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Latest Comments by melkemind
Rocket League Officially Coming To Linux/SteamOS, Rocket League & Portal 2 Free With Steam Hardware
28 Aug 2015 at 2:39 am UTC Likes: 1

Quoting: subAnd some of us were hoping for Half Life 3... :D

Rocket League? What a bummer.
LOL You would've had better luck hoping for a yeti.

No Surprise, Looks Like Dota 2 Reborn Will Be The First Source 2 Game With Vulkan
22 Aug 2015 at 11:44 pm UTC

Quoting: GuestStill kinda sad that it's dota 2... not exactly a showcase kind of game. Maybe we'll get portal 3 or somethin to make up for it.
Personally, I agree with you since I don't like MOBAs, but from Valve's perspective, the game has millions of players (sometimes over a million logged in at one time). PC gamers are crazy about their MOBAs. I just read an article about a kid who won their championship now being a millionaire [External Link]. So, yes, it's a showcase kind of game and makes Valve a lot of money.

Company Of Heroes 2 Launches For Linux On August 27th
18 Aug 2015 at 9:41 pm UTC Likes: 1

Quoting: TealI don't mean to oppose you or anything but could you provide any examples of game ports where the Linux port performs significantly (not few percent points that are well within margin of influence of different background system load) better than on Windows?

As far as I know, lower Linux performance is to some degree inherent to the lower quality drivers (including the Nvidia binary ones) as well as to quirks of OpenGL itself. This all will hopefully be remedied by VULKAN but for now I feel like it's a tad unfair to blame game porters for Linux performance being somewhat worse (of course, significant performance drop or any instability shouldn't be excused).
Ask and ye shall receive. Valve's Linux port of Left 4 Dead 2 significantly outperformed [External Link] the Windows version. The key here, of course, is that it was not a third-party port. Companies like Feral aren't working with their own code. So, I don't know if it's an inherent problem with OpenGL or the drivers considering games that are day-one releases on Linux (like Victor Vran) seem to perform flawlessly. Perhaps it's more the inherent nature of porting.

Company Of Heroes 2 Launches For Linux On August 27th
18 Aug 2015 at 11:33 am UTC Likes: 1

Quoting: rustybroomhandleShadow of Mordor runs very well for me, for example - the benchmark never dips below 60fps.
I'd definitely like to see proof of that, along with your specs, posted on the forum.

Regarding Feral's status as a good/bad porter, as you said, it's all relative. Some people are satisfied with performance lower than they'd get on Windows. Others aren't. And obviously, Nvidia users will be happier with them than AMD. It's all about your perspective and your expectations.

DiRT Showdown Released For Linux Thanks To Virtual Programming, Some Thoughts
17 Aug 2015 at 11:51 pm UTC Likes: 3

Quoting: mmstickIf we wanted to play non-native ports then we'd just use Wine with Gallium Nine, without all these silly bugs. Even that dreaded Witcher 2 port runs better in Wine that it does the 'non-native Linux port' from this developer.
So, just to be clear, you'd rather pay for the Windows version of a game and play it in a non-native wrapper (Wine) and have to fiddle around with it until you get it working right than pay for a version labeled as a Linux port that is also non-native but that is officially supported so that someone else has to fiddle around with it to get it to work and that can play through the Linux version of Steam?

DiRT Showdown Released For Linux Thanks To Virtual Programming, Some Thoughts
17 Aug 2015 at 9:15 pm UTC Likes: 1

If you have medium or low end hardware, make sure to disable global illumination and advanced lighting. They reduce FPS when enabled, but I can't even tell the visual difference (It's the same on Windows). On higher-end hardware, it still costs, but maybe not enough to bother you.

Motörhead Through The Ages, An Expansion For The RPG Victor Vran Announced
12 Aug 2015 at 9:36 pm UTC

For me, this is easily one of the best games I've played on Linux. Any expansions or additions to it are just icing on the cake at this point.

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 11:29 am UTC

Quoting: Samsai
Quoting: ungutknutFor everyone interested in Windows vs. Linux Benchmarks of this game (don't klick if you're not prepared for bad news):
http://www.phoronix.com/scan.php?page=article&item=mordor-win10-linux&num=1 [External Link]

Here's another test coming to the same result:
https://www.youtube.com/watch?v=89G9qHrjS4A [External Link]

Seems SOM needs some heavy optimization work.
Those Phoronix benchmarks are completely wrong and that's one of the reasons why we ran our own benchmarks. You can see Liam's 970 beat a 980 Ti so whatever Larabel did was completely wrong. The Windows results might be accurate but Linux most definitely isn't. Take the Phoronix results with a boatload of salt.
Saying it's "completely wrong" almost implies they lied about it. More than likely, you and Liam must have some configuration settings that make the game run better. It would be helpful for all of us to know what those settings are (on your desktop, drivers and game). Perhaps you can help those of us who are getting numbers similar to Phoronix.

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 10:16 am UTC

The game is already able to get pretty high max framerate if you have powerful hardware. The problem is the minimum fps is considerably lower. It's shocking to the eyes if you're slashing orcs at 60 fps and suddenly dip down to 35. If you were already at 40 and dip down to 35, you might not notice as much. If you dip down to 18 or something like that, you're watching a slide show. What it needs is a more stable framerate. A solid 50, for example, would be smoother than fluctuating between 60 and 35, if that makes sense. I'm not advocating for a locked framerate at 30, just that consistency is as important as speed.

Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
5 Aug 2015 at 12:41 am UTC

Quoting: ColoneilOk so I did some testings and found a spot in the game where theses slowdowns are always happening, this allowed me to check my hdd led which is not blinking at all during the slowdowns, it looks therefore that this is not an hard drive loading issue... I also took a video of the slowdowns which are occurring whatever the settings (slowest or very high) ... View video on youtube.com
Right, I don't think it's a hard drive issue. I ran the game on Windows for several months using the same hard drive that my Linux install is using. The game probably just needs some more optimization. Let's hope it's not that OpenGL is just inferior or something like that.