Latest Comments by melkemind
Looking for a cute city builder on Linux? Try out Hearthlands
25 May 2016 at 11:21 am UTC
25 May 2016 at 11:21 am UTC
I love how their installation instructions for Linux are so much shorter than Windows and Mac. Either Linux is that much easier, or they think Linux users are smarter (maybe both). :D
Linux & Steam running on the PS4 playing Bastion is impressive
22 May 2016 at 9:51 pm UTC Likes: 6
Also, it looked like they booted into Linux from within the PS4 interface, meaning both OSes were still installed.
22 May 2016 at 9:51 pm UTC Likes: 6
Quoting: CimerydFun that they got it to work, but I'd rather use my PS4 as a PS4 and my computer as the home for Linux. It's the same reason I'd never install Linux on a Mac. It works better than expected, but the software is the only reason to pay such a high price for the hardware, and if you replace the software, you've just bought an overpriced PC.Even with the Mac software, you've still bought an overpriced PC. :huh:
Also, it looked like they booted into Linux from within the PS4 interface, meaning both OSes were still installed.
Paradox detail what's to come in future Stellaris updates
18 May 2016 at 7:54 pm UTC
18 May 2016 at 7:54 pm UTC
Quoting: seb24I have the same experience ^^. The first time pirates defeated me :D . And the second time an Isolationist Empire came with a 17K fleet against my 5K Fleet...That sounds suspicious. What did you do to piss off the isolationist empire? :)
Paradox detail what's to come in future Stellaris updates
18 May 2016 at 10:00 am UTC Likes: 1
18 May 2016 at 10:00 am UTC Likes: 1
Quoting: GuestI spent about 11 hours last Sunday playing this game.And here I was scolding myself for playing 4 hours in one day. Now, when a family member asks, I'll just say, "Hey, at least I didn't pull a posmunk." :D
Steam summer sale looks set for June 23rd
16 May 2016 at 7:58 pm UTC Likes: 5
16 May 2016 at 7:58 pm UTC Likes: 5
"Noooooooooooooooooooooooooooooooooooooooo!"
-- My Wallet
-- My Wallet
Sickhead Games working with Chucklefish to port Stardew Valley to Linux
13 May 2016 at 11:36 am UTC
13 May 2016 at 11:36 am UTC
We don't even know that ConcernedApe had a choice in this matter. Since Chucklefish is the publisher, they might have been under contractual obligation to go through them for ports. This game is a hit, judging from the sales, so we're talking about a lot of money here.
Anima Gate of Memories is an awesome looking third person action RPG coming to Linux (corrected)
4 May 2016 at 1:52 pm UTC
4 May 2016 at 1:52 pm UTC
It's a Devil May Cry type of game, something we sorely lack on Linux. It definitely has great potential. I hope they're using the newest version of Unity.
Anima Gate of Memories is an awesome looking third person action RPG coming to Linux (corrected)
4 May 2016 at 10:36 am UTC
4 May 2016 at 10:36 am UTC
From their kickstarter page:
Sadly, we will need a little more time to finish the Linux and Mac versions. We want to apologize for it, but it will take about 2 additional months after the release. To all those who were waiting for such version, I want to sincerely apologize for the small delay.Also, keep in mind it's using Unity3D Engine.
Feral Interactive are teasing yet another Linux & Mac port on their radar
4 May 2016 at 12:56 am UTC Likes: 1
4 May 2016 at 12:56 am UTC Likes: 1
Quoting: Username already takenSpacious Skies... Spacious Sky... No Man's Sky... it's a pretty spacious game right? ;)I'm hoping No Man's Sky will be an in-house port so we don't get that performance hit from Feral. I don't see any reason why they wouldn't unless the hype has gone to their heads and they think they're too good for us now. :)
The bongo is just a red herring. :P
If NMS came to Linux I'd be in heaven. :D
... seriously though, no chance this is NMS.
Tomb Raider benchmark video comparison, Linux vs Windows 10
1 May 2016 at 7:32 pm UTC Likes: 2
1 May 2016 at 7:32 pm UTC Likes: 2
Not to beat a dead horse, but this is why it's so important to encourage developers to make their games with OpenGL (or even better: Vulkan) in mind from the beginning. I'm curious to find out how much better it will be (if at all) translating from DirectX 12 to Vulkan.
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