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Latest Comments by Kimyrielle
Ashes of the Singularity almost has Vulkan ready, doesn't have Linux on the radar right now
19 Apr 2017 at 7:04 pm UTC Likes: 1

I really wonder why they feel making a Linux port from a working Vulkan render path would still be prohibitive? The biggest obstacle for porting a game to Linux is DirectX. Unless they used some really stupid Windows-only middleware, the remaining work should be trivial enough to justify even selling to a smaller audience. One should think.

Some thoughts on Albion Online with the final Beta
17 Apr 2017 at 4:13 pm UTC Likes: 2

Quoting: ZeloxDoesnt this have to do with how long the game has been in beta and the constant server wipes the game has after every update?
I hope the game becomes more alive when its released, Im not a founder but I will probably get this one when its released.
That's pure speculation on my part, but I think MMOs are a "hit business", where titles need to grab considerable attention to florish. Players generally don't like playing in "empty" MMOs, and leave them quickly when they get the impression that their game isn't as populated as they desire. Looking at past titles, a MMO that doesn't grab hundreds of thousands of players right away will not grow into a large game later on, either. It it starts as a niche game, it will remain one.

This particular game doesn't strike me as one with hit potential. Let's face the truth: It's geared at hardcore players, and there aren't that many of them around. I wouldn't expect this game to storm the sales charts anytime soon, really. In the end, I know that hardcore players tend to look down on so-called 'casuals', but you can't have the cake and eat it. A game not appealing to 'casuals' will not sell millions of copies and thus will probably not feel populated.

Some thoughts on Albion Online with the final Beta
15 Apr 2017 at 3:22 pm UTC

Quoting: liamdaweNope. It will be a pay to play game at release.
Which is good thing, IMO. F2P games inevitably tend to put in-game paywalls at every corner, because they need to make money from something. And only way to ensure getting paid is to annoy the player to hell, until they reach for their credit cards (exhibit A: SWTOR). I have yet to see ONE F2P game with a fair business model.

I rather cough up cash up-front and don't get nickled and dimed later on, so B2P is the way to go for me.

That being said, in my experience the "optional" subscriptions tend to be a tad less "optional" than advertised. Usually it's a long list of indeed very optional XP bonuses, but there tend to be a few features hidden in said list that players -really- want to have and are sub-only. Like the famous ESO crafting bag you can't reasonably be a crafter without.

Cities: Skylines - Mass Transit will release May 18th and it has a new trailer
13 Apr 2017 at 4:26 pm UTC

Looking forward to it! Since they sort of botched the weather/seasons DLC, this might indeed be the best DLC for the game to date!

Feral Interactive have released a new teaser for a Linux & Mac port to come
8 Apr 2017 at 3:44 pm UTC

What I want:
- Fallout 4
- Skyrim
- Rise of the Tomb Raider
- Elder Scrolls Online

What I will get:
...probably something else. :D

But no matter what, it will probably be a major title. And we need more of these, regardless of whether or not it's one that personally interests me.

Canonical drop the Unity desktop environment for Ubuntu favour of going back to GNOME
7 Apr 2017 at 4:15 pm UTC Likes: 3

Good to see Unity go. Why they thought Unity was a good UI is beyond me. I always thought it made things more complicated instead of easier (Hint: If you display a window menu on top of the screen instead on top of the window, the mouse pointer will usually have to move -longer- to get there).

Even better to see Mir go. I have still no idea why Canonical thought dumping resources into Mir would be a good idea when they could just have worked with Wayland instead. This move now brings Ubuntu back closer to other mainstream Linux distros and this is good for everyone.

I like Ubuntu because it's a solid Linux distro, but I don't necessarily want them to do things dramatically different for no good reason. Like...arranging the window controls on the left hand side of the window, when really everyone expects them to be on the right hand side.

Aspyr Media confirm cross-platform multiplayer for Civilization VI with the next patch
3 Apr 2017 at 6:29 pm UTC Likes: 2

Quoting: KetilCiv 5 and civ 6 are games I get bored in too quickly to really play multiplayer. I tried multiplayer in civ 5 once, but got bored like I often do in the mid-game and civ 6 are too similar. I'd say civ 2, civ 1 and freeciv are far more enjoyable mid game and end-game, but that could be nostalgia talking as I haven't really played them for years. Civ 5 and 6 are more compelling early game. Multiplayer in freeciv was of the better I have tried, having the turns at the same time, and only wait if one player need longer than another player.
Well, tbh, Civ has never really solved the endgame. It's dragging on and on, despite it is usually decided around the middle ages who's going to win. This has been this way since Civ 1 and I am not sure if there is a way they can really address it, at least not without cheesy mechanics. In real life, the current success of nations (or lack thereof) has also been determined centuries ago and Civ is just accurately portraying that.

Aspyr Media confirm cross-platform multiplayer for Civilization VI with the next patch
3 Apr 2017 at 4:48 pm UTC Likes: 2

I am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)

F1 2016 won't be coming to Linux, as sales of F1 2015 weren't strong enough
3 Apr 2017 at 3:16 pm UTC Likes: 1

That was one of the very few Feral ports I did -not- buy. I didn't even know that it was a lackluster game, but I have less than zero interest in the F1, both in real life and in games.

And I suppose even if you liked the genre, would you really buy yearly updates for a sports game, EA-style? I guess sitting out the 2016 version and waiting for the 2017 bringing some more significant improvements would do just nicely. Maybe Vulkan will have gained more momentum by then, so the porting costs will decrease.

Adventure game 'Thimbleweed Park' has officially released with day-1 Linux support
30 Mar 2017 at 9:34 pm UTC Likes: 11

Glad to see a successful Linux release after all the "Sorry, but we decided last night that we don't want to do Linux after all, despite we promised." news we had lately.