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Latest Comments by JudasIscariot
Jonathan Blow states he is open to a Linux port of The Witness with Vulkan, but never with OpenGL
27 Jan 2017 at 5:12 pm UTC

Quoting: renegat0x0
Quoting: Shmerl
Quoting: renegat0x0@shmerl
That's good, I like when developers make their own engines. But it sounds like they don't use Vulkan yet.
I disagree. I don't like when people are reinventing the wheel.
Having your own engine, you can do whatever you want, and design it however you want. Doing it yourself is a good price to pay, if you want to have full control over it.
@JudasIscariot
It is a funny thing when somebody mentions cost of a gaming engine. Engine developers do not eat dirt. It costs to develop an engine (and to add more features). If you write your own engine it will costs you also to develop your own engine, and during this process you may end up with a bad product if you do not know what you're doing.
You could even pay more for your own engine if you are not careful.
I heard that game engines do not have to pricey. I heard you have to pay for some engines when your game exceeds some earning level. I see nothing wrong in paying for an engine if the price is right.

Sorry for the long post and my bad English.
There's nothing wrong with developing your own engine either :) I only raised the money issue because it can be a factor when deciding whether to make your own engine or use what is already out there :)

Jonathan Blow states he is open to a Linux port of The Witness with Vulkan, but never with OpenGL
27 Jan 2017 at 8:18 am UTC

Quoting: Shmerl
Quoting: renegat0x0@shmerl
That's good, I like when developers make their own engines. But it sounds like they don't use Vulkan yet.
I disagree. I don't like when people are reinventing the wheel.
Having your own engine, you can do whatever you want, and design it however you want. Doing it yourself is a good price to pay, if you want to have full control over it.
And you don't have to pay licensing costs on top of that :)

Dead Cells, a roguelike and castlevania-inspired action-platformer looks amazing and heading to Linux
27 Jan 2017 at 2:04 am UTC

I like the looks of it but it's more of a rogueLITE than rogueLIKE [curmudgeon mode activated] :P

Wine 2.0 is now officially available
25 Jan 2017 at 1:22 pm UTC

Quoting: aislanThis version 2.0 can now officially run Office 2013 ???
That was one of the release highlights of this version :)

Some thoughts on switching from Ubuntu to Antergos for Linux gaming
19 Jan 2017 at 3:32 pm UTC

Quoting: MegazellI've been on Ubuntu Mate for about 2 years now. Left Linux Mint on my main gaming rig. I use Lubuntu on some of my older rigs and machines. I've not had any issues with Pulse Audio or the like. Were you are on Ubuntu or some derivative? I've found Ubuntu problematic for me in the past. The DE does not help me get to what I need to go and there are many lib files I had to install to game properly.

I have questions for Antergos users:

* How are installs from GOG library?
* Is Vsync automatically dealt with like on Ubuntu Mate?
I don't know about Vsync but as someone who uses Antergos daily since I first installed it, our Linux installers have no issues installing on Antergos. I've verified this with quite a few Linux native games myself :)

A note about the sources of our information and how we really don't rip others off
18 Jan 2017 at 3:31 pm UTC

Quoting: liamdawe
Quoting: JudasIscariotLiam, you must answer this burning question for me :P

How did you become an Antergos convert? :D
Blame our IRC channel for that!
Very nice :D Glad to hear it's working out for you :)

A note about the sources of our information and how we really don't rip others off
18 Jan 2017 at 3:21 pm UTC

Liam, you must answer this burning question for me :P

How did you become an Antergos convert? :D

Lost Eden, the 1995 adventure game released on GOG with Linux support thanks to DOSBox
18 Jan 2017 at 3:17 pm UTC

Quoting: DMJCI wish GOG would Relase Wing Commander 1/2/3/4 in Dosbox for Linux. It's annoying having to replace the windows dosbox binaries with my own.
As much as we'd like to do that, unfortunately, it's easier said than done...

Wine 2.0-rc5 release, moving towards a final stable version
16 Jan 2017 at 6:04 am UTC Likes: 2

Quoting: imdan12Waiting to run Overwatch on Wine.Please!!!!
Why is there Civilization V if it has a native port?
*BSD users would like to play as well :) (Source: I saw a comment somewhere on reddit from a BSD user who was happy to have a working version of Civ V for their OS :)

Wine Staging updated, allows you to play DOOM on Linux
23 Dec 2016 at 12:37 am UTC Likes: 1

Quoting: boltronics
Quoting: Comandante ÑoñardoWine needs DX11 NOW..
It's not far off. Many DX11 titles (that don't have copy protection) seem to be working to some degree. Killing Floor, Watch Dogs and Grey Goo now run for example, although the graphics are somewhat corrupted. Other titles such as Dying Light continue to crash, but get much further into the game before ultimately failing with a D3D11-related error.

Give it a few more months. This is like the early days of Wine supporting D3D9 all over again - it's going to take time, but compatible games will gradually trickle down faster and faster over the coming year.
Add Subterrain to the list of working DX11 games. That one actually is very playable after setting "glsl=disabled" in winetricks :)