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Latest Comments by Keyrock
Sword Coast Legends developer n-space has closed up shop
3 Apr 2016 at 9:06 pm UTC Likes: 2

Quoting: Mountain ManThat's why they added "Story Time" mode which is intended for players who want an adventure without being constantly beaten over the head with difficult combat.
It's not that the combat in Pillars was difficult, it's that there was so bloody much of it. The only battles in Pillars I had any trouble with (I played on hard difficulty) were against spirits, since you couldn't build a meat shield wall to protect your back line squishies since spirits would just teleport right through it and murder your casters. Also, the final boss battle, which was an insane difficulty spike compared to everything that came before it. I played it at launch when that game had no companion AI, zero. So every battle became a micromanage fest where I paused the game every 2 seconds to issue commands to every party member. That coupled with the sheer amount of combat got super tedious. It didn't help that I found the story boring. The writing style was great, but the actual story was dull as dishwater IMHO, so there was nothing driving me to keep going.

On the other hand, I found the companion AI in SCL to be quite capable, so I only had to pause to issue commands once every blue moon. It made the combat flow better and quicker and didn't wear me out like in Pillars, which is something I greatly appreciated. I guess I just don't have the patience to constantly micromanage any more.

Anyway, I'm actually going to play through the SCL campaign again at some point before Rage of Demons comes out.

Sword Coast Legends developer n-space has closed up shop
3 Apr 2016 at 6:14 pm UTC Likes: 1

Quoting: GuestOnly real way to succeed is perhaps via what Obisidian do and actually listen to what the PC playerbase wants and it wasn't a streamlined action RPG (I suspect a lot of those 50% who were happy would also be happy with a more traditional in depth RPG).
Ironically, I enjoyed my time with the Sword Coast Legends campaign while I grew to hate Pillars of Eternity, largely because of how incredibly tedious that game was. I know I'm very much in the minority, though.

Sword Coast Legends developer n-space has closed up shop
3 Apr 2016 at 2:44 pm UTC Likes: 2

I'm one of the few people that liked Sword Coast Legends, so I'm quite sad to hear this. Sadly, studios closing is something that happens constantly in the video game industry (likely almost every industry).

Gorky 17, another classic Topware published title now in beta for Linux, uses Wine
1 Apr 2016 at 8:39 pm UTC

Good game. Quite unforgiving. Has a neat chess battle system. I wouldn't mind playing it again, but I'll wait until the Linux wine port is fully released and nice and stable.

Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 Mar 2016 at 12:13 pm UTC Likes: 1

Quoting: liamdaweApparently he got it moved down to one year, but I still don't agree with it at all even if he did breach it. Breach of stupid rules.
Agreed. I think it's excessive even at 1 year. That doesn't change the fact that if you sign a contract you must honor it. If you break a contract there are consequences to be suffered.

Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 Mar 2016 at 11:59 am UTC Likes: 2

It all revolves around a contract, and apparently Jeremy Stieglitz who used to work for Trendy Entertainment and apparently breached it by joining Studio Wildcard to work on ARK: Survival Evolved. Tredy Entertainment seems to require people who leave not to compete with the studio by making games for three years. Personally, I think these sorts of contracts do no good, and I am not a fan of them. I am surprised such a contract is even legal!
I agree a 3 year non-compete is excessive and ridiculous. That said, if he signed that non-compete and then went on to work on another game before the duration expired, then Jeremy is very clearly in the wrong here and I fully expect him to be prosecuted to the full extent of the law.

Steam client stable build updated, lots of Steam Controller improvements
29 Mar 2016 at 11:37 am UTC

Cool. I opted out of the beta nearly a month ago when it broke some things for me. It's nice to see the stable version catch up to the beta. I think the stable version has reached a point where it's completely unnecessary to be in the beta to use the Steam Controller.

Darkest Dungeon, a popular gothic roguelike RPG now on Linux with a public Beta
28 Mar 2016 at 7:16 pm UTC

Nice. I'll wait for the first time it goes on sale after the Linux client comes out of beta.

Two Worlds II to get major engine upgrade, new DLC and SteamOS & Linux support
25 Mar 2016 at 8:33 pm UTC

Two Worlds 2. I played this game years ago. It starts off weak, gets better through the mid part, then gets worse near the end, capping off with what I consider to be the single worst final boss fight I have ever had the displeasure to play.

They aren't saying exactly when the SteamOS & Linux support will land, but it's likely in "Q2 2016" along with the first DLC named "Two Worlds II: Call of the Tenebrae" (take a look at the logos listed there now too).
It's the first recent DLC. There's already a DLC called Pirates of the Flying Fortress. It's slightly better than the base game, largely because the final boss fight isn't awful and the loot is marginally more interesting.

Syndrome, a survival horror game from Camel 101 has a pretty good new trailer
24 Mar 2016 at 6:54 pm UTC Likes: 3

Looks like they're going for a System Shock feel. Best of luck to them, I hope they can get it right.