOT of RAM :oThe minimum requirement is 8 GB of RAM, still quite a bit for a game, but probably low enough for most people.
Looks like mech combat game 'Dark Horizons: Mechanized Corps' is coming to Linux
15 Nov 2016 at 10:14 pm UTC Likes: 2
15 Nov 2016 at 10:14 pm UTC Likes: 2
Quoting: shigutsoa game released in 2014 still in early access and with ~3000 steam sales...They've been testing their Linux version for that long too. I remember when they first announced it. I think Linux was always in their plans. For those who don't know, the original version, Dark Horizons Lore: Invasion [External Link], was on Linux too back in 2005. I used to enjoy it quite a bit.
hopefully when it gets Linux support it will get more players!
Alienware manager on Steam Machines lull: Windows 10 changed things
14 Nov 2016 at 9:54 pm UTC Likes: 1
14 Nov 2016 at 9:54 pm UTC Likes: 1
I've said this before, but it's worth saying again. People need to stop thinking of SteamOS as a competitor to Windows. I doubt that was ever Valve's intention. As someone above already mentioned, Steam Machines were an alternative to those people who were going to leave Windows anyway and switch to consoles. Valve is making a boatload of money from Windows gamers, and all they've done is add even more revenue from Mac and Linux game. For them it's a win-win situation.
Steam as a whole is their platform, not just SteamOS. They have multiple streams of revenue coming in. That's actually good for us because it means we'll still get games even if SteamOS isn't highly competitive because Valve doesn't depend on it to stay afloat.
Steam as a whole is their platform, not just SteamOS. They have multiple streams of revenue coming in. That's actually good for us because it means we'll still get games even if SteamOS isn't highly competitive because Valve doesn't depend on it to stay afloat.
The Talos Principle updated again, new public beta improves their Vulkan support some more
12 Nov 2016 at 5:31 pm UTC
12 Nov 2016 at 5:31 pm UTC
So, this is the publictesting branch in Steam? Is it safe to switch to that with current saves on the main branch?
'Planet Explorers', the open world RPG sandbox finally released in full, with Linux support
9 Nov 2016 at 11:51 pm UTC
9 Nov 2016 at 11:51 pm UTC
Steam has been suggesting this game to me for years. Maybe I'll check it out, depending on reviews.
Black Mesa, the very popular fan-made recreation of Half-Life is now on Linux in beta
28 Oct 2016 at 10:32 pm UTC
28 Oct 2016 at 10:32 pm UTC
So, just to be clear, you're saying Half Life 3 confirmed? :)
Why GNU/Linux ports can be less performant, a more in-depth answer
28 Oct 2016 at 8:40 am UTC
28 Oct 2016 at 8:40 am UTC
Quoting: ziabiceThe article is great, but leaves me with a big question: why WINE + Gallium Nine can sometimes archive same (or better) performance as Windows? It's simply not OpenGL, so there's no overhead?How are we even defining "performance"? Are we talking maximum frames per second? minimum? average? compared to Windows? If a Windows version churns out 120 FPS and the Linux version gets 80, I'm fine with that. The problem is when the Linux version gets 100 but occasionally dips down to 40 (or even 30). Is that also part of OpenGL's limitations? Will Vulkan help at all with that?
This also can apply to Wine + CSMT for some OpenGL games.
Slime Rancher, the awesome game about farming adorable slimes has been updated
26 Oct 2016 at 10:58 pm UTC Likes: 1
26 Oct 2016 at 10:58 pm UTC Likes: 1
I'm waiting on the full game to be released, but I'm sure my kids and I will have fun with it.