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Latest Comments by bgh251f2
Easy Anti-Cheat are apparently "pausing" their Linux support, which could be a big problem (updated)
5 May 2019 at 5:56 pm UTC Likes: 2

liamdawe
RosieCode
liamdawe
RosieCodecan i first of just say that nothing is confirmed, and that its FP that has said this and i cant say they have much in the way of credibility recently.
There no reason to think a game developer, one so well known, would lie about this.

while i would like to agree, i cant say with recent events i can trust anything they say. but i would rather have all the information available before i start jumping down the necks of people with pitchforks and torches
By now, I would hope people would have a little decorum and not get pitchforks out against people, as it doesn't help us.

mirv
liamdawe
RosieCodecan i first of just say that nothing is confirmed, and that its FP that has said this and i cant say they have much in the way of credibility recently.
There's no reason to think a game developer, one so well known, would lie about this.

All the same, please let us know if you hear anything more to confirm it. To be honest, considering the reputation of FP, I wondered if, while not a lie, it might have been something misinterpreted or exaggerated.

Frustrating that there's so little official word from the horse's mouth to make sure of where everything stands (a circumstance that's intentional, no doubt).
Of course, contacting EAC was the first thing I did and I will let everyone know if/when I get a reply.

So I should store my pitchfork? But I just sharpened and cleaned it for use.

Valve have released the full details of the Valve Index VR system, limited pre-orders tomorrow
30 April 2019 at 7:34 pm UTC

I still can't get a Steam Controller. This will be or year 2145.

The EU is going after Valve and others for "geo-blocking", a statement from Valve
5 April 2019 at 5:11 pm UTC Likes: 2

KithopGeo-blocking is BS, so for once the EU is in the right of it with their demands.

I'd argue a step further and say games should just be priced globally in whatever the local currency of the developer/publisher is (e.g. Yen for Japanese games), and the rest of us pay whatever the equivalent of that is in our currency. The devs/publishers want to be paid in their own currency at the end of the day, right? If people are going to pirate it because they can't afford it, going to all the extra effort to get a pittance fraction of the cost from poorer regions just doesn't seem worth it.

But maybe it is, because the 'actual cost' is mostly fixed, and the reproduction/transmission cost of selling additional copies is next to nil (barring translations, etc.). So a game that sells for $60 in the US might still be worth translating and selling for the equivalent of $5 somewhere else. How much of that $60 is profit vs. the $5? What if the game was just... $20 everywhere in the world?

Global economics is hard. ;) But the internet is global. Artificial barriers will get broken, so it's a difficult proposition to figure out how to position your work so that poorer countries with weaker currencies could still afford and enjoy it, while not taking a chunk out of your earnings in wealthier nations. Maybe the 'cheaper' cost version is still enough to break even or make a little bit of money, and the 'wealthier' costing version is pure profit. Maybe the sales in wealthier countries subsidize the sales in poorer ones (though I doubt it - they'd just not bother offering it for sale in said countries then, right?).

I worry for smaller, Indie devs/publishers trying to get this right. I have no sympathy for the likes of EA/Ubisoft/Activision-Blizzard/etc., though, who abuse the crap out of their employees and give their execs multi million dollar salaries and bonuses.

I don't think you understand the difference that is regional pricing around the world, and how much impact it made on improving the amount of legal games sold in places like Brazil. $20 rigth now is equivalent to R$80-R$100 in the local currency, but the way our economy is it can change 20% this afternoon. It would rend events like sales impossible. A product can have 15% of discount and be more expensive than it was the day before the discount came.

Rise to Ruins, the godlike village sim is leaving Early Access this year, big update out and Linux sales info
26 February 2019 at 8:10 pm UTC Likes: 1

ElvanexThis has been on my wishlist for a while now, but I keep putting off actually buying it. Can anyone speak to how this compares to Rimworld?

As far as I can tell Rimworld seems to be more micromanaging than rise to ruins. As well as far more futuristic.

Rise to Ruins, the godlike village sim is leaving Early Access this year, big update out and Linux sales info
25 February 2019 at 11:50 am UTC Likes: 1

PikoloSeems like Linux users are unusually highly concentrated in the rich markets of Germany and France, as well as the emerging market of Brazil.

Germany doesn't surprise me at all, they're one of the most privacy conscious nations of the world. France is a pleasant surprise, but given that their parliament gives representatives a choice between Windows and Linux on their work computers, it probably shouldn't. Brazil is an interesting case, where Linux is sold preinstalled on cheap computers. The only other country I know this to be the case is Hungary, but that doesn't seem to show on the statistics.

Brazil has some factors I think. The previous elected government did some work to foster open source software that still has some effect today, also there's a huge amount of pirated software, a lot of it Windows. But Windows 10 is a bit harder to pirate, and as it's flaws start to arise some people simply prefer to try Linux instead. And if they have an better than average performance/compatibility they will tend to stay with it simply because it's more stable.

Oh and about the game I bought and play it mostly on Itch, I need to reinstall it because I was having some issues.

The open source Morrowind game engine 'OpenMW' is going to officially bring in multiplayer
11 February 2019 at 6:27 pm UTC

Testman
rcritThat said, I'm excited to see MP.

You can already play Morrowind multiplayer, it is just not integrated into OpenMW yet.

https://steamcommunity.com/groups/mwmulti

Well, that seems to be a bummer for Linux players.

Super Versus, a multiplayer action superhero game is coming to Linux
1 February 2019 at 11:27 am UTC

Okay.

I don't think it seems ridiculous, and looks like a lot of fun.

I’m in shock at just how well Overwatch runs with the latest DXVK and Lutris
23 January 2019 at 7:24 pm UTC

Dribbleondo
bgh251f2
Dribbleondo
liamdawe
Dribbleondo
bgh251f2
Dribbleondo
liamdawe
kuhpunkt
liamdawe
Dribbleondo> TF2 feels like it has no identity, it feels…bland.

Strongly and violently disagree.
I've no doubt plenty will, what games people like is a very subjective thing.

But it already had great vibrant characters 10 years before Overwatch, and they already had shorts about the characters and comics and... hats! Many many hats!
I just don't see it. To me, TF2 has such a basic and uninteresting design to it. It has as much character as any other shooter out there. I mean, just look at the classes, they're extremely generic. You have a Medic, a Soldier and so on. Where's the character in that? There is none.

Yes, A mad scientist medic who uses a healy-beam medi-gun to heal people, a soldier who can rocket jump and is overly patriotic to the extreme. The scout who is cocky and boastful 24/7, The spy, enigmatic, hard to play, and very rewarding when played well. Totally boring classes that have different weapons for different situations. The game has character, you're just not seeing it.

All men, all masculine, all stereotypes from 20 years ago.

They are diverse for the time they where created. Now, they are bland and lack any interesting characteristic for me.

Did you just pull the diversity card?! Seriously? Mat Pat tried that in a deadlock video and...well it didn't go well for him. Making your game more diverse does not make it any better.
I get you have a strong opinion on it, but I feel people who care a lot about a specific game tend to (unintentionally) put themselves in a box about it in relation to anything else.

As always, it's a subjective thing. For some it matters, for some it doesn't. To outright say it doesn't matter though, I think is a little close-minded.

My words were: "Making your game more diverse does not make it any better", not "Making your game more diverse does not matter". Diversity in Videogames matters to an extent, as people of those races, ethnicities might pick up the game because they feel included. But it doesn't make the gameplay mechanics any better than if everyone was male (which in TF2's case, isn't even true anyway, as The Announcer is Female, as is Miss Pauling, a merc who gives you contracts in-game.)

Diversity card? Why is it a problem that I want to be able to identify with characters in a game? Why is it a problem that I want to see in the games I play the same kind of society I live in?

There can be games with awesome mechanics but that some people will not want to play because they can't identify with characters, even more when is a game with a sort of futuristic theme(medigun seems like futuristic tech).

Also, why are you so moved by the fact that people find the lack of diversity on TF2 something bad? Does diversity makes a game worse? Because for me diversity makes a game better, two games with the same gameplay and mechanics one with diverse characters and one without, the diverse one will always be better.

As for the announcer and the merc who gives you contracts in-game, they are not payable. And they are almost irrelevant, I played TF2 for years without even noticing it( I don't even remember this merch? Is it from the coop play? I never can get a open sever for it and after the game became f2p I need to wait an eternity to get into a server, so that plus lack of diversity made me kinda gave up on it).

I never said Diversity didn't matter. I even said it did matter, to an extent. If you like playing Overwatch or other games because of the diverse character cast, then go ahead, I'm not gonna stop you. I actually encourage it, you do you.

As for The Announcer and Miss Pauling, they are integral to the Games's lore and story. You may not be able to play as them, but writing TF2 off and claiming TF2 has a lack of diversity is just plain wrong. My point was that the games' mechanics aren't affected by skin colour or character personality.

The faceless announcer and Miss Pauling aren't so integral for the game. Also If a game has two women, in a society that is 50% women, and they are not playable(that means they have far less screen time than any of other chars) than the games lack diversity.

I had to google to see this Miss Pauling and she has far few appearances in game than any character.

As for the announcer you assume that it is a woman, because it can be simply a robot, with 0 personality at that.

It's not comparable, TF2 has no diversity in comparison to several other modern games. But it is not a modern game, so it gets a pass.

Also, for the mechanics bit at the end. Games are more than just mechanics.

I’m in shock at just how well Overwatch runs with the latest DXVK and Lutris
23 January 2019 at 10:27 am UTC

Returning to what matters(in this article), I tried to install Overwatch yesterday with Lutris an got some issues. Will have to try again today.

I’m in shock at just how well Overwatch runs with the latest DXVK and Lutris
23 January 2019 at 10:23 am UTC Likes: 2

Dribbleondo
liamdawe
Dribbleondo
bgh251f2
Dribbleondo
liamdawe
kuhpunkt
liamdawe
Dribbleondo> TF2 feels like it has no identity, it feels…bland.

Strongly and violently disagree.
I've no doubt plenty will, what games people like is a very subjective thing.

But it already had great vibrant characters 10 years before Overwatch, and they already had shorts about the characters and comics and... hats! Many many hats!
I just don't see it. To me, TF2 has such a basic and uninteresting design to it. It has as much character as any other shooter out there. I mean, just look at the classes, they're extremely generic. You have a Medic, a Soldier and so on. Where's the character in that? There is none.

Yes, A mad scientist medic who uses a healy-beam medi-gun to heal people, a soldier who can rocket jump and is overly patriotic to the extreme. The scout who is cocky and boastful 24/7, The spy, enigmatic, hard to play, and very rewarding when played well. Totally boring classes that have different weapons for different situations. The game has character, you're just not seeing it.

All men, all masculine, all stereotypes from 20 years ago.

They are diverse for the time they where created. Now, they are bland and lack any interesting characteristic for me.

Did you just pull the diversity card?! Seriously? Mat Pat tried that in a deadlock video and...well it didn't go well for him. Making your game more diverse does not make it any better.
I get you have a strong opinion on it, but I feel people who care a lot about a specific game tend to (unintentionally) put themselves in a box about it in relation to anything else.

As always, it's a subjective thing. For some it matters, for some it doesn't. To outright say it doesn't matter though, I think is a little close-minded.

My words were: "Making your game more diverse does not make it any better", not "Making your game more diverse does not matter". Diversity in Videogames matters to an extent, as people of those races, ethnicities might pick up the game because they feel included. But it doesn't make the gameplay mechanics any better than if everyone was male (which in TF2's case, isn't even true anyway, as The Announcer is Female, as is Miss Pauling, a merc who gives you contracts in-game.)

Diversity card? Why is it a problem that I want to be able to identify with characters in a game? Why is it a problem that I want to see in the games I play the same kind of society I live in?

There can be games with awesome mechanics but that some people will not want to play because they can't identify with characters, even more when is a game with a sort of futuristic theme(medigun seems like futuristic tech).

Also, why are you so moved by the fact that people find the lack of diversity on TF2 something bad? Does diversity makes a game worse? Because for me diversity makes a game better, two games with the same gameplay and mechanics one with diverse characters and one without, the diverse one will always be better.

As for the announcer and the merc who gives you contracts in-game, they are not payable. And they are almost irrelevant, I played TF2 for years without even noticing it( I don't even remember this merch? Is it from the coop play? I never can get a open sever for it and after the game became f2p I need to wait an eternity to get into a server, so that plus lack of diversity made me kinda gave up on it).

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