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Latest Comments by Comandante Ñoñardo
Deus Ex: Mankind Divided released for Linux, port report and review
3 Nov 2016 at 4:10 pm UTC

Quoting: barottoThis kind of graphically intensive games push the limits of not only my hardware but of my internet connection as well. At least there's an upgrade path for the former but absolutely nothing I can do for the latter :(

Downloading this game will take my crappy connection a week or so, not considering any subsequent multi GB patch.

Had the same problem with Doom and its 60GB of data. Stopped playing it after its first 12GB patch.

Publishers should consider distributing boxed games like in the '90s, but on read-only SD cards.

(Damn I hate my country so much...)
I agree. Let's back to the cartridge roots..

But We gonna need a USB 3 SSD device...

About performance, I found a very good benchmark on Techspot [External Link] and I agree with their statement:

Is Deus Ex: Mankind Divided "the new Crysis"?

The Game is not CPU demanding: A humble core i3 can deal with it... But the GPU side...Damn!

Deus Ex: Mankind Divided Linux system requirements revealed, Nvidia only for now
2 Nov 2016 at 1:29 pm UTC

Are they pairing an Intel Core i3-4130 with an AMD FX8350 processor?? :huh:

New user statistics refresh, come check out the new data from Linux gamers
2 Nov 2016 at 12:14 am UTC

Quoting: tuubi
Quoting: Comandante oardoWhen You gonna add a Game Tracking feature?
Why would we want that?
Because a lot of gamers like to show to everyone which games they are playing and which steam achievements they earned...

Mad Max released for Linux, port report and review available
29 Oct 2016 at 3:29 am UTC

Quoting: Guest
Quoting: Comandante oardoThat is another typical commercial mistake from Feral..
Before release a game on Linux and Mac, they should coordinate the release day with the main publisher, so when the Linux and Mac version of the game come, it will do it in a day of a 75%off sale in all platforms...
If they do that they will "lose" money because people who would have bought it at full price will buy it at -75% instead.
That is the idea... Nobody with common sense and a flat wallet will pay full price for a game that is one year old...
Most gamers buy games on sale.. Specially gamers from countries like Argentina where the U$D is an expensive currency...(that is why I am in favor of regional pricing)

A good commercial strategy is necessary on Linux... And is not happening.

The Steam 2016 Halloween sale has some nice Linux games for cheap
29 Oct 2016 at 12:34 am UTC

Quoting: EikeSOMA - 60%
http://store.steampowered.com/app/282140/ [External Link]
On GOG it has the same price..

I think GOG Halloween sale deserve its own article...

Mad Max released for Linux, port report and review available
28 Oct 2016 at 5:37 pm UTC

The GMG price is more cheaper than the "Steam Halloween Sale" price.

Quoting: TcheyIs it trusty : https://www.greenmangaming.com/games/mad-max/ [External Link] About 7€ ? I usually buy on Steam, Humble, GoG or dev websites.
That is another typical commercial mistake from Feral..
Before release a game on Linux and Mac, they should coordinate the release day with the main publisher, so when the Linux and Mac version of the game come, it will do it in a day of a 75%off sale in all platforms...

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
28 Oct 2016 at 12:34 am UTC Likes: 1

Is posible to use a second graphics card for this? You know.. Two graphic cards on the same machine; a GTX 970 for gaming and a GTX 750 for this...

Why Linux games often perform worse than on Windows
27 Oct 2016 at 6:39 pm UTC

Quoting: Alm888The big problem is that the number of Linux-aware developers is not growing as fast as the number of Linux-ported games.
Agree... We don't have inhouse Linux versions of AAA games (except Metro Last light and the two Metro Redux)...

Quoting: Alm888Companies such as Feral and Aspyr are basically parasites. Or "middlemen" if that word is very strong for one's taste; it does not matter how to call them. The only thing that counts is what they do: they are flourishing on the current Windows/Linux disparity. They are not interested in increasing the number of Linux developers (why would they slay their "herd" ) and instead milking money from developers' foolishness and ignorance in tools selection and lack of Linux experience.
WOW!
I thought my opinion about Feral already was rude, but this is... much technically acurate..

Quoting: Alm888That's just my opinion (as is this "editorial") ) but I think instead of praising porters for bringing half-working "last winter's snow" games which do not matter because everyone interested in them already played under Windows (or on YouTube :-) ), we should encourage actual developers to release games for Linux at launch day.
.
Well thought out.
We need AAA Linux Developers, and not only porters.
In a perfect world, all AAA games will have inhouse Linux version on day1, and porter companies will cease to exist.

Quoting: Beamboom
A small part of the blame also lies in games that are ported from Windows to Linux after the original release.


Dude, this is not just a small part. It is a major part. As a rule of thumb, ports always perform lesser than the game on the platform it were developed. Ports are, generally speaking, not something we want (it's just that for us Linux gamers currently the only realistic alternative is much worse: Wrappers).
I agree 100000%

Windows games like Bioshock remastered and Batman Arkham Knight had so bad performance because of this...

And this is why the Linux version of Batman Arkham knight was so bad that Warner decided to cancel it, instead of Orbis--»Linux, it was Orbis--»crappy Windows port--»Linux

I remember the 90's, when I did xerox copies from xerox copies of school books... The quality was horrible.

Quoting: BeamboomWe don't really want ports. We want games designed for our platform during development.
For that, as mentioned above, We need Linux DEVs.. or use the croudfunding and start our own Dev Studio..

Why Linux games often perform worse than on Windows
27 Oct 2016 at 3:22 pm UTC

Quoting: liamdaweOpenGL
OpenGL itself can often be the problem. Many developers [like this one [External Link], and this one], some high profile too, have noted their extreme frustrations with this graphics API. I've personally spoken to a lot of developers over the years, some small, some big, and their thoughts about OpenGL are never very nice.

OpenGL doesn't really do multithreading. Nvidia do have their "__GL_THREADED_OPTIMIZATIONS" option but the results with that vary from game to game and GPU to GPU, it can destroy performance in some games. Remember the initial Linux release of The Witcher 2? VP tried to do OpenGL multithreading similar to DirectX [see here for their explanation], and the performance was terrible.

Where as DirectX does multithreading rather nicely. This is also something people repeatedly either forget, or ignore when it comes to Linux port performance.

The problems are many, from poor documentation to a lack of decent debuggers that can make life hell for developers using it.
If (in theory) DX is superior to OPENGL; why not pay the licence and teach Linux how to speak DX instead of use traslation layers?..Something like Gallium, but Legal.

I know, is a propietary tech.. So what? Steam is not only a propietary software but also a DRM, and most Linuxians happily use it.

Quoting: devlandI agree with most of what's been said in the article except for the opengl part.
It contains only rare cases of developers not implementing it correctly. If someone didn't manage to use a technology as it was intended, it doesn't mean the technology is bad.

Don't blame the tool, blame the people that use it.

OpenGL has feature parity with DirectX, and that includes multithreading.
If VP made a shitty port it doesn't mean OpenGL sucks. We get shitty console ports on DirectX all the time. Do people complain that DirectX sucks? No.

How did Valve, and others (like Larian), manage to get such great Linux native OpenGL powered ports? Do they use magic? No. They just do it right.
I agree 100%
Specially in the "shitty console ports on DirectX" part... Bioshock Remastered is a recent example.

I wonder if the "Depth Charge" clue in the Feral radar is the Linux version of that Remaster..

Offtopic:
I was this close to have a heart attack because EA just released Crysis, Crysis Warhead and Medal of Honor: Pacific Assault on GOG....
This is a clear sign that EA actually is changing...
Maybe they are changing so much that they will make a incursion in Linux...

Do you imagine a Linux and MacOS port of Bad Company 1(game that wasn't ported to windows)?
Something like that will shake the Linux world.