Latest Comments by edenist
Counter-Strike: Global Offensive now has much better queue times for Danger Zone
22 Mar 2019 at 12:48 am UTC
If MM is down to 1 min, I'm happy to give it another go and try improve my skills a little bit more this time.
22 Mar 2019 at 12:48 am UTC
Quoting: GeoGalvanicNice, queue time was the biggest issue with DZ for sure. I just ended up playing comp since there was a better queue:playtime ratio.I was in the same boat. Skill deltas were huge and I'd last 1-2 minutes in around before being taken out by someone with machine guns already, then get pushed back to queue for sometimes 5+ mins. Completely defeated the purpose of the mode.
If MM is down to 1 min, I'm happy to give it another go and try improve my skills a little bit more this time.
Valve announces new networking APIs for developers and Steam Link Anywhere
18 Mar 2019 at 5:11 am UTC Likes: 1
What I read from this is "I [believe I] understand networking with IPv4 and IPv6 is scary... ooooo so many characters to memorise!".
NAT absolutely IS breaking the fundamental structure of the internet, and is contributing to consolidation of power in more ways than one. Vote with your wallets, either select ISPs and providers which support native IPv6, or get in touch with your ISPs and tell them it's a feature you want! We're over a decade past the point where we should still be worrying about NAT-traversal issues.
It's something the gaming industry is really falling behind in. The only popular[ish] game I know of which supports IPv6 is Elite Dangerous, and even then it was added to help out some people in Germany who have ISPs giving their customers NAT IPv4 over their IPv6 network [seriously WTF]. I've got native dual-stack on my network from my ISP, I'd love to be able to use it for games. I think it's something one of the console companies could help. It's disapointing that PS4 doesn't have IPv6 enabled when it's built on a network stack which supports it, and instead I have to add port forwards and UPnP whitelist entries to let it punch a hole into my network. [Oh yeah, so IPv4 NAT supporters, how many of you just leave UPnP set to open for any 'ol device or service to help themselves to?]
Sorry, triggered, haha..... So, ummm, yeah... we need more IPv6 already!
18 Mar 2019 at 5:11 am UTC Likes: 1
Quoting: ShmerlIt's also a clear example how the lack of IPv6 is causing harmSigh, I wish more people understood more about networking and why this statement is so very very true. I keep hearing lots of apathy about IPv4 exhaustion with comments like "why bother, NAT just works and has fixed things. The internet isn't broken".
What I read from this is "I [believe I] understand networking with IPv4 and IPv6 is scary... ooooo so many characters to memorise!".
NAT absolutely IS breaking the fundamental structure of the internet, and is contributing to consolidation of power in more ways than one. Vote with your wallets, either select ISPs and providers which support native IPv6, or get in touch with your ISPs and tell them it's a feature you want! We're over a decade past the point where we should still be worrying about NAT-traversal issues.
It's something the gaming industry is really falling behind in. The only popular[ish] game I know of which supports IPv6 is Elite Dangerous, and even then it was added to help out some people in Germany who have ISPs giving their customers NAT IPv4 over their IPv6 network [seriously WTF]. I've got native dual-stack on my network from my ISP, I'd love to be able to use it for games. I think it's something one of the console companies could help. It's disapointing that PS4 doesn't have IPv6 enabled when it's built on a network stack which supports it, and instead I have to add port forwards and UPnP whitelist entries to let it punch a hole into my network. [Oh yeah, so IPv4 NAT supporters, how many of you just leave UPnP set to open for any 'ol device or service to help themselves to?]
Sorry, triggered, haha..... So, ummm, yeah... we need more IPv6 already!
Feral Interactive confirm DiRT 4 for Linux due "in the next couple of months"
1 Mar 2019 at 2:11 am UTC Likes: 1
1 Mar 2019 at 2:11 am UTC Likes: 1
I've played a tonne of this on PS4 and I'll be picking it up from Feral at launch. Looking forward to see how it runs on my PC with native vulkan!
Spinnortality, a cyberpunk management sim with an aim of becoming immortal is coming to Linux
10 Jan 2019 at 1:39 am UTC Likes: 3
10 Jan 2019 at 1:39 am UTC Likes: 3
Quoting: 14> Research horrific products; market them so they’re irresistible.I think it's called "Amazon Echo" or "Google home".....
I keep laughing about that one. I will have to check this one out I think. :D
Paradox Interactive have purchased the rights to Prison Architect from Introversion
9 Jan 2019 at 12:33 am UTC Likes: 1
9 Jan 2019 at 12:33 am UTC Likes: 1
Maybe now introversion will have the funds to resume development of Subversion.....
Sci-fi colony building sim RimWorld is out in full now and it's awesome
18 Oct 2018 at 3:44 am UTC Likes: 2
18 Oct 2018 at 3:44 am UTC Likes: 2
You know, I've seen the game floating around on steam for years, yet I've never actually taken the time to look into it. Well, I just watched the trailer after reading your article and wow..... I think I know what I'll be playing this weekend! It looks amazing!
Zachtronics' next puzzle game 'EXAPUNKS' will have you writing viruses, announced with Linux support
19 Jul 2018 at 5:35 am UTC
19 Jul 2018 at 5:35 am UTC
Ordered the deluxe kit. This looks fantastic. Thanks for the heads up!
I'm never really one for deluxe-editions which come with physical paraphernalia, but this is actually functional and everything is relevant to [or augments] the gameplay itself, I wish more companies would do something like this rather than yet-another-statue which you will never do anything with.
I'm never really one for deluxe-editions which come with physical paraphernalia, but this is actually functional and everything is relevant to [or augments] the gameplay itself, I wish more companies would do something like this rather than yet-another-statue which you will never do anything with.
We've teamed up with GOG for another fantastic giveaway: Surviving Mars & Iconoclasts
14 Jun 2018 at 10:59 pm UTC Likes: 2
14 Jun 2018 at 10:59 pm UTC Likes: 2
Iconoclasts
We Happy Few developer joins Microsoft, still coming to Linux plus new trailer
12 Jun 2018 at 1:28 am UTC
12 Jun 2018 at 1:28 am UTC
Quoting: ShmerlI don't think they ever commented on their failed Linux plans publicly and on how it affects their future games specifically. The only one speaking about it was former Virtual Programming developer Peter Mullholand, who left VP at that time already, so it was his personal opinion rather CDPR's position on it.Yes, you are correct that CDPR never commented publicly. But the statements from the ex-DP developer seemed to indicate their [CDPR] position. His statements also don't read like a disgruntled rant, but rather [unfortunately] likely an accurate assessment of the situation.
We Happy Few developer joins Microsoft, still coming to Linux plus new trailer
11 Jun 2018 at 11:55 pm UTC Likes: 1
No commentary here personally about the veracity of those claims, but I do recall that was their position and that point wrote off any expectations of future titles on linux.
11 Jun 2018 at 11:55 pm UTC Likes: 1
Quoting: ShmerlDidn't they come out a few years back [when talking about the linux port of Witcher 2] and basically say that the caustic attitude of the linux community put them off wanting to do future linux versions?Quoting: LeopardThat silence means NO.Silence means they messed up and don't want to talk about it. But it says nothing about what else they can decide.
No commentary here personally about the veracity of those claims, but I do recall that was their position and that point wrote off any expectations of future titles on linux.
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Source: thedailydose.com
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