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Latest Comments by Comandante Ñoñardo
Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
6 Apr 2019 at 11:43 pm UTC

Quoting: cerebrix
Quoting: Comandante Ñoñardo
Quoting: kuhpunkt
Quoting: Comandante Ñoñardo
Quoting: kuhpunkt
Quoting: devnullNext question is shipping from where. I don't know of any distributor with stock yet.
From the USA. They build that stuff in their own factory.
If Valve don't licence their hardware to third party manufacturers from around the world, it will be a complete commercial failure... It seems that nobody learned nothing from the VIDEOCASSETTE war.
Why? Seems to work fine for the Steam Controller.
Maybe if you live in the USA or another country with an strong currency...
But for the rest of the world, specially countries like Argentina, is impossible...
You won't find an Steam controller at retail stores...And if you do, it will be more expensive than an Xbox controller.

Here in Argentina, you will find an Steam controller for about 100 and 150 U$D at digital store Mercadolibre..
meanwhile, an Xbox 360 wireless is about 70USD.

I repeat. If they don't learn from the mistakes of the past, they will do it again...
So which mistake do they learn from. One from 30 years ago that happened in a completely different market or the one from 7 years ago that was as open as you describe for something called a "Steam Machine"?
Both...
Valve has the right to design its own technology (like the Steam controller), but They must allow third party assemblers to copy it (like JVC did)...
With different brands of the Steam Controller, you (the user) will have different prices and you can buy the more convenient for your wallet...
Obviously, if you can afford it, you can buy the Steam controller made by Valve... The original and the clones will work.

About the Steam machines:
Valve must design only three different models, each one with an specific hardware. One for 720p, another for 1080p and another for 4K. They must assemble their own motherboards, graphic cards and cases, allowing third party assemblers to build their own Steam machines, following the exact hardware configuration and operative system.

You, as a user, can build your own Steam machine, but Valve should give you technical support for your home made Steam machine only if you use the specific hardware and OS...

Remember that an Steam machine is not a desktop computer, is a videogame "console" connected to a TV..

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
6 Apr 2019 at 3:01 pm UTC Likes: 4

Quoting: kuhpunkt
Quoting: Comandante Ñoñardo
Quoting: kuhpunkt
Quoting: devnullNext question is shipping from where. I don't know of any distributor with stock yet.
From the USA. They build that stuff in their own factory.
If Valve don't licence their hardware to third party manufacturers from around the world, it will be a complete commercial failure... It seems that nobody learned nothing from the VIDEOCASSETTE war.
Why? Seems to work fine for the Steam Controller.
Maybe if you live in the USA or another country with an strong currency...
But for the rest of the world, specially countries like Argentina, is impossible...
You won't find an Steam controller at retail stores...And if you do, it will be more expensive than an Xbox controller.

Here in Argentina, you will find an Steam controller for about 100 and 150 U$D at digital store Mercadolibre..
meanwhile, an Xbox 360 wireless is about 70USD.

I repeat. If they don't learn from the mistakes of the past, they will do it again...

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
6 Apr 2019 at 1:56 pm UTC Likes: 4

Quoting: kuhpunkt
Quoting: devnullNext question is shipping from where. I don't know of any distributor with stock yet.
From the USA. They build that stuff in their own factory.
If Valve don't licence their hardware to third party manufacturers from around the world, it will be a complete commercial failure... It seems that nobody learned nothing from the VIDEOCASSETTE war.

Aspyr Media confirm the free "Ultra HD" DLC for Borderlands 2 and The Pre-Sequel is coming to Linux
4 Apr 2019 at 11:41 pm UTC Likes: 7

Quoting: TheRiddick
Quoting: BielFPsNice news. Unfortunately since Borderlands 3 will be Epic Store exclusive,
I think I read somewhere it was only going to be exclusive for 6 months, so maybe not too bad..
Six months of timed EGS exclusive is indeed good. It gives Gearbox enough time for to fix the bugs of Borderlands 3 before the final release on Steam...
Consider the Epic store version of Borderlands 3 as an "Early Access BETA version" of the final game.

Valve just released a big Steam Play update with Proton now based on Wine 4.2 & more
3 Apr 2019 at 1:16 am UTC

PROTON 4.2-2 is here:
4.2-2:

    Corrected command line parameters for some games, including Wadjet Eye games like Blackwell Epiphany.
    Fixed some games failing or crashing in certain locales like Turkish.
    Updated FAudio to 19.03-25-g8105923.
    Fixed a crash when alt-tabbing out of Deus Ex.
    Restored previous .NET installer functionality.

Valve just released a big Steam Play update with Proton now based on Wine 4.2 & more
2 Apr 2019 at 2:41 pm UTC Likes: 1

Quoting: mylka
Quoting: Comandante Ñoñardo
Quoting: legluondunet
Quoting: Comandante ÑoñardoThe Murdered: Soul Suspect freeze in cutscene "entering cementery" is present on PROTON 4.2-1 too...
The game in DX9 mode doesn't crash, but there are a lot of graphic glitches, like missing textures.
If it crashes in dx11 but not dx9, you should open a bug report on DXVK github page.
I tried with PROTON_USE_WINED3D=1 and the game doesn't crash... But it looks horrible..
![](https://steamuserimages-a.akamaihd.net/ugc/910198451087894693/5E710DDBFE18B8A6D8CF6792B93482B9E404C9B5/)
![](https://steamuserimages-a.akamaihd.net/ugc/910198451087895824/3118EFC94B06AF040E966B5C901BB2CEBFD96BD0/)

It seems both layers are broken.
just skip back to DXVK after the cut scene
But that is not a solution... And is the only thing that prevents the inclusion of this game in the whitelist.

There is one more thing that I have to try: Play the game on my other PC with a LEGIT Windows 7 SP1..
If the game crash there, then is a game issue, if not, is a PROTON or DXVK issue. That is how I discovered that the "Press space to continue" bug in Bioshock 2 Remastered is a WINE issue, and not a game issue.

DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely
2 Apr 2019 at 5:17 am UTC Likes: 3

First of all, is an honour..
Quoting: YoRHa-2B
Quoting: Comandante ÑoñardoI didn't know that... If that is true, I wonder why the project is not officially funded.
We have at least half a dozen D3D9 implementations right now. How would you decide on which one to support?
Easy: Choosing the "Aspie" one of all the D3D9 implementations...The more efficient in the practical and potential terms... The one that can give users the more FPS and the more graphic quality (that means no glitches) with the lower cpu usage.

Remember that I am talking about Crossover, not PROTON..
Every year I pay Codeweavers for a Crossover licence. So, if there is something more efficient than the classical (and glitched) WINED3D, I want it ASAP!

I suppose that, by the End Of Life of Windows 7 SP1, D9VK will be enough mature for to be the default D3D9 implementation.

DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely
1 Apr 2019 at 10:50 pm UTC Likes: 1

Quoting: Grabby
Quoting: Comandante ÑoñardoD9VK can benefit CodeWeavers for to improve Crossover... I wonder why they don't hire the guy.
It's funny you say that because Joshua (the guy behind D9VK) actually works for CodeWeavers. D9VK is a personal project of his though.
I didn't know that... If that is true, I wonder why the project is not officially funded.