Latest Comments by slaapliedje
Craft slick chiptune music for games or fun as FamiStudio adds Linux builds
1 Jul 2020 at 6:22 pm UTC Likes: 1
1 Jul 2020 at 6:22 pm UTC Likes: 1
Quoting: wvstolzingLooks great. I wish something similar existed for the C64 SID.Needs more POKEY. :)
Linux-powered Atari VCS ships for backers in October, full release by end of year
1 Jul 2020 at 4:27 pm UTC
1 Jul 2020 at 4:27 pm UTC
The sad thing is, if they hadn't had all the delays, it may have actually been semi-relevant. I mean if it'd come out like 3 months after they announced (or even after the crowdfunding campaign), it could have been relevant. As it is, it'll (maybe) be released in time for the PS5 to shortly wipe the floor with it?
Ironically, it probably would be more successful if it followed what everyone was poking fun at it for, being a Raspberry Pi in a case... Then they could have just sold it as a packaged / pre-built RetroPie or something. Granted, if ANYONE does that, they better give back to the coders of that, as I'm pretty sure their license is 'you can't sell this'. But at least if they'd done that, it would have been out and people could have been playing with it AND it'd still be cheap enough for the random buy people. As it is, this kind of seems like the Jaguar all over again, where they don't seem to have any developers onboard for creating games for it, comes out with not enough time to stand up to the competition, and just gets slaughtered by Sony....
Ironically, it probably would be more successful if it followed what everyone was poking fun at it for, being a Raspberry Pi in a case... Then they could have just sold it as a packaged / pre-built RetroPie or something. Granted, if ANYONE does that, they better give back to the coders of that, as I'm pretty sure their license is 'you can't sell this'. But at least if they'd done that, it would have been out and people could have been playing with it AND it'd still be cheap enough for the random buy people. As it is, this kind of seems like the Jaguar all over again, where they don't seem to have any developers onboard for creating games for it, comes out with not enough time to stand up to the competition, and just gets slaughtered by Sony....
Beyond a Steel Sky to release for Linux PC during July
1 Jul 2020 at 1:25 am UTC Likes: 3
1 Jul 2020 at 1:25 am UTC Likes: 3
Quoting: xaviI finished this and Flight the Amazon Queen, playing its deb packages:Don't forget
beneath-a-steel-sky
flight-of-the-amazon-queen
both are very good!
sudo apt install lure-of-the-temptress
Linux Mint 20 'Ulyana' is out with better NVIDIA Optimus support, fractional scaling
1 Jul 2020 at 1:05 am UTC
Unlike macOS, there are tons of alternatives to Ubuntu, so whenever they start doing things that cause rifts, people can easily move to other Linux distributions.
1 Jul 2020 at 1:05 am UTC
Quoting: ageresSeriously, I wonder if there was an alternate version of macOS if Apple would end up doing a lot of the things that they have done in past.Quoting: DefaultX-odYeah right, yet again Canonical is guilty that Linux Mint uses Ubuntu's repositories. Who else to blame?Canonical does weird things these days, like dropping 32-bit compatibility. They think they are Apple and their users are brainwashed too and will accept anything. But they are wrong, and there is a possibility that Ubuntu (and therefore Mint) will eventually become unusable and Ubuntu users will have to migrate.
Unlike macOS, there are tons of alternatives to Ubuntu, so whenever they start doing things that cause rifts, people can easily move to other Linux distributions.
Beyond a Steel Sky to release for Linux PC during July
29 Jun 2020 at 11:49 pm UTC Likes: 1
29 Jun 2020 at 11:49 pm UTC Likes: 1
Quoting: SlackdogPlayed the original to death on the Amiga - will be getting this! :DPlayed so hard on the Amiga, you died and came back! Amiga makes anything possible!
Linux Mint 20 'Ulyana' is out with better NVIDIA Optimus support, fractional scaling
29 Jun 2020 at 11:31 pm UTC
Anyhow, the disk space thing does matter, I mean sure it may not have before Steam came to Linux, but I have enough games that I keep running out of disk space.
29 Jun 2020 at 11:31 pm UTC
Quoting: DefaultX-odYou are aware that you can click on a web link with flatpak, right?Quoting: Purple Library GuyOk, if you use GUI, how on earth you'll add flatpak repository without terminal(because it's same as apt, but sandboxed)?Quoting: DefaultX-odflatpak install flathub org.libreoffice.LibreOfficeI use GUIs. If I wanted to fiddle with command lines, instead of Mint I'd use Debian or Arch or, I dunno, does Slackware still exist?
snap install libreoffice
who would win?
Not that there's anything wrong with the command line. It's powerful, useful for those it's useful for, and I'm glad it's there. But probably anyone for whom the length of the command is the main feature shouldn't actually be using it.
And again it's not length, it's simplicity (flathub org.libreoffice.LibreOffice what is that, why)
Anyhow, the disk space thing does matter, I mean sure it may not have before Steam came to Linux, but I have enough games that I keep running out of disk space.
Linux Mint 20 'Ulyana' is out with better NVIDIA Optimus support, fractional scaling
28 Jun 2020 at 8:28 pm UTC Likes: 3
Sure, some of the 'feel of Workbench is werid, but it still probably has the best "you are sitting at a work bench" metaphor for desktop use.
Most people these days don't remember how things were called files and folders due to the 'desktop' metaphore, and filing cabinet drawer icons were the thing to equate all of it.
For example, Explorer on Windows is a folder icon. Nautilus on Gnome is still a filing cabinet, etc. The Spatial Nautilus that everyone hated was exactly how Workbench would do things by default...
I always try to explain to people the reasons I don't like macOS, and it probably all boils down to my widespread usage of other graphical interfaces that were much faster or simpler to use back in the late 80s/early 90s.
28 Jun 2020 at 8:28 pm UTC Likes: 3
Quoting: AwesamLinuxLove the Amiga Workbench!, MagicWB and Newicons :wub:I was fortunate and bought MagicWB and MUI back when you still could. Granted MUI is now open source and free. But the old key still works.
Sure, some of the 'feel of Workbench is werid, but it still probably has the best "you are sitting at a work bench" metaphor for desktop use.
Most people these days don't remember how things were called files and folders due to the 'desktop' metaphore, and filing cabinet drawer icons were the thing to equate all of it.
For example, Explorer on Windows is a folder icon. Nautilus on Gnome is still a filing cabinet, etc. The Spatial Nautilus that everyone hated was exactly how Workbench would do things by default...
I always try to explain to people the reasons I don't like macOS, and it probably all boils down to my widespread usage of other graphical interfaces that were much faster or simpler to use back in the late 80s/early 90s.
Supraland stops supporting Linux shortly after leaving GOG entirely
28 Jun 2020 at 5:14 am UTC
I mess around with a lot of retro systems. One would think porting from the Atari 8bit computers to the 5200 game console (and the other way) would be easy! They are basically the exact same hardware. Main differences is the memory banking, and the control mechanisms. But there are more subtle things you have to do, like memory mapping (and remembering where BASIC is on the 8bit computer line, etc.)
While it is true, if you're going to write a new game from scratch, the complexities you can put into it can be far greater than what used to be the case, the better development tools, the prebuilt engines, and hell even artwork packs you can buy for making your game. It's kind of sort of come full circle, from the single digit team of coders working in basements and releasing games on a floppy disk in a ziplock bag, to now you can have a single digit team working out of basements with things like RPG Maker, or Unreal, or Unity and using game art packs, etc. I've thought for a while that I should dabble with RPG Maker, but I have too many other things I'm working on...
This still is no excuse for developers to be like 'hey we think we got all the money we're gonna get from Linux customers, so let's just yank support so we don't have to actually support it...' Guess I won't be buying Supraland 2
28 Jun 2020 at 5:14 am UTC
Quoting: GuestI actually think the opposite is true. These days we have IDEs, we have prebuilt game engines and the 'click here to port to other platforms' option. I believe this one uses the Unreal Engine and that is how he 'supported' Linux in the first place, is clicked that button.Quoting: omer666It's more of a monopoly problem than a low market share problem. Back in the days, porting a game on 4/5 different OS was the norm.Ignoring the main topic a little, "back in the day" games were also far less complicated to write. Game engines could likely be maintained and ported by a single person, or very small teams. It's far more complex these days.
Today all computers run on x86 architecture, all you need for testing your game on Linux is to install the damn distro.
...not to say that I don't think you're right. I do think you're right. They could just install GNU/Linux (and by now it's fairly easy to find the most popular) to do at least basic testing for a version they're asking people to pay money for.
I mess around with a lot of retro systems. One would think porting from the Atari 8bit computers to the 5200 game console (and the other way) would be easy! They are basically the exact same hardware. Main differences is the memory banking, and the control mechanisms. But there are more subtle things you have to do, like memory mapping (and remembering where BASIC is on the 8bit computer line, etc.)
While it is true, if you're going to write a new game from scratch, the complexities you can put into it can be far greater than what used to be the case, the better development tools, the prebuilt engines, and hell even artwork packs you can buy for making your game. It's kind of sort of come full circle, from the single digit team of coders working in basements and releasing games on a floppy disk in a ziplock bag, to now you can have a single digit team working out of basements with things like RPG Maker, or Unreal, or Unity and using game art packs, etc. I've thought for a while that I should dabble with RPG Maker, but I have too many other things I'm working on...
This still is no excuse for developers to be like 'hey we think we got all the money we're gonna get from Linux customers, so let's just yank support so we don't have to actually support it...' Guess I won't be buying Supraland 2
Linux Mint 20 'Ulyana' is out with better NVIDIA Optimus support, fractional scaling
28 Jun 2020 at 5:04 am UTC Likes: 3
Everything after that has just been too... colorful I guess is the word for it? Too much distraction, I hate flat icons of modern operating systems too. Granted, I still think the Amiga Workbench is the most adjustable visually and usability wise operating system out there.
Anyhow, congrats to the Mint team! I do like this trend to push back on things that Ubuntu try to force us to use. Seems they always get in this position where they try to force us to use things, but no one else seems to bite. Though it's also funny how many new things Redhat create for Linux that tend to get adopted in distributions. They really are the leader as far as pushing new things forward, it seems!
28 Jun 2020 at 5:04 am UTC Likes: 3
Quoting: Comandante ÑoñardoThe Mint 20 Cinnamon is ideal for former Windows 7 users... Specially if They use the right tweak [External Link]I know it's all personal preferences, but I think overall the best looking Windows release of all time was Windows 2000.
Everything after that has just been too... colorful I guess is the word for it? Too much distraction, I hate flat icons of modern operating systems too. Granted, I still think the Amiga Workbench is the most adjustable visually and usability wise operating system out there.
Anyhow, congrats to the Mint team! I do like this trend to push back on things that Ubuntu try to force us to use. Seems they always get in this position where they try to force us to use things, but no one else seems to bite. Though it's also funny how many new things Redhat create for Linux that tend to get adopted in distributions. They really are the leader as far as pushing new things forward, it seems!
NVIDIA 440.66.17 Vulkan Beta Driver released
27 Jun 2020 at 11:21 pm UTC
27 Jun 2020 at 11:21 pm UTC
Quoting: Comandante ÑoñardoAs this game was mentioned in a recent conversation about why people don't use Linux on their desktops... sooner rather than later would be good for the Linux port to be released.Quoting: CatKillerMaybe that is the reason that explain the delay of the Linux port of Metro Exodus.Quoting: Comandante ÑoñardoI wonder when (and if) Nvidia will release a new stable driver.I'd imagine they're waiting for the Khronos ray tracing extension to be finalised.
However, as this is a provisional release, some functionality is likely to change before the final release, consequently we are asking that driver vendors not ship it in production drivers and that ISVs not use the provisional version in production applications.
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