Latest Comments by Mountain Man
Editorial: A chat about asking developers for a Linux port
7 Dec 2016 at 1:37 pm UTC
7 Dec 2016 at 1:37 pm UTC
Linux is a growing market. If a particular developer wants to support Linux, great. If they don't, there are plenty of other games I can spend my money on.
It's as simple as that. ¯\_(ツ)_/¯
It's as simple as that. ¯\_(ツ)_/¯
Eliosi's Hunt, a sci-fi top-down shooter could come to Linux with enough interest
7 Dec 2016 at 1:33 pm UTC
¯\_(ツ)_/¯
7 Dec 2016 at 1:33 pm UTC
Quoting: tuubiLike I said, if they support Linux, great. If they don't, plenty of other games to spend my money on.Quoting: liamdaweWhat a fantastic way to put off a developer claiming they are making people beg or grovel or whatever as they just want to see how much interest there is.I agree that this kind of attitude isn't helpful at all. Of course they aren't wrong about the futility of trying to gauge the market or estimating sales prospects by asking for comments on a forum somewhere. It simply won't give them any sort of useful data to base decisions on. If Windows gamers are interested in their game, most likely we will be as well.
But maybe in some cases they're just a tiny developer looking for the motivation/courage to try supporting an unfamiliar platform, and a few excited +1 comments just might make the difference. We lose nothing by indulging them, and we gain nothing by being obnoxious about it.
¯\_(ツ)_/¯
Engage in a battle of wits, luck and skullduggery in 'The Living Dungeon', now released for Linux
6 Dec 2016 at 12:59 pm UTC
6 Dec 2016 at 12:59 pm UTC
I like digital board games. I've had great fun with Armello.
Shadow Tactics: Blades of the Shogun now has the Linux demo available
5 Dec 2016 at 2:09 pm UTC Likes: 1
5 Dec 2016 at 2:09 pm UTC Likes: 1
You consider 90 frames per second to be merely "acceptable"? For me, anything 30 or above is golden!
Eliosi's Hunt, a sci-fi top-down shooter could come to Linux with enough interest
5 Dec 2016 at 11:14 am UTC Likes: 5
5 Dec 2016 at 11:14 am UTC Likes: 5
"With enough interest" ... Look, guys, either release it for Linux, or don't, but there are enough Linux games on the market that we're well past the point where Linux gamers have to beg. Don't want to support Linux? No problem. We'll just give our money to a developer who does.
Total War: WARHAMMER released for Linux, port report and video
4 Dec 2016 at 5:41 am UTC
4 Dec 2016 at 5:41 am UTC
I just have to say, performance is amazing! My system specs:
AMD FX-4130 Quad-Core
GeForce GTX 760 2GB
8GB RAM
So just above the minimum, but I'm running the game on the "High" graphics preset and getting a solid 30FPS on the campaign map and in battles. Very impressive! I could even get away with "Ultra" if I wanted, but there is some slight but noticeable stutter. Dropping down to "High" keeps everything responsive and silky-smooth.
I have to say, this really surprises me. I also have Empire: Total War, but despite being an older game, it doesn't seem to run nearly as well as Total Warhammer. I'm not sure why this is. Given my experience with Empire, I just assumed that Total Warhammer would run like a pig on anything but the lowest settings.
So kudos to Creative Assembly for some great optimization, and kudos to Feral for a great port!
AMD FX-4130 Quad-Core
GeForce GTX 760 2GB
8GB RAM
So just above the minimum, but I'm running the game on the "High" graphics preset and getting a solid 30FPS on the campaign map and in battles. Very impressive! I could even get away with "Ultra" if I wanted, but there is some slight but noticeable stutter. Dropping down to "High" keeps everything responsive and silky-smooth.
I have to say, this really surprises me. I also have Empire: Total War, but despite being an older game, it doesn't seem to run nearly as well as Total Warhammer. I'm not sure why this is. Given my experience with Empire, I just assumed that Total Warhammer would run like a pig on anything but the lowest settings.
So kudos to Creative Assembly for some great optimization, and kudos to Feral for a great port!
Heavy Gear Assault is heading to Steam, first 1000 people on their mailing list get a free key
4 Dec 2016 at 4:01 am UTC Likes: 1
4 Dec 2016 at 4:01 am UTC Likes: 1
Too bad there's no single player.
Hardware maker 'Razer' has joined The Khronos Group to back open standards
2 Dec 2016 at 1:41 pm UTC
2 Dec 2016 at 1:41 pm UTC
I'd be more excited if Razer products weren't complete shit.
What one game would blow your mind if it came to Linux & SteamOS?
1 Dec 2016 at 5:33 pm UTC Likes: 1
1 Dec 2016 at 5:33 pm UTC Likes: 1
You what would be genuinely mind-blowing? Anything from Microsoft Studios.
The GOG winter sale has begun, you can get Neverwinter Nights Diamond Edition free
1 Dec 2016 at 5:23 pm UTC Likes: 1
Also as a point of trivia, it was originally supposed to be just a toolkit, and all the content was to be 100% user created, but BioWare decided that it wouldn't sell without a pre-made campaign, so they slapped one together just before release. I always wanted to delve into making my own modules, but I just never took the time to learn.
1 Dec 2016 at 5:23 pm UTC Likes: 1
Quoting: KimyrielleNice of them to give away NWN. It's an old game, but in some regards I still consider it the best game ever made. No other game ever came with such complete modding support. I lost count how many hours I spent in the game, really.I still have an ancient copy of this game squirreled away on my hard drive that I installed many, many years ago when I was still running Gentoo. I haven't started it up in quite some time, so I don't even know if it still works on my set-up, but you're absolutely right that it was one of the first commercially available games that supported Linux.
It was also one of the very, VERY few games to release -natively- for Linux back in the days and thus was absolutely groundbreaking for out platform. The "Bah, it's a Windows game!" naysayers here really have no clue what game they are bashing here.
Also as a point of trivia, it was originally supposed to be just a toolkit, and all the content was to be 100% user created, but BioWare decided that it wouldn't sell without a pre-made campaign, so they slapped one together just before release. I always wanted to delve into making my own modules, but I just never took the time to learn.
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