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Latest Comments by M@GOid
The excellent SC Controller project adds Bluetooth support
29 May 2018 at 12:30 pm UTC

Quoting: no_information_here
Quoting: GuestI must say I was quite disappointed by the "cheap plastic" feel of the SC.
Depending on your needs the SC is either brilliant or a let-down. Personally, I really like it, but know that it doesn't fit some game types.

1) I don't like the haptic so I turn it off completely. It doesn't "rumble" in the same was as you might be used to, so that may be a disappointment.

2) The lack of a real D-pad is a frustration for me. I like metroidvania platformers and using a thumbstick isn't the same for many precision games. Some people report loving the left thumbpad, but I never like it.

3) The under-side squeeze buttons felt fragile to me, but they have held up to millions of clicks so far.

4) The ABXY buttons are a little small and close together, but I got used to it.

Good side:

a) For First-Person games, this thing rocks. I love the touch-pad for mouse look and the gyro fine-tune is awesome. No, it won't be enough for competitive games, but that is not me. I love sitting back with the controller and not having to use a keyboard.

b) I love the under-side squeeze buttons, even thought they should feel a little more solid. Other controllers should adopt them.

c) Adaptability is great. Both Steam and SCC allow me to make the controller anything I want. This has saved me in many games that would be otherwise unplayable.

YMMV
Your sentiments reflect mine. For precision aiming on first and third person games, the SC is far away of any other gamepad out there. For other types of games, there are better options.

But that is okay to me. We are on the PC platform, where choice is a given, while on the consoles you are stuck with what the companies want you to use.

The excellent SC Controller project adds Bluetooth support
29 May 2018 at 12:26 pm UTC

Quoting: liamdawe
Quoting: GuestHi ! Do you manage to get rumble support with it ? I must say I was quite disappointed by the "cheap plastic" feel of the SC. Also the D-Pad felt aweful compared to Logitech gamepad for instance. But maybe I got an old unit. Is it still the case ?
The unit is the same as it was when it was first released, they haven't done any revisions on it. I personally love the feeling of it, don't really have an issue with the dpad either.

In comparison, the Logitech F310 to me feels a lot worse, especially the triggers.
Assuming the F710 and F310 have the same physical characteristics, the problem with the triggers are three fold:

1, the springs are too hard to press, compared to other controllers;

2, the triggers are a full 10mm farther reative to the analog sticks. Yeah, I measure it and compared with all the other major gamepads.

3, The triggers are too small, with a short point of articulation.

And the unity I have of the F710 is the noisiest controller I own, followed by the Steam Controller, the Xbox 360 being the quietest.

A new Steam Client Beta adds Bluetooth Low Energy (BLE) support to the Steam Controller
12 May 2018 at 4:25 pm UTC

The disadvantage of using a Bluetooth controller on a desktop/laptop is that if you reboot to a different OS (other distro or Windows), you need to pair again the controller. USB dongle based controllers do not have this problem.

Loot-based action RPG with time travel 'Last Epoch' will be on Linux
23 Apr 2018 at 10:58 am UTC

Ah, the Unity double input bug. For me it happens when I play Assault Android Cactus, with a controller configured with Steam Big Picture (with exception of Valve's SC). I believe Rocket League suffers from the same problem.

SC Controller driver and UI for the Steam Controller has a fresh update
28 Feb 2018 at 11:20 am UTC Likes: 2

Another utility for this is when a game doesn't recognize the Steam Controller, like the truck simulators from SCS.

I also hope that the guys behind SC Controller could get this thing working on Linux:

View video on youtube.com

Some initial thoughts on the Logitech Driving Force G29 Steering Wheel
8 Feb 2018 at 4:36 pm UTC

Quoting: Xpandersorry but i wouldnt recommend anything that doesnt have force feedback. It's just a waste of money imo. Force Feedback is the thing you want on the wheel. Don't waste your 60€ for a wheel that doesn't have one, just buy a good controller then instead.
Funny thing, I actually disable any FF other than vibration when I tested wheels because of how terrible and unrealistic they feel to me.

Some initial thoughts on the Logitech Driving Force G29 Steering Wheel
8 Feb 2018 at 1:48 pm UTC

One thing I can't stand on Logitech wheels is the feel and noise of the gearing. I have a license for 20 years now, and real cars do not have any of that. It completely breaks the joy for me. Also, force feedback on most wheels and games are waaaaaay wrong compared to what you get driving a car.

I heard some Thrustmaster wheels use a quieter belt mechanism, too bad they cost way more than the Logitech ones.

The Linux-powered Ataribox Joystick has been revealed, looks delightfully retro and rather stylish
27 Nov 2017 at 6:20 pm UTC Likes: 2

Quoting: EikeThey don't need Ryzen power. They need to build it cheap.
The first Ryzen 15W APU just entered the market. Something cheap and low power like that could fit the Ataribox needs.

The Linux-powered Ataribox Joystick has been revealed, looks delightfully retro and rather stylish
27 Nov 2017 at 6:17 pm UTC

Quoting: tmhorneFrom the bottom center screenshot on the home page, it looks like it will also support third-party controllers. Is that an xbox controller?

It look like a Xbox One Controller clone to me, like the ones Razer make. I swear I have seen that one before, but after 5 minutes looking on Google I couldn't find it.

Lonely Mountains: Downhill, an arcade-style mountain biking game is on Kickstarter with Linux support
24 Oct 2017 at 1:49 pm UTC Likes: 1

It would be nice to show some gameplay. I'm always suspicious when a developer only show a game in "attract mode".