Latest Comments by Comandante Ñoñardo
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
23 Jul 2016 at 4:59 am UTC Likes: 1
23 Jul 2016 at 4:59 am UTC Likes: 1
About the game: I LIKE IT... I'm gonna buy it for my 100% Linux account.
It works very well with a GTX 970 and a core i7 4790K, more than 100 FPS at 1080p with all details at maximum..
I have to try it with lower hardware, such as a core i3 4160 and a GTX 750ti Low profile.... And a GTX 650..
It works very well with a GTX 970 and a core i7 4790K, more than 100 FPS at 1080p with all details at maximum..
I have to try it with lower hardware, such as a core i3 4160 and a GTX 750ti Low profile.... And a GTX 650..
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
23 Jul 2016 at 3:12 am UTC
Any linux port with a translation layer will eat a lot of CPU resources... And that is why the performance of this kind of ports is much lower than the windows version of the same game running on the same hardware..
The money that a person doesn't spend in a Windows license, he or she must spend it in a more powerfull/expensive hardware for to have the same performance on Linux that the same game has on Windows.
I just want to know why linux porters don't use native OpenGL engines when they do the porting process...
23 Jul 2016 at 3:12 am UTC
Quoting: dmantioneI agree with that... For me, that is a native engine.Quoting: Comandante oardoI was asking how many true native OpenGL engines are there, besides IDtech?Depends on how you define "native". If the definition is "does not support DirectX", then are only a few. But almost all major engines have an OpenGL renderer and don't need translation layers. Unity, Unreal4, Serious Engine, Source2 engine, you name it... all can do OpenGL. For some of these engines OpenGL is less efficiënt, because the OpenGL renderer needs to do an unncessary amount of state changes. But does that mean that they are not native? A matter of taste, but as far as I am concerned any engine that calls the OpenGL engine without translation layer can be considered native.
Any linux port with a translation layer will eat a lot of CPU resources... And that is why the performance of this kind of ports is much lower than the windows version of the same game running on the same hardware..
The money that a person doesn't spend in a Windows license, he or she must spend it in a more powerfull/expensive hardware for to have the same performance on Linux that the same game has on Windows.
I just want to know why linux porters don't use native OpenGL engines when they do the porting process...
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
22 Jul 2016 at 5:03 pm UTC
22 Jul 2016 at 5:03 pm UTC
Quoting: NelI was asking how many true native OpenGL engines are there, besides IDtech?Quoting: Comandante oardoA true native Linux port is the one that uses a native OpenGL (or VULKAN) engine...All.
How many true OpenGL engines are there? IDTech 4...5...6... How many more?
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
22 Jul 2016 at 3:31 pm UTC
22 Jul 2016 at 3:31 pm UTC
A true native Linux port is the one that uses a native OpenGL (or VULKAN) engine...
How many true OpenGL engines are there? IDTech 4...5...6... How many more?
How many true OpenGL engines are there? IDTech 4...5...6... How many more?
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
21 Jul 2016 at 10:40 pm UTC Likes: 1
21 Jul 2016 at 10:40 pm UTC Likes: 1
According to the info, the publisher of the Linux version is VP itself, so I don't think We (the owners of the windows version of this game on Steam and/or GOG) gonna have a free Linux version.
Overlord for Linux release date announced, arriving tomorrow the 21st of July
20 Jul 2016 at 4:25 pm UTC
Or maybe the Steam info is wrong.
20 Jul 2016 at 4:25 pm UTC
Quoting: BeamboomSome porters DO have publishing rights. If you look at Tomb Raider 2013 info, You will see that the publishing rights for Linux and OSX belongs to Feral, and not square enix... The same goes for Alien Isolation ( and others)Quoting: X6205Uhm... so unknown game i have never heard off gets a linux release. But users bitching abou Witcher 1 for linux are ignored.The porters do not own the rights to the games and can't do this by their own whim. Obviously it's up to the publisher of the respective franchises what will be ported to where.
[...]And what about Aspyr or Feral porting their best Mac titles to linux?
Or maybe the Steam info is wrong.
Overlord for Linux release date announced, arriving tomorrow the 21st of July
20 Jul 2016 at 12:58 pm UTC Likes: 1
20 Jul 2016 at 12:58 pm UTC Likes: 1
I wonder if the Linux version will be available on GOG...
Virtual Programming tease the Overlord Linux port in a new video
19 Jul 2016 at 2:50 pm UTC
19 Jul 2016 at 2:50 pm UTC
VP is teasing a lot of videos lately in their youtube channel... Chronicles of Riddick included.
System Shock Pre-Alpha Demo now available on Linux, nearing stretch goal
17 Jul 2016 at 2:08 am UTC
Very bad optimized game...
The game even close by itself..
Any one of You know if there are log files?
17 Jul 2016 at 2:08 am UTC
Quoting: mrdeathjrIn my test works buts is very heavy still with minimum detailsWell... I have an average of 40FPS with a GTX 960 and a core i5 4690K at 1080p on Ubuntu 14.04.3 64bit...
View video on youtube.com
^_^
Very bad optimized game...
The game even close by itself..
Any one of You know if there are log files?
Near Death, survive the cold in Antarctica, coming to Linux in August
15 Jul 2016 at 10:38 pm UTC
15 Jul 2016 at 10:38 pm UTC
Hmm... It sounds like Cryostasis.
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- Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback
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- Steam Client Beta bring fixes for the new Linux SteamRT3 Beta
- > See more over 30 days here
- The Great Android lockdown of 2026.
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- Caldathras - What have you been playing recently?
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