Latest Comments by Kimyrielle
Humble Choice for March 2024 has Nioh 2, Saints Row, Citizen Sleeper
6 Mar 2024 at 10:38 pm UTC Likes: 3
6 Mar 2024 at 10:38 pm UTC Likes: 3
Quoting: sonic2kkI gave up on Humble Choice a while ago. I was grandfathered in with the Classic Plan and eventually I had two months in a row where I already owned every game, so I gave up. Even since, all of the headliner games are games I already own or have already gifted.It's very hit and miss lately. Last month was nice for True Colors (which I had wish-listed but never bought). I guess Choice is great if you (like me) tend not to buy games when they're new anyway (unless you really, really want them). That way there are these nice "oh, that's a game from my wishlist!" moments every now and then. Then again, my library isn't nearly as large as yours, so...
Humble Choice for March 2024 has Nioh 2, Saints Row, Citizen Sleeper
6 Mar 2024 at 7:07 pm UTC
6 Mar 2024 at 7:07 pm UTC
Tbh, this is the worst Choice month in a while. I might just as well pause it, too. At first I thought about getting it for AfterImage alone, but it seems to be insanely difficult, too. In other words, not for me.
At least I learned a new term. I had no idea what "masocore" is until I read the Nioh 2 Steam page...
At least I learned a new term. I had no idea what "masocore" is until I read the Nioh 2 Steam page...
Humble Choice for March 2024 has Nioh 2, Saints Row, Citizen Sleeper
6 Mar 2024 at 5:59 pm UTC
6 Mar 2024 at 5:59 pm UTC
Quoting: GuestSaints Row? I bet I wouldn't be able to gift, trade or sell that thing, I can't think of a living being who would want this game. :pYou can give the key to anyone. I have given dozens of Humble games to my family that way.
Albion Online is finally getting a server for Europe
6 Mar 2024 at 5:57 pm UTC
6 Mar 2024 at 5:57 pm UTC
Not sure why splitting the playerbase as long as it takes to make all servers feel equally empty is considered a good thing. This isn't 1995 and latency isn't the problem it once used to be (except maybe for Australia, which still doesn't seem to have a decent connection to anywhere, but ok).
Paradox confirm no Linux support for Prison Architect 2 but investigating Steam Deck
14 Feb 2024 at 7:38 pm UTC Likes: 4
As for the engines, the commercially/freely available ones all have Linux support, not only Godot. That's not even the problem. The problem was and still is that you can't design and implement a game on Windows, using Windows-only expertise, Windows tools, Windows middle-ware, and Windows testing - and at the end of development hit an Export button and expect the output to magically run on Linux. That's not how that works. If you want to export to a platform, you have to make that platform part of your development process from the get-go. The vast majority of medium/larger studios never did that, and unless our platform market share goes up in a very dramatic fashion, I don't expect them ever to. We have to be happy for them having a look at Steam Deck "support".
Judging from the Godot Discord, Godot games seem to be (as of now) disproportionately developed on Linux by people having Linux experience and are generally smaller-than-average scale (e.g. using fewer 3rd party components), so that's IMO why it suffers less from the problem than other engines.
14 Feb 2024 at 7:38 pm UTC Likes: 4
Quoting: Purple Library GuyI would think the original statement was more aimed at the number of native AAA titles being down. Since the exit of Feral and Aspyr from the market, I can not name you a large studio still releasing native ports, with the sole exception of Paradox (which also has limited native Linux support to their core games). You'd be correct about Indie games, though. I can't see a change there, either.Quoting: finaldestI think it clear at this point that native builds on Linux are over.Well, except the percentages of native games are fairly steady. And may start to rise if Godot continues to take off, as Linux is very much a first class citizen in Godot. Note this article from a day ago, where a commenter notes that more than half of the Godot demo reel of games is native Linux.
Every time a game comes out where it mentions not running Linux natively, someone says this. The plural of anecdote is data, but it usually has to be a really big plural. Remembering the last couple of times you saw an article about a game with no native Linux does not qualify.
As for the engines, the commercially/freely available ones all have Linux support, not only Godot. That's not even the problem. The problem was and still is that you can't design and implement a game on Windows, using Windows-only expertise, Windows tools, Windows middle-ware, and Windows testing - and at the end of development hit an Export button and expect the output to magically run on Linux. That's not how that works. If you want to export to a platform, you have to make that platform part of your development process from the get-go. The vast majority of medium/larger studios never did that, and unless our platform market share goes up in a very dramatic fashion, I don't expect them ever to. We have to be happy for them having a look at Steam Deck "support".
Judging from the Godot Discord, Godot games seem to be (as of now) disproportionately developed on Linux by people having Linux experience and are generally smaller-than-average scale (e.g. using fewer 3rd party components), so that's IMO why it suffers less from the problem than other engines.
Paradox confirm no Linux support for Prison Architect 2 but investigating Steam Deck
14 Feb 2024 at 4:57 pm UTC Likes: 7
14 Feb 2024 at 4:57 pm UTC Likes: 7
Quoting: alka.setzerProton, gave us emulated Windows games (mostly under Steam), took from us Native games (under our distro/platform of choice).It was inevitable. Still, looking at the sheer mass of Windows games we can now seamlessly play in Linux, compared to the relatively small amount of native ports when got back then during porting heyday...it was still a VERY good deal.
Eidos-Montréal cut nearly 100 staff with new Deus Ex reportedly cancelled
29 Jan 2024 at 7:43 pm UTC Likes: 4
29 Jan 2024 at 7:43 pm UTC Likes: 4
Quoting: GuestPink slips being delivered like hot pancakes, meanwhile prices keep rising and rising, something doesn't add up 🤔🤔Games actually got (relatively) cheaper compared with what they used to cost 20 years ago, while the costs for making them have exploded over the same period. The problem is more the opposite of what you suggested - it's rock hard to deliver the quality people want for the price they're willing to pay.
I mean, if they are selling less, maybe they could try lowering prices.
Valve seeing increasing bug reports due to Steam Snap - other methods recommended
17 Jan 2024 at 8:35 pm UTC Likes: 4
17 Jan 2024 at 8:35 pm UTC Likes: 4
Quoting: TiZNot even one? I have an easy one. First, Steam is proprietary. Valve does do a lot of great FOSS work, and they are generally trustworthy, but Steam itself is still proprietary at the end of the day. And it has made catastrophic mistakes before. Containerizing it limits the scope of the damage it can possibly do.I love open source software as much as anyone, but let's be real here. There are plenty of super serious bugs in OSS applications, too. Saying that anything proprietary is untrustworthy by design is a bit over the top. With your logic, you'd need to containerize EVERYTHING, and the result of this would be a a fairly unproductive and ineffective system. I get containerization for high-risk applications (yes, like the internet browser), but locking software from trustworthy vendors inside a container is a bit much on the paranoid side.
That's not it, either. I have about... 800+ additional reasons, at least in my Steam library. A whole litany of proprietary, closed-source games. Only a fraction of them are native, and would have hypothetically unfettered access to the whole filesystem when unsandboxed, but that's enough to prefer to be safe rather than sorry. Steam does have its own container runtimes, Soldier and Sniper, but most native binaries don't use them. Proton is their main consumer, actually.
Valve seeing increasing bug reports due to Steam Snap - other methods recommended
17 Jan 2024 at 6:49 pm UTC Likes: 3
17 Jan 2024 at 6:49 pm UTC Likes: 3
I am thinking of a really compelling reason to containerize Steam and can't come up with one...
Prison Architect 2 announced from Paradox Interactive and Double Eleven
16 Jan 2024 at 7:05 pm UTC Likes: 4
16 Jan 2024 at 7:05 pm UTC Likes: 4
These free-floating hands are weird. Otherwise, I think I will have a lot of fun with that game. :)
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