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Latest Comments by Comandante Ñoñardo
Why Linux games often perform worse than on Windows
27 Oct 2016 at 3:22 pm UTC

Quoting: liamdaweOpenGL
OpenGL itself can often be the problem. Many developers [like this one [External Link], and this one], some high profile too, have noted their extreme frustrations with this graphics API. I've personally spoken to a lot of developers over the years, some small, some big, and their thoughts about OpenGL are never very nice.

OpenGL doesn't really do multithreading. Nvidia do have their "__GL_THREADED_OPTIMIZATIONS" option but the results with that vary from game to game and GPU to GPU, it can destroy performance in some games. Remember the initial Linux release of The Witcher 2? VP tried to do OpenGL multithreading similar to DirectX [see here for their explanation], and the performance was terrible.

Where as DirectX does multithreading rather nicely. This is also something people repeatedly either forget, or ignore when it comes to Linux port performance.

The problems are many, from poor documentation to a lack of decent debuggers that can make life hell for developers using it.
If (in theory) DX is superior to OPENGL; why not pay the licence and teach Linux how to speak DX instead of use traslation layers?..Something like Gallium, but Legal.

I know, is a propietary tech.. So what? Steam is not only a propietary software but also a DRM, and most Linuxians happily use it.

Quoting: devlandI agree with most of what's been said in the article except for the opengl part.
It contains only rare cases of developers not implementing it correctly. If someone didn't manage to use a technology as it was intended, it doesn't mean the technology is bad.

Don't blame the tool, blame the people that use it.

OpenGL has feature parity with DirectX, and that includes multithreading.
If VP made a shitty port it doesn't mean OpenGL sucks. We get shitty console ports on DirectX all the time. Do people complain that DirectX sucks? No.

How did Valve, and others (like Larian), manage to get such great Linux native OpenGL powered ports? Do they use magic? No. They just do it right.
I agree 100%
Specially in the "shitty console ports on DirectX" part... Bioshock Remastered is a recent example.

I wonder if the "Depth Charge" clue in the Feral radar is the Linux version of that Remaster..

Offtopic:
I was this close to have a heart attack because EA just released Crysis, Crysis Warhead and Medal of Honor: Pacific Assault on GOG....
This is a clear sign that EA actually is changing...
Maybe they are changing so much that they will make a incursion in Linux...

Do you imagine a Linux and MacOS port of Bad Company 1(game that wasn't ported to windows)?
Something like that will shake the Linux world.

Mad Max released for Linux, port report and review available
26 Oct 2016 at 4:58 pm UTC

It seems that an update patch is coming, according to SteamDB..

Desura, IndieRoyale and DailyRoyale now have new owners who plan to revive them
26 Oct 2016 at 4:52 pm UTC

WoW... This is unexpected.. :O

And is a good news, because I didn't downloaded all my games from there..

Mad Max released for Linux, port report and review available
25 Oct 2016 at 11:36 pm UTC

Quoting: dubigrasuThe results I had with Windows and SteamOS versions (at the end of the video):

Interesting, but anyway, I will do my own humble comparison using the same game settings.

But I don't get the presets used. Do the windows version in Normal looks like the linux version in very high?

Mad Max released for Linux, port report and review available
24 Oct 2016 at 10:53 pm UTC

Quoting: BlackBloodRumWhile you're here feral, any word on whether the ported versions contain the Denuvo digital restrictions management software?
I want to know that too..

There is no offical information about the inclusion or the lack of Denuvo in the Linux version...

But according to a post on the Mad Max Steam forum, the Linux version is not infected by Denuvo...yet. [External Link]

'Tether' a very promising UE4 first-person adventure game will be coming to Linux
24 Oct 2016 at 10:13 pm UTC

English only... :|

A lot of people will want do the traslations for free.. Myself included.

Mad Max released for Linux, port report and review available
20 Oct 2016 at 4:17 pm UTC Likes: 1

Quoting: PublicNuisance
Quoting: ShmerlNo GOG release though?
I don't think that is up to Feral. I'd love a DRM free copy of Mad max. if it ever happens I will buy another copy happily.
Yes it is. They can do that... They have the publishing rights of the Linux version... We talked a lot about that topic. :|

About the game itself, I will wait some days if the FPS drop bug mentioned is fixed with a patch...
Then I will do the performance comparison between the Linux version and the Windows version..
I will use a GTX 750ti, a GTX 960 and a GTX 970 with a core i5 4690k and 2x4GB GSKILL sniper DDR3 2400 CL11

Feral have released the minimum and recommend system requirements for Mad Max on Linux
19 Oct 2016 at 5:31 am UTC

Quoting: leillo1975
Quoting: sarmadThis sounds like a bad port. The spec is much higher than the game seems to need.
Specs in Windows are also High
Minimum:

OS: 64 bit: Vista, Win 7, Win 8, Win 10
Processor: Intel Core i5-650, 3.2 GHz or AMD Phenom II X4 965, 3.4 Ghz
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 660ti (2 GB Memory or higher) or AMD Radeon HD 7870 (2 GB Memory or higher)
The Phenom II X4 965 is from 2009. It was a mid-range CPU in those days... the Phenom II X6 was THE high-end AMD CPU.
The Core i5-650 is from 2010...is less powerfull than a haswell core i3 4160 from 2014...

The only way to know if it is a good port is to play the game using the same hardware in both OS's...
Since I have two Pc's with two steam accounts(one with Ubuntu and other with Windows 7), I can do that.
I just need to play the game on the Windows 7 machine. After collect the game performance information, I have to unplug the Windows ssd, plug the Ubuntu SSD, boot, play and collect the information...

The Wine Development Release 1.9.21 Is Now Available
17 Oct 2016 at 3:52 am UTC

WinE devs must take the development process more seriously, specially the paid ones like Codewavers.
We are finishing 2016 and 64bit support is not oficially implemented yet and there aren't any signs if it will be..
Add the fact that DX10 and DX11 are very far away from here...

The only games you can play on wine are older DX9 games...
Even older games like Bioshock 2 have problems; It crash if You play it with high resolution textures...I can tell you that this game consume a little bit more than 1GB of RAM and no more that 1GB of VRAM. I know very well that this problem is not present in Windows7 64 bit (because I have the OS and the game installed on another PC), so is a Wine problem.