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Latest Comments by Mountain Man
Street Fighter V has passed the initial Linux & SteamOS release window
22 Jun 2016 at 5:21 pm UTC Likes: 1

Quoting: Nyamiou
Quoting: KristianYou need to read this to understand Valve: http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf [External Link]
Beware that if you read this you might realise that there is now very little chance that HL3 ever come out.
It'll also make you really, really wish you could work for Valve.

Street Fighter V has passed the initial Linux & SteamOS release window
22 Jun 2016 at 5:16 pm UTC

This is a game I was excited to see coming to Linux, until the reviews hit, and then I was considerably less excited.

A third of Valve now working on VR, still no Linux support
22 Jun 2016 at 12:56 am UTC

Quoting: SelthusIn my opinion this is extremely troubling. Valve is dedicating that much labor to the Vive and they can't be bothered with Linux support?
You're a "glass is half-empty" type of thinker, aren't you?

Another way to look at it is that by dedicating so many resources to VR, it will allow them to bring it to Linux even faster.

A third of Valve now working on VR, still no Linux support
21 Jun 2016 at 4:53 pm UTC Likes: 1

Quoting: cRaZy-bisCuiTI don't give a d**n - who cares about VR?
I agree with your sentiments if not your vehemence. I believe that after the initial hype dies down, VR will land in the specialty hardware niche alongside flight controllers, steering wheels, articulated chairs, and the like.

Mighty No. 9 delayed for Linux
21 Jun 2016 at 3:03 pm UTC

It's a retro game, but I get the impression that it wouldn't have been considered good even in the early 90s.

Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 Jun 2016 at 1:54 pm UTC

Quoting: reaVerThis doesn't seem to be so much as a G2A problem but rather those offering their games on the platform. G2A is not responsible for illegitimate material. The statement G2A made should be enough for tinyBuilds to start a criminal investigation and lawsuit with actual damages to be claimed. And the claim here is far more valid than the average copyright claim because customers believe they bought a legitimate copy of the game on sale and thus are not likely to purchase it again. As said before, if someone pulls a chargeback on a key, you disable that key. Then the customer has a way of knowing if he bought something illegitimate and can then sue the retailer.

EDIT: oh and also, gamergate found something: http://archive.is/tLs2H#selection-2587.0-2627.80 [External Link]
Seems to be a hoax up to some degree.
If the company is based in Hong Kong, as another poster discovered, then any kind of legal action is effectively impossible. China has a very casual view of copyright and intellectual property.

Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 Jun 2016 at 1:41 pm UTC

Quoting: GempalmAs a developer the technical aspect of linking a key to a sale then revoking it is fairly simple to solve. It'a so simple it's pretty much unfair to the consumer.

Edit: what I mean is from a consumer standpoint buying a 'License Key' you are already pretty much boned because it can be revoked at any time for any reason. You don't actually own anything. /Tangent
What I'm asking is, are there currently systems in place that would allow a developer to track Steam keys in this fashion, to tie a specific key to a specific sale or user? I suspect there isn't, because otherwise unauthorized or shady key sales wouldn't be a problem. I wonder if Valve obfuscates keys precisely because of your concerns.

Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 Jun 2016 at 1:50 am UTC

Quoting: GempalmThis seems like more of a technical problem than anything. Why wouldn't tinyBuild revoke specific keys for which the payment was charged back? Just do it, let the blame fall on g2a where it belongs. The fact of the matter is as much as I love the devs of these games, they are trying to operate without a secondary market. It sounds like the same complaints big media and gaming industry has against the rental and used gaming market, that somehow transferring ownership of something because you don't want it anymore is stealing billions each year. Sorry I don't buy it.
Is it even possible to keep track of keys in this fashion? You're assuming that it is, but I'm not so sure.

Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 Jun 2016 at 1:13 am UTC

Quoting: StyromaniacUm, get the FBI involved maybe?
Pretty sure they're outside of the US. Companies like this tend to take advantage of the lax laws in their own countries.

Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 Jun 2016 at 1:10 am UTC

Quoting: leillo1975What kind of Store is instantgaming?
I bought a couple of games on it two months ago with a increíble price.
Normally I buy games on Steam, humble Store and Bundlestars
Basically, if a deal seems too good to be true then you need to be suspicious. Out of the ones you listed, I'm pretty sure that only Steam and Humble Bundle are legit. I'd be wary of the others.

Look, I'm all for saving a buck, but not when it screws the developer.