Latest Comments by Hyeron
Win A Copy Of Borderlands: The Pre-Sequel
1 Nov 2014 at 12:27 pm UTC Likes: 1
1 Nov 2014 at 12:27 pm UTC Likes: 1
You know Liam, I would gladly tell you how much I love GOL, what you've done for it and for us, and how much I love Aspyr.
Except there are, in fact, no words to express it. :)
Except there are, in fact, no words to express it. :)
Wasteland 2 Is Selling Very Well, What A Shocker
25 Sep 2014 at 2:35 pm UTC Likes: 1
25 Sep 2014 at 2:35 pm UTC Likes: 1
A great game made by one of the greatest game designers just for the love of it?
Yup. Shocker is the word.
More seriously, it's great news in and of itself. It means if a game's good enough, if it's decently covered by gaming sites etc., if the devs get to build and maintain trust and if they actually complete the game, it doesn't matter if it's been kickstarted, it doesn't matter if it's been in Early Access... It'll sell on release.
HEY DOUBLEFINE, READING THIS?
Yup. Shocker is the word.
More seriously, it's great news in and of itself. It means if a game's good enough, if it's decently covered by gaming sites etc., if the devs get to build and maintain trust and if they actually complete the game, it doesn't matter if it's been kickstarted, it doesn't matter if it's been in Early Access... It'll sell on release.
HEY DOUBLEFINE, READING THIS?
New Steam Store, Lots Of New Stuff
23 Sep 2014 at 7:19 pm UTC
The least they could have done is disable self-promotion and the like.
And indeed, there are more... commendable options. The thing's still filled to the brim with abuse. Day one.
23 Sep 2014 at 7:19 pm UTC
Quoting: HadBabitsI wouldn't say it's that bad. Sure it's silly to have developers recommend their own games, but who's gonna follow them? In the mean time you've got people like TotalBiscuit and Jim Sterling; as well as GOL ;)Their followers are in the thousands. So there ARE people who follow them. Hopeless.
The least they could have done is disable self-promotion and the like.
And indeed, there are more... commendable options. The thing's still filled to the brim with abuse. Day one.
New Steam Store, Lots Of New Stuff
23 Sep 2014 at 4:11 pm UTC
23 Sep 2014 at 4:11 pm UTC
The curator thing, in its current state, is a farce. Zeboyd recommend Zeboyd games? Devolver recommend Devolver games? Chucklefish recommend Starbound? Yea. Big surprise there.
Crowdsourcing never works. When will they learn? -_-
Crowdsourcing never works. When will they learn? -_-
Starbound Development Is Very Healthy & Isn't Going Anywhere
21 Sep 2014 at 8:08 pm UTC
21 Sep 2014 at 8:08 pm UTC
Ditto. I've put around 10 hours in the stable and another 20 in the nightly, and even wiping the whole universe and starting back from scratch is great fun. I grew tired of Minecraft in no time, but Starbound never fails to entertain me. The variety of biomes and tasks, the whole space exploration thing... Just never gets old for me.
Chucklefish may not be the best as far as PR goes (just one look at the Steam forums show that they're flooded with "OMG THIS IS A SCAM" thread), but they're getting stuff done at a very reasonable pace, and this blog post is very reassuring and comforting.
Here's to devs who actually deliver. Hopefully their next games will be as good as this one.
Chucklefish may not be the best as far as PR goes (just one look at the Steam forums show that they're flooded with "OMG THIS IS A SCAM" thread), but they're getting stuff done at a very reasonable pace, and this blog post is very reassuring and comforting.
Here's to devs who actually deliver. Hopefully their next games will be as good as this one.
DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
19 Sep 2014 at 5:30 pm UTC Likes: 1
One month isn't nearly enough to go from alpha to release and...
Oh wait. Spacebase is NOT feature-complete. It IS an alpha.
I bought the game based on a feature list which they o so conveniently flung under the rug as fast as possible, knowing FULL well that this dung wouldn't go unnoticed.
And indeed, we don't hear about it. We don't put money in it either. I'm not sure the shareholders are too pleased when you try to shaft them, either. :)
19 Sep 2014 at 5:30 pm UTC Likes: 1
Quoting: CheesenessIt sounds like you don't recognise that terms like "alpha" and "beta" are arbitrary.Indeed. Call me old-school, but I still think alpha is for games that aren't feature-complete, beta is for feature-complete-but-not-there-yet-there-might-be-bugs, and release is for did-our-best-fingers-crossed.
One month isn't nearly enough to go from alpha to release and...
Oh wait. Spacebase is NOT feature-complete. It IS an alpha.
I do believe that it's possible that a release ready game could come out of what's there right now. I don't know if it will happen, but it's definitely possible.A release-ready HALF-game.
I bought the game based on a feature list which they o so conveniently flung under the rug as fast as possible, knowing FULL well that this dung wouldn't go unnoticed.
This is silly "beta" doesn't actually mean anything. I've worked on projects which have gone from "alpha" to release. I've also had projects which have needed more than two distinct pre-release phases and have gotten to gobble up many more letters of the greek alphabet.I know, one look at Minecraft is enough. But seeing how the game was still in development, and how suddenly almost 50% of the features are scrapped and 1 month is enough for RELEASE-WORTHY QA? Nope. Nope. Nope. Not stupid enough to gobble THAT.
Don't get me wrong, I would absolutely love to see the game get another 3 - 6 months' development, and I honestly believe that it has enough potential in it to warrant more than that.And I'm a huge "when it's ready"-lover, as long as you don't keep people in the dark. Spacebase is NOWHERE near ready.
I put money into this project to see a game made. Since that's what's coming out the other end, it seems silly to feel cheated regardless of how disappointing it may be that development won't be stretching out longer (it's also worth noting that this sort of stuff happens often in the industry - we just don't get to hear about it).So do I. I put money to see the ADVERTISED game made. I back a plane simulator, I don't want an Air Control on release. I can understand one or two things being scrapped, major or otherwise. HALF the feature list is another matter entirely.
And indeed, we don't hear about it. We don't put money in it either. I'm not sure the shareholders are too pleased when you try to shaft them, either. :)
DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
19 Sep 2014 at 3:20 pm UTC
Man. I like you, Cheese, but it's not a matter of judging. It's a matter of recognizing we're getting shafted. The game may be enjoyable, but 1.0 is STILL really just an Alpha 0.7. No wordplay, PR bulldung or anything is gonna change that. They're removing further alphas, skipping beta, and calling it a day.
(and a game without beta is a bit like the Elder Scrolls. Except, worse.)
19 Sep 2014 at 3:20 pm UTC
Quoting: CheesenessWhilst it seems very much that the full potential of this game won't be realised, the game as it stands at the moment (without the next month's worth of improvements) is enjoyable (Linux performance issues aside).Are you actually saying I - and others - ought to believe that a game can and will automagically jump from ALPHA 6 to 1.0? Like, in fact, Alpha 7 is beta and the beta is so good it's a full-fledged release?
It'd be great if people held off on judging until the final shape of the game is clear.
Man. I like you, Cheese, but it's not a matter of judging. It's a matter of recognizing we're getting shafted. The game may be enjoyable, but 1.0 is STILL really just an Alpha 0.7. No wordplay, PR bulldung or anything is gonna change that. They're removing further alphas, skipping beta, and calling it a day.
(and a game without beta is a bit like the Elder Scrolls. Except, worse.)
DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
18 Sep 2014 at 1:52 pm UTC Likes: 1
18 Sep 2014 at 1:52 pm UTC Likes: 1
Is this World Customer Anal Treatment Week or what? Jesus Christ, this horsedung almost beats L0's. Their big picture thing makes it look like they're actually PROUD of having scammed everyone who bought the darn game.
Well played, DF.
One more line.
Well played, DF.
One more line.
The Dead Island Linux Port Is Not Being Done By The Orginal Developers
17 Sep 2014 at 6:03 pm UTC Likes: 2
17 Sep 2014 at 6:03 pm UTC Likes: 2
Quoting: n30p1r4t3You guys must be living under a rock. eON has matured quite well and is now able to run the witcher 2 almost flawlessly. I understand eON's launch was shady, but things have changed...for the better. +1 to using eON for future ports.Mature or not, it's still a WRAPPER. It's still as bad as Wine (used for an OFFICIAL port, I mean - Wine isn't a bad piece of software and has its uses, but... Oh whatever, this has already been discussed to death, hasn't it? :)). It's still crapware. If I want to run something non-native, I can do it by myself, thank you very much, and I then CHOOSE to throw my money at a developer who CLEARLY states he does NOT support my operating system.
The Dead Island Linux Port Is Not Being Done By The Orginal Developers
17 Sep 2014 at 4:09 pm UTC
Putting up with that piece of crapware once was largely enough for this lifetime. :/
17 Sep 2014 at 4:09 pm UTC
Quoting: AsavarTzethOkay, since still nobody else have said it, I will. I downloaded the game (missing executable), several weeks ago.I pray the gods you're wrong.
I cannot confirm anything, but the files you get look a lot like the ones you get with the eON wrapped The Witcher 2. I think we can quite safely assume that they let VP do it for Linux when they did it for Mac.
Putting up with that piece of crapware once was largely enough for this lifetime. :/
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