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Latest Comments by slaapliedje
Reverse engineered source code for Diablo is now on GitHub
23 Jun 2018 at 4:02 am UTC

Quoting: Shmerl
Quoting: slaapliedjeMore on topic, it is not illegal to reverse engineer things. People do it all the time, like openmw, etc.
"Clean room" reverse engineering is legal. Copying copyrighted code is not. So if they reconstructed the original engine from scratch - it's fine, but if they had code dumps from the original Blizzard code - then it's a problem.
100% correct. Since this was established as decompiling the code and patching it, this definitely is in the 'not safe to distribute' area. At least if you take what other comments are saying.

That's quite different then 'we sniffed protocols and recreated the engine ourselves.'

The Atari VCS team aren't doing themselves any favours by accusing The Register of being professional trolls
23 Jun 2018 at 3:55 am UTC

Quoting: emphy
Quoting: cprnI don't get it. Why are they lynching the guy? His responses make perfect sense.

He brought a design unit that isn't a final product and isn't meant to work with other devices so he can't know what will happen if somebody tries to connect them. He's not at liberty to say what went wrong during launch, yet they keep asking what it was. He gets as close to the truth as he can by giving them an analogy that suggests it was one specific aspect that came out sub-par in final testing and has been improved since then but isn't in production yet and they bash him for comparing it to a rocket launch even though it worked perfect with both having issues coming out last second. He doesn't want to release specs because they try to keep them up to date and will update before public release so announcing now what they were going to launch before would just be outdated in a few months. He's frustrated he cannot answer them straight without possibly violating NDAs. When inviting them he said he has design models, which means these aren't meant to be run but to be touched, felt, to prove they keep working on the project and he explains it's because they don't have a UI yet. He says project has money to move forward. He says business negotiations with distributors are taking place.

And what they took out of it is they were invited to play a game even though nobody said so? And that nothing works even though the guy said PCB is functional? Basically, they wrote a bullshit article because they hyped themselves and misunderstood the intention of the whole thing. That's not journalism. It's like getting invited to see a brand new type of plates and complaining there wasn't any food on them.
They're not lynching the guy; they're lynching the company. Infogrames has a recent history of shitty cash grabs (e.g RC world getting released way too early from early access the day before planet coaster), so Infogrames has to prove that this ludicrous crowd funding campaign isn't one. Inviting the press to show a plastic model and, basically, answering no questions is not the way to do that...
I'm not saying that's a shit thing to do, but let's face facts, game publishers are KNOWN for doing this.. ALL... THE... TIME... defintely not something that just they did. They sign contracts with developers and a lot of times the developers don't meet the deadlines and the games get released in broken states. This is status quo now. It isn't like the good old days where a game released with no easy patch system in place, so game makers had to actually make sure the games WORKED before they were released.

Look at all the Bethesda games, without a doubt every time they release a new game it's pretty terrible and buggy, it isn't usually fixed until quite some time later.

Should they clean up their act? Certainly. But I kind of think that applies to most publishers/developers.

The Atari VCS team aren't doing themselves any favours by accusing The Register of being professional trolls
23 Jun 2018 at 3:24 am UTC Likes: 1

Quoting: razing32This seemed like a cool little console.
But I don't get the hype, Linux machine or not.
And it's not like Atari had a good track record in recent years.
You mean like in almost 25 years since the Jaguar came out? :P

Darkest Dungeon: The Color Of Madness DLC is now out
20 Jun 2018 at 8:10 pm UTC

I decided last night that I needed to play this more. Was trying to describe it to my brother, but it is kind of hard.. I said sort of like Shining in the Darkness, but when your characters die, they are dead and you have to recruit new ones.

I think that is pretty accurate.

Reverse engineered source code for Diablo is now on GitHub
20 Jun 2018 at 8:05 pm UTC

Quoting: Grimfist
Quoting: slaapliedjeThere is a Diablo 3, it just isn't good... like at all. About the only thing I would mark it as good are the graphics. Past that it is way too easy. Like I can set down my controller and leave the room and that is the only way I die, easy. The way they balanced it is ridiculous, and my brother and I were playing on the hoghest difficulty allowed.
I bet you haven't tried anything beyond Torment X difficulty? Diablo 3 has an endless difficulty with its Greater Rift Dungeons. Beyond some point, you just get oneshot no matter what. So you are basically talking shit here. (no offense)

Anyway, back to topic, I had a quick look at the source (and downloaded it before Blizz shuts it down), this is ancient ancient C-Style code. I have no interest in the world refactoring it in any way, I am not masochistic :D
But I hope some will pick up on this!
I am not talking shit, because to get to that level is beyond the actual Story itswlf which is all I am really interested in. Same reason I only played through part 1 and 2 once instead of over and over again to grind for new gear. Who cares if you get to a point you get killed in one shot, just shows again a lack of proper balance. D3 was not created by anyone on the team from D1 and D2. Everytime during the story it allowed us to increase the dufficulty, we did.

Edit: Sacred 2 had the same issue. You couldn't increase difficulty until you beat the game, and you had no challenge unless you didn't pick up items. I would fall asleep playing it, even though it is a massively huge and beautiful game, I could never finish it because of being bored.

We got up to level 40 or so without dying unless I set my controller down to get a drink while my brother mashed buttons. Playing the necromancer (or whatever it was) I would just do the ground spikes to heal, with my skeletons just killing everything.

More on topic, it is not illegal to reverse engineer things. People do it all the time, like openmw, etc.

Reverse engineered source code for Diablo is now on GitHub
20 Jun 2018 at 4:13 pm UTC Likes: 1

Quoting: shawnsterp
Quoting: slaapliedje
Quoting: GuestThis is awesome news! I love the Diablo games (as in 1 and 2...there was no 3 was there?)
There was the freeablo project to make an open engine, this moves that effort along much faster. Dunno if the freeablo developer will continue on his project, maybe he could help out on this one or take from it. Just hope i can finally play diablo on Linux soon.

(also somebody copy the source code before bizzard hears about this)
There is a Diablo 3, it just isn't good... like at all. About the only thing I would mark it as good are the graphics. Past that it is way too easy. Like I can set down my controller and leave the room and that is the only way I die, easy. The way they balanced it is ridiculous, and my brother and I were playing on the hoghest difficulty allowed.

This is cool though, Diablo 1 and 2 are still great games!
I'm pretty sure he was kidding, but yeah I thought Diablo 3 was a letdown too.
Ha, well to be fair, I thought so as well, but then again I actually had forgotten it'd come out until I saw it for sale on the PS4, then thought I'd pick it up, and it was pretty terrible. Pretty much you stay alive as long as you mash buttons and pick the right skills. Friend of mine said you play it for the gear... and I was like "what's the point in that?" If I wanted to play for gear, I'd play an MMO.

Want to play Track Mania Nations Forever on Linux using Wine? There's a snap for that
20 Jun 2018 at 3:12 pm UTC

Quoting: Ryblade
Quoting: slaapliedjeFedora reluctantly seems to have added support, and Debian added it in just because they add everything in. But have many other distros adopted it?
Since you asked, the snapcraft documentation has installation instructions for Arch Linux, Debian, elementary OS, Fedora, Gentoo, Linux Mint, Manjaro, OpenEmbedded/Yocto, openSUSE, OpenWrt, Solus, Raspbian and Ubuntu. Surely those instructions can be adapted to other distributions as well.
That is completely different from two things, 1) is it installed by default in the 'Desktop' version (pretty sure only Ubuntu does this) and 2) that isn't distribution adoption, that is 'how to install it on your distro.' I would have to check, but pretty sure for Arch based ones, it is in AUR. Fedora I think only recently put it in the repos.

Flatpak has far wider adoption.

Reverse engineered source code for Diablo is now on GitHub
20 Jun 2018 at 3:08 pm UTC

Quoting: GuestThis is awesome news! I love the Diablo games (as in 1 and 2...there was no 3 was there?)
There was the freeablo project to make an open engine, this moves that effort along much faster. Dunno if the freeablo developer will continue on his project, maybe he could help out on this one or take from it. Just hope i can finally play diablo on Linux soon.

(also somebody copy the source code before bizzard hears about this)
There is a Diablo 3, it just isn't good... like at all. About the only thing I would mark it as good are the graphics. Past that it is way too easy. Like I can set down my controller and leave the room and that is the only way I die, easy. The way they balanced it is ridiculous, and my brother and I were playing on the hoghest difficulty allowed.

This is cool though, Diablo 1 and 2 are still great games!

Want to play Track Mania Nations Forever on Linux using Wine? There's a snap for that
19 Jun 2018 at 8:40 am UTC

Quoting: Ryblade
Quoting: slaapliedjeCanonical/Ubuntu. The ones who put amazon searches by default within their Desktop Environment?
Yes, them. The same ones who made snapd capable of running on other distributions that don't track you at all. What's your point? Nobody is forcing you to use Ubuntu.
Pretty sure thay did no such thing, and it is the work of other distros that put in the work. I know know one is forcing me to use Ubuntu... yet, might have to deal with it at work.

Fedora reluctantly seems to have added support, and Debian added it in just because they add everything in. But have many other distros adopted it? Flatpak seems to have wider adoption.

Reminds me of the XKCD about 'standards'

Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
19 Jun 2018 at 8:36 am UTC

I played a bit of the first one. Wish I had more time for large scale strategy games, but they do seem to suck up the hours!