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Latest Comments by sarmad
SteamVR Headset From HTC To Release Windows Only First
22 Jun 2015 at 8:02 pm UTC Likes: 1

Quoting: liamdaweI still think it's a fad that will fade with time, I don't want to strap a bloody device to my face. I'm not bothered personally.
There are three things that need to be done to make VR successful:
1- Light headset, i.e. something not much larger than regular sun glasses. The current VR headsets will probably tire your neck very quickly.
2- Large FOV. You need to feel the image surrounding you rather than seeing a rectangular image that feels to be half a meter away from you.
3- Low latency. Latency in VR will be much easier to notice than in monitors and will be annoying.
If they manage to fix the upper three then it will definitely be a success (assuming reasonable pricing). I don't know how the Vive do in terms of latency and FOV, but it's size definitely doesn't look right and neither does Oculus.

Alienware Show Off Their SteamOS Steam Machine, Looking Very Positive, More Games To Come
20 Jun 2015 at 6:59 pm UTC

Quoting: EKRboi
Quoting: sarmadDoes anyone know how powerful the Alienware Steam Machine GPU is? We know it's a custom GTX 860m GPU, but what's custom about this? What did they get nVidia to modify in it? Wikipedia states that this GPU rangs in power from 1.2 TFLOPS to 1.8. Where in this range is the Alienware gpu sitting?
I wouldn't mind an answer on that as well out of curiosity. A PS4 pushes roughly 1.8 tflops so it is in the same ballpark, not bad at all, but not great. Certainly playable, especially if you can deal with 30fps if you like to keep some eye candy in recent games. A Nvidia GTX980 pushes roughly 5 tflops so an 860m is roughly 1/3 as powerful as it.
Absolutely, PS4 level performance is not acceptable 2 years after the release of PS4. Also, if the hardware is PS4 level the final performance of the games will be less than PS4 due to the extra overhead of OpenGL and the lack of console-like optimization. My hope is that the customization in the Alienware machine's GPU includes more cores.

Dota 2 Reborn Launches Without Linux Support
20 Jun 2015 at 6:54 pm UTC

@MontainMan, @kon14, keep in mind that Steam Machines aren't released yet. Delaying a SteamOS release doesn't mean anything when the machines themselves aren't released yet. If they delay Linux releases after Steam Machines are out then it would be a negative sign, but right now there is no point of delaying the version of an already released system for the sake of a system that isn't going to be released for another 5 months.

Dota 2 Reborn Launches Without Linux Support
19 Jun 2015 at 9:57 pm UTC

Quoting: Mountain Man
Quoting: sarmad
Quoting: Mountain Man
Quoting: lucifertdarkLinux users have to play the waiting game again, this is how it's always been, heck we've waited years/decades for game support as good as Valve is supplying, a few more days wait isn't going to kill anyone.
That's not the problem. The problem is that even Valve is treating Linux users like second class citizens despite their efforts over the past few years to promote Linux as a viable gaming platform. If any developer were to have a day-one Linux release, you'd expect it to be Valve. A move like this sends mixed messages.
Valve is not treating Linux as second class, it's in fact treating Linux as first class and Windows as second class. If you want to use the "Steam Machine" brand you have to use the Linux based SteamOS. If you want to include a Steam Controller with your box it has to run SteamOS, or at least that's what the Alienware guy implied in this video:
http://www.maximumpc.com/e3-probing-alienwares-steam-machine-and-steam-controller-video/ [External Link]
I'm not sure what that has to do with anything. I think you responded to the wrong article.
No, I didn't respond to the wrong article. You were saying Valve is treating Linux as second class so I mentioned some facts that indicate the opposite.

Alienware Show Off Their SteamOS Steam Machine, Looking Very Positive, More Games To Come
19 Jun 2015 at 9:53 pm UTC

Does anyone know how powerful the Alienware Steam Machine GPU is? We know it's a custom GTX 860m GPU, but what's custom about this? What did they get nVidia to modify in it? Wikipedia states that this GPU rangs in power from 1.2 TFLOPS to 1.8. Where in this range is the Alienware gpu sitting?

Shadow Warrior 2 FPS Gameplay Videos, Looks Insane, Will Be On Linux
19 Jun 2015 at 6:21 pm UTC

Quoting: GuestHaven’t finished Shadow Warrior 1 yet, probably won’t buy that one. Too basic… just follow the corridor and kill the enemies…
The guy mentioned that version 2 will be more open world.

Dota 2 Reborn Launches Without Linux Support
19 Jun 2015 at 5:13 pm UTC

Quoting: Mountain Man
Quoting: lucifertdarkLinux users have to play the waiting game again, this is how it's always been, heck we've waited years/decades for game support as good as Valve is supplying, a few more days wait isn't going to kill anyone.
That's not the problem. The problem is that even Valve is treating Linux users like second class citizens despite their efforts over the past few years to promote Linux as a viable gaming platform. If any developer were to have a day-one Linux release, you'd expect it to be Valve. A move like this sends mixed messages.
Valve is not treating Linux as second class, it's in fact treating Linux as first class and Windows as second class. If you want to use the "Steam Machine" brand you have to use the Linux based SteamOS. If you want to include a Steam Controller with your box it has to run SteamOS, or at least that's what the Alienware guy implied in this video:
http://www.maximumpc.com/e3-probing-alienwares-steam-machine-and-steam-controller-video/ [External Link]

Dota 2 Reborn Launches Without Linux Support
18 Jun 2015 at 11:06 pm UTC

Quoting: stssCan someone put our fears to rest and say this makes sense from a development perspective on an engine that is supposed to be built from the bottom up with multiplatform support?
Most likely they just faced last minute issues with OpenGL and decided to delay the Linux/Mac release and stick to the release date for Windows version, which I presume is using DirectX. Very normal in software development for last minute issues to arrise and cause delays.