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Latest Comments by Mountain Man
Total War: WARHAMMER released for Linux, port report and video
22 Nov 2016 at 3:58 pm UTC

Quoting: lordheavy
Quoting: Mountain Man
Quoting: grenadecx"It is not cross-platform with Windows." And here we go again.

I already know why, same reason as with the others. But seriously this is really frustrating. I'm sad that this will be another port I will not support.
What are the technical reason for no cross-platform multiplayer? It doesn't bother me in the slightest since I very rarely play multiplayer, but I'm curious.
Probably because of this http://steamcommunity.com/groups/maclinux/discussions/0/528398719787800607/ [External Link]
This seems to be the "gotcha":

"Any differences in the maths, even at the nth decimal place of precision, will accumulate to a tangible divergence in behaviour and ultimately a disconnect. When dealing with multiple architectures, operating systems and optimising compilers, tracking down all possible differences is a long and complex task."

And here I always assumed math was math. I guess it must be differences of precision and how random values are generated.

Total War: WARHAMMER released for Linux, port report and video
22 Nov 2016 at 2:46 pm UTC

Quoting: grenadecx"It is not cross-platform with Windows." And here we go again.

I already know why, same reason as with the others. But seriously this is really frustrating. I'm sad that this will be another port I will not support.
What are the technical reason for no cross-platform multiplayer? It doesn't bother me in the slightest since I very rarely play multiplayer, but I'm curious.

Total War: WARHAMMER released for Linux, port report and video
22 Nov 2016 at 2:40 pm UTC

What I like about the battle system is that you don’t actually have to command the battles yourself. You can have them auto-resolve and the AI will just do it and present the outcome to you.
I've been burned by "auto-resolve" in so many games over the years that I refer to it as "auto-lose". In other games, I've had what should be have been a lopsided victory in my favor return a resounding defeat after clicking "auto-resolve". No thank you! It'd be great if it actually worked as expected in this game, but I have my doubts.

Performance looks great, so thumbs up to Feral, although I may wait for a deep discount just so I can get the "complete" game.

Total War: WARHAMMER Linux specifications announced for the release tomorrow, Mesa supported for AMD
21 Nov 2016 at 2:17 pm UTC

Looks like I'm somewhere between the minimum and recommended specs. It worked out well for Mad Max, so I wonder if I'll be able to eke some good performance out of this one?

Ultimate General: Civil War, the tactical war-game will come to Linux
20 Nov 2016 at 1:59 pm UTC

Quoting: Nor Mantis
Quoting: Mountain ManSo is this a grand strategy game that covers the entire Civil War? Because that would be awesome.
I would not say its a "grand" strategy game. It is just battles or scenarios. It is a lot lighter than Paradox games or even Civ in my opinion. No empire building, or moving armies on a large map, just battles. In Gettysburg the armies are predetermined and you must win or loose then move to the next scenario. But this game does add some depth compared to Gettysburg.
I have Gettysburg, and it's one of the best real-time strategy games I've ever played.

But I see what you mean, this new game doesn't have the nation building and politics of a grand strategy game. It still looks great, though. I like the prospect of more simplified unit control. Just depends on how good the AI really is.

Ultimate General: Civil War, the tactical war-game will come to Linux
20 Nov 2016 at 3:21 am UTC Likes: 1

Quoting: TeodosioI tried 'Ultimate General: Gettysburg' back at the time but the micromanagement killed me. The first few missions are manageable enough but once you have 20+ units at your command the game becomes a clickfeast. I hope they will correct that in this game.
This is from the gane description:

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Ultimate General: Civil War, the tactical war-game will come to Linux
20 Nov 2016 at 3:13 am UTC

So is this a grand strategy game that covers the entire Civil War? Because that would be awesome.

X-Plane 11 system requirements revealed, needs plenty of RAM
16 Nov 2016 at 7:11 pm UTC Likes: 3

Quoting: cRaZy-bisCuiTWhy would anyone want to play a gaming looking like it's been made 10 years ago? I never got why Flight Simulaters are looking that shitty. At least you could make a very nice and detailed looking airport, beautiful airplane models as well as volumetric effects for clouds, nice weather effects in general. Of course you can't make the landscape to detailed - you also don't have to.
Like I said, flight simulators are considerably more demanding than a typical game, so fewer resources are available for the visuals.

Secondly, the visuals are a means to an end. Most people who play fight sims aren't doing it for the eye-candy. They value accurate physics modeling and fight procedures over graphics gimmicks.

X-Plane 11 system requirements revealed, needs plenty of RAM
16 Nov 2016 at 1:12 pm UTC

Quoting: NasraHow they could test on 16.04 and 16.10 distributions and recommand only proprietary drivers for AMD cards ?
Because those are probably the drivers they tested.

X-Plane 11 system requirements revealed, needs plenty of RAM
16 Nov 2016 at 12:28 pm UTC

Quoting: gojulGraphics do not look sooo beautiful for such a demanding game. I have the system requirements (except for my CPU which may be stronger but unsure as it is an i7-4790) but well, I'll wait a bit before buying it.
Flight simulators are inherently more demanding on system resources than a first-person shooter or real-time strategy game just because of the nature of the software, so the recommended specs don't surprise me. They also tend to be higher than average because of "future proofing". I think we're just now seeing hardware that can run X-Plane 10 at maximum settings, so it will be a few years before anybody will be able to run version 11 in all of its glory.

I'll most likely stick with version 10 for now, but I'll definitely check out the demo for 11.