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Latest Comments by melkemind
There's an open source Standalone Steam Controller Driver
11 Apr 2016 at 9:58 pm UTC Likes: 1

It works for me. I played a little Karboom without having to go through Steam. What I'd really like to use it for, however, is Rocket League and other Windows games in Wine. Unfortunately, that didn't work. In mouse mode, this will be nice for watching movies without having to keep Steam running.

Enemy Starfighter, the seriously cool looking space shooter is no longer coming to Linux
10 Apr 2016 at 4:58 pm UTC Likes: 1

Quoting: AnxiousInfusion
But if SteamOS gains traction, I will take another look at supporting that.
Back to the old catch 22. We need games like yours in order for it to gain traction in the first place!
One way to gain traction would be for Valve to sponsor ports of projects like these.

How to tell what Steam games work on Linux & SteamOS, steamplay does not mean Linux support
10 Apr 2016 at 11:59 am UTC Likes: 3

I agree that the logo is confusing.

Regarding some games not having the icon, however, I think Valve is doing the right thing. In fact I think they should take it a step further. Games that claim to support Linux but have horrible performance (particularly games like Son of Nor where you can't even maintain 30 fps on low settings) should have their icons removed. It makes Valve and their Steam Machines look bad when they are selling something for their own OS that is unplayable.

They need better quality control in general. It's pretty ridiculous for a game to have a "full controller support" icon but not work with the Steam controller. Maybe they should just hire a librarian (and I mean me, of course). I'd have their store organized and efficient. :D

Developer of Banished writes up his thoughts on Linux
9 Apr 2016 at 3:24 pm UTC Likes: 1

I wonder if his approach will make it difficult (or impossible) to use a Steam controller. Will Steam itself even handle it correctly?

Also, regarding his troubles installing Linux, I've occasionally had similar trouble installing Windows on machines. I was only able to save them by using CD-ROMs (yes, remember those?) with third-party drivers on them. No OS has 100% out-of-the-box compatibility with all current and future hardware.

Two Worlds: Epic Edition now available for Linux in beta form, uses Wine
7 Apr 2016 at 9:10 pm UTC

Quoting: TheGZeusMissing executable :\

I wasn't that excited, tbh.
I got it cheap a year or two ago, ran it in wine, and my thoughts amounted to "this feels kinda janky, and why is there a first-person mode when combat always switches to third? ...ok, now I guess I went to the wrong area, and now I'm stuck in a death loop. Great."
I love that you used the word "janky" in a sentence. :D I don't know about this game, but you, sir, get 10/10.

Feral Interactive are again teasing a new Linux & Mac port on their radar
6 Apr 2016 at 8:24 pm UTC Likes: 1

Quoting: Keyrock
Quoting: NyapWait, they ported sleeping dogs? but not for linux?
Hopefully it gets ported to Linux in the future. We've already had Squeenix dip their toes in the Linux poor with Tomb Raider, so hopefully Sleeping Dogs follows in the near future, since part of the work has already been done (translation to OpenGL).
Or maybe they'll just let sleeping dogs lie. :whistle: You had to know that was coming.

EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
31 Mar 2016 at 2:42 pm UTC Likes: 2

Quoting: Picoboom"Singleplayer Rogue-like gameplay with persistent progression,"

Could someone help me understand this statement? It seems like an oxymoron to me.

Whatever else it might imply, I've always understood that the term rogue-like means perma-death will be involved.

When I see "perma-death," I think "gormless-tedium," and skip on to the next game description. But Everspace's claim to persistent progression gives me hope there might be more here than meets the eye.

So "Rogue-like gameplay with persistent progression." Any ideas?
It probably means it will still have permadeath, but you'll get to keep some of your items, skills, etc. Personally, that seems to take the fun out of space games. Think about how long it takes to get from one sector of a solar system to another. Then, bam! You die. Are you going to have to travel that distance all over again because you're not allowed to save? It just takes some of the freedom and exploration out of it when you're constantly starting over. But I reckon this is not that type of game anyway. It'll probably be a quick shoot-em-up kind of game that you play in small spurts rather than hours at a time.

EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
31 Mar 2016 at 1:28 pm UTC

Quoting: MuffinmanIf this game brings the same fast-paced joy that Star Raiders on the 5200 Atari brought to me in the 80s, then it's a winner in my book. Far too many space game developers are pushing for realistic physics, complicated gameplay, and too much depth. Some of us just want to jump in, blow some stuff up, and leave in a 20 to 30 minute session. The Star Raiders of the 1980s gave you some depth, but not at the expense of fast paced action-packed gameplay.
LOL See, I'm one of those people who wants more depth. I'd like to be able to explore, mine, etc. in an open world rather than just dog-fighting, dying, rinse, repeat. I don't really need another Strike Suit Zero. But hey, I hope this game gives you what you want. It's always nice to have options.

EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
30 Mar 2016 at 10:01 pm UTC Likes: 3

I certainly love space games. I just wish it wasn't "rogue-like".

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
28 Mar 2016 at 2:51 pm UTC

Quoting: lucinossupporting only closed source drivers, is of course better than nothing, but is should never considered a job well done that does not need fix.

This example demonstrate why.
It didn't run all that well on closed source drivers anyway. I found the framerate drops made it unplayable.