Latest Comments by M@GOid
3D adventure platformer Poi available for Linux in Steam Early Access
14 Dec 2015 at 12:02 pm UTC
14 Dec 2015 at 12:02 pm UTC
Quoting: fleskThe only issue I've had with controls is that the camera snags on walls (and sometimes clips through the environment), causing awkward camera angles that sometimes make it difficult to get jumps right. It's something the developer is aware of though, and you can draw the camera in to your shoulder at the press of a button, so it hasn't been a big issue for me.Well, they want the feeling of 90's 3D platforms so much, so the camera problems are a feature, because this is how the old 3D games camera behaves :-)
A chat with a Unity developer about Unity's new OpenGL system for Linux games
9 Dec 2015 at 9:14 pm UTC
9 Dec 2015 at 9:14 pm UTC
Graphics and performance are nice, butt did they fix the controller support yet? I still need to do circles with the analog sticks before I start Assault Android Cactus, and the Unity games still do not recognize the Xbox One Controller, when almost all other non Unit games already do.
Dying Light: Enhanced Edition announced, sounds excellent
8 Dec 2015 at 6:09 pm UTC
Looking at the Windows game development, I tend to stay in the driver developers side. Even with all the documentation and tools Microsoft gives to game developers, things tend to go bad (Batman...). So Nvidia and AMD send a engineer (if your game is big enough) to fix things, and even with this help, games still came out with lots of bugs. Since Nvidia have deeper pockets, they have more people to send to game developers, so is common a game developer to say they got more support from Nvidia.
What the free drivers didn't have is a full implementation of the OpenGL specification, but what they have tend to work better than the proprietary drivers. For example, opensource drivers tend to work flawless with DEs like KDE, Gnome and Unity, a thing that even the Nvidia driver have problems in some cases.
What I hear from some developers, the Nvidia driver tend to be more tolerant with bad code, so some developers tend to only care to get things working with the Nvidia driver. It have the majority of users, is what Valve recommends, and is what they can code with the tiny budgets/time they have to make the Linux port of their games.
8 Dec 2015 at 6:09 pm UTC
Quoting: DamonLinuxPLYou know, is that situation of finger pointing. Driver developers says the problem is the game implementation, game developers says is the driver.Quoting: MGOidBugs, bugs everywhere... I bought this in the Black Friday, the game show me a message saying it needs OpenGL 3.3, when I have 4.1 in the free drivers... It keeps crashing no matter what I do to convince it that my hardware meets the requirement... Now you guys say that the multiplayer is broken, so I did the right thing for getting a refund.You know, even Valve says that Open source driver is very buggy and OpenGL implementation in Mesa is in many case broken... and writings in wrons specifications. So If any developer porting game and use only official OpenGL spec from Khronos Group, this game can not works correctly in MESA. So developer needed making another tests, wiriting another opengl layer (for mesa) and breaking official specification to support correctly mesa. This is horrible point, even Valve have much issues with this and they not want doing this...
This developer is known very its very bugged games, so I will keep away from then. Dead Island still refuses to work with the open source driver. Another case of NvidiaGL for you...
So good point in future is repoting all game beaking bugs to mesa developers. They should fix this.
EDIT: Dead Island for me (Catalyst driver) works like charm, but you need have closed source driver and game installed on ext4 filesystem.
Looking at the Windows game development, I tend to stay in the driver developers side. Even with all the documentation and tools Microsoft gives to game developers, things tend to go bad (Batman...). So Nvidia and AMD send a engineer (if your game is big enough) to fix things, and even with this help, games still came out with lots of bugs. Since Nvidia have deeper pockets, they have more people to send to game developers, so is common a game developer to say they got more support from Nvidia.
What the free drivers didn't have is a full implementation of the OpenGL specification, but what they have tend to work better than the proprietary drivers. For example, opensource drivers tend to work flawless with DEs like KDE, Gnome and Unity, a thing that even the Nvidia driver have problems in some cases.
What I hear from some developers, the Nvidia driver tend to be more tolerant with bad code, so some developers tend to only care to get things working with the Nvidia driver. It have the majority of users, is what Valve recommends, and is what they can code with the tiny budgets/time they have to make the Linux port of their games.
Dying Light: Enhanced Edition announced, sounds excellent
8 Dec 2015 at 4:43 pm UTC
8 Dec 2015 at 4:43 pm UTC
Quoting: Mountain ManIs a possibility, but the truth is that a lot of developers only code for Nvidia, so if their code is not very OpenGL compliant, it will only work on Nvidia drivers. The free drivers work very well in a lot of games, like the Valve ones, Metro, Euro Truck, etc.Quoting: MGOidBugs, bugs everywhere... I bought this in the Black Friday, the game show me a message saying it needs OpenGL 3.3, when I have 4.1 in the free drivers... It keeps crashing no matter what I do to convince it that my hardware meets the requirement...Sounds like a problem with your drivers. I'm running a 760GTX and Nvidia's official drivers, and the game runs great for me. Very smooth and responsive, and it plays great with a Steam Controller.
Dying Light: Enhanced Edition announced, sounds excellent
8 Dec 2015 at 2:45 pm UTC
8 Dec 2015 at 2:45 pm UTC
Bugs, bugs everywhere... I bought this in the Black Friday, the game show me a message saying it needs OpenGL 3.3, when I have 4.1 in the free drivers... It keeps crashing no matter what I do to convince it that my hardware meets the requirement... Now you guys say that the multiplayer is broken, so I did the right thing for getting a refund.
This developer is known very its very bugged games, so I will keep away from then. Dead Island still refuses to work with the open source driver. Another case of NvidiaGL for you...
This developer is known very its very bugged games, so I will keep away from then. Dead Island still refuses to work with the open source driver. Another case of NvidiaGL for you...
Dreamfall Chapters Book 4 Released Along With Engine Upgrade
5 Dec 2015 at 7:48 pm UTC
5 Dec 2015 at 7:48 pm UTC
Ah Unity, so many good games in this engine, and so many broken ones. Sometimes is a engine fault, sometimes is the developer, but is always a Unity engine game that have the performance problems, and VP ports...
GRID Autosport releasing for SteamOS & Linux on December 10th
3 Dec 2015 at 4:09 pm UTC Likes: 1
So Feral cannot "fix" the AMD driver, but they can make their ports perform better outside the Nvidia drivers. Remember that the biggest vendor of GPUs are not Nvidia or AMD, is Intel, because today people buy more laptops than desktops. If you make your driver work with the opensource Intel driver, you will expand your market. If you only limit yourself to Nvidia, you are cutting sales by half in Linux, and it's already a small market.
3 Dec 2015 at 4:09 pm UTC Likes: 1
Quoting: psychodriverSome people (or almost everybody) believe that the bad performance of Catalyst drivers are entirely AMD's fault, but I have seen some people that are studying OpenGL and they say that AMD does have good OpenGL drivers, IF your code actually meets the OpenGL specification to the letter. The code generated this way works good in the proprietary Nvidia driver too, but if your implementations is faulty, you have a better chance they can work (bad, but work) with the Nvidia driver, since it is more tolerant with bad code. So there you have your Linux port with half the Windows one performance.Quoting: MGOidLets hope that it will not need OpenGL 4.3 as minimal requirement, like the other recent Feral ports, so people using opensourse drivers can play it from day one.http://www.phoronix.com/scan.php?page=article&item=2015-holiday-gpus&num=1 [External Link]
Also, didn't Feral bought a bunch of AMD cards months ago, so they can better support then? Why are they sticking with Nvidia in the requirements?
Feral can't do anything to improve AMD's drivers. Hopefully "The Boss" doesn't mind me linking to another site, but those graphs say it all. The entire AMD lineup getting smoked by a 750 Ti in the majority of the tests.
----
On-topic, Hell YEEAH! Been waiting on a good racing sim and CARS is pretty much vaporware at this point.
So Feral cannot "fix" the AMD driver, but they can make their ports perform better outside the Nvidia drivers. Remember that the biggest vendor of GPUs are not Nvidia or AMD, is Intel, because today people buy more laptops than desktops. If you make your driver work with the opensource Intel driver, you will expand your market. If you only limit yourself to Nvidia, you are cutting sales by half in Linux, and it's already a small market.
GRID Autosport releasing for SteamOS & Linux on December 10th
3 Dec 2015 at 12:23 pm UTC
3 Dec 2015 at 12:23 pm UTC
Lets hope that it will not need OpenGL 4.3 as minimal requirement, like the other recent Feral ports, so people using opensourse drivers can play it from day one.
Also, didn't Feral bought a bunch of AMD cards months ago, so they can better support then? Why are they sticking with Nvidia in the requirements?
Also, didn't Feral bought a bunch of AMD cards months ago, so they can better support then? Why are they sticking with Nvidia in the requirements?
A very special livestream tonight, keyboard and mouse vs Steam Controller
1 Dec 2015 at 12:27 am UTC
So yeah, Valve new gamepad will take a while to overcome that muscle memory. I remember to leave the consoles after the end of life of the N64 and come to the PC with its mouse and keyboard. Basically to play flight simulators.
When I bought Batman: Arkham Asylum and fell in love with, it became clear that a gamepad (a XB360 controller) was a necessity. Then I tried to play some FPS games like Crysis and OMG, what the hell was that. I played hundreds of hours of GoldenEye and the control scheme I prefer was the analog stick to aim and the C buttons to move. ALL other FPS games in the Playstation and Xbox uses the opposite, IE, the left move and the right aim. Man... that was a pain in the ass to overcome, but I did it, and eventually finished Crysis 1 in the Delta difficulty using a gamepad.
Since then I play some FPS games in the joypad just for the challenge (L4D2 became too easy after 1000 hrs, even on Expert...). BUT, even after more than 15 years after I unpluged my N64 from the TV, I can still put the N64 controller in a USB adapter, fire a emulator and play GoldenEye using the analog stick, with my LEFT thumb, to aim and do some nice headshots.
1 Dec 2015 at 12:27 am UTC
Quoting: adolsonWhich is why Valve innovated with the Steam Controller, and now gives you WAY better control than any other gamepad. You obviously need to tweak the settings to your liking and practice, since it's different than a mouse or analog stick. Too many people think the Steam Controller is pick up and play right now, and it's not. Because it's not something you've been picking up and playing with for years or decades.Yes. People play in the Playstation with dual sticks for almost 20 years. I remember back then, when the N64 came out, the analog stick was not love in first sight. Mario 64 made us get used to the new way of control.
Think about any other leap and innovation in input, and how awkward they were at first. I can recall needing time to adjust from the NES and TG-16 d-pad w/ two face buttons, to the SNES with twice as many buttons and the insanity that was shoulder buttons... Then analog sticks. Then dual analog sticks... Everything needed some adjustment time. Going from the big trackball of the ICON computers, to a PC with a mouse was a big leap. When I switched to a Logitech TrackMan thumb trackball in 2003, that was a bit change too and I wasn't that good with it for a while, but now that's all I use. Point is, though the adjustment periods varied, none of those things were pick-up-and-play from day one. The more radical the departure from the standard, the more time it will take to adjust to it.
I feel it's still far too early to fairly compare Steam Controllers to virtually any familiar input device. Even though my experience has been extremely positive and I'm quite used to it now after a month and a half, I still see myself improving daily. But maybe that's just me.
So yeah, Valve new gamepad will take a while to overcome that muscle memory. I remember to leave the consoles after the end of life of the N64 and come to the PC with its mouse and keyboard. Basically to play flight simulators.
When I bought Batman: Arkham Asylum and fell in love with, it became clear that a gamepad (a XB360 controller) was a necessity. Then I tried to play some FPS games like Crysis and OMG, what the hell was that. I played hundreds of hours of GoldenEye and the control scheme I prefer was the analog stick to aim and the C buttons to move. ALL other FPS games in the Playstation and Xbox uses the opposite, IE, the left move and the right aim. Man... that was a pain in the ass to overcome, but I did it, and eventually finished Crysis 1 in the Delta difficulty using a gamepad.
Since then I play some FPS games in the joypad just for the challenge (L4D2 became too easy after 1000 hrs, even on Expert...). BUT, even after more than 15 years after I unpluged my N64 from the TV, I can still put the N64 controller in a USB adapter, fire a emulator and play GoldenEye using the analog stick, with my LEFT thumb, to aim and do some nice headshots.
A very special livestream tonight, keyboard and mouse vs Steam Controller
30 Nov 2015 at 4:10 pm UTC
Can you imagine what it was to work in a office full of IBM PCs in the 1980's?
30 Nov 2015 at 4:10 pm UTC
Quoting: slaapliedjeHa! I could hear his two cubicles away. Was driving me nuts. But then again, there is another guy around the same area (fortunately he works from home a lot) that insists on using a Model M keyboard... I was nicer to my co-workers and bought a Matias Quiet Pro for there.Model Ms are really good for typing, but only make happiness to his owner, because everybody else only get the sounds. Is like hearing others doing sex in other apartment. They got all the fun and you all the noise...
Can you imagine what it was to work in a office full of IBM PCs in the 1980's?
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