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Latest Comments by Mountain Man
Europa Universalis IV: Mare Nostrum released
7 Apr 2016 at 2:39 am UTC

Paradox is frequently criticized for the amount of DLC they release, and to be fair, for anybody who's looking at these titles for the first time, seeing over $200 worth of DLC can be a bit shocking, but I think they're one of the few companies to actually do DLC right. There aren't many developers who actively support their products for years after release.

Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 3:32 pm UTC

Quoting: tuubi
Quoting: Mountain ManRazer products are junk.
You've tried all of them? Don't know about Razer, but some Logitech products I've used were junk, others were not.
I had two out of three Razer products develop significant faults within a year, and based on what I've read from other users, this is par for the course for Razer in general. I haven't touched any of their products since.

Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 2:44 pm UTC

Quoting: Mohandevir
Quoting: GuestAnd that's one reason I'm more interested in the Vive.
HTC Vive is my way to go too, but I was told to check for the Razer OSVR. Since it's an open source project, anyone got impressions on it? It seems quite impressive too.

http://www.razerzone.com/osvr [External Link]
Razer products are junk.

Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 1:32 pm UTC Likes: 1

I am surprised such terms are legal...
Technically they're not, because you can't bound somebody to an agreement simply by asking them to do something they have to do anyway to use the product, such as entering a product code, or clicking "I agree" in order to proceed with software installation. Then there's the fact that the EULA is almost always presented after the user has already purchased and opened the product. The fact is, nobody has ever seriously challenged an End User License Agreement, so whether or not they would even hold up in court remains an open question.

P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
4 Apr 2016 at 1:12 pm UTC

"I spoke to the developer, who said if there's a demand for it, they will seriously consider a Linux version."

I hate weasel statements like this. It ranks up there with developers who say that they will consider a Linux version if the Windows version sells well. It's really just another way of saying that they have no interest in making a Linux version. That and the fact that they're targeting DX11 pretty much rules out a Linux version, so at the moment, I have zero interest in this game.

Sword Coast Legends developer n-space has closed up shop
3 Apr 2016 at 8:47 pm UTC

Quoting: scaine
Quoting: Keyrock
Quoting: GuestOnly real way to succeed is perhaps via what Obisidian do and actually listen to what the PC playerbase wants and it wasn't a streamlined action RPG (I suspect a lot of those 50% who were happy would also be happy with a more traditional in depth RPG).
Ironically, I enjoyed my time with the Sword Coast Legends campaign while I grew to hate Pillars of Eternity, largely because of how incredibly tedious that game was. I know I'm very much in the minority, though.
Maybe, but I also don't understand the love for PoE - it was a save-fest. If you walked into certain fights without having using a campfire before hand (in order to have your full arsenal of spells/abilities available), it was pretty much game over. That made gameplay and general adventuring tedious since you could only buy campfires back at your base (that I knew of). So much potential wasted by a tedious mechanic.
That's why they added "Story Time" mode which is intended for players who want an adventure without being constantly beaten over the head with difficult combat.

Sword Coast Legends developer n-space has closed up shop
3 Apr 2016 at 8:44 pm UTC

Quoting: slaapliedjeThat was quick... they did their money grab then disappeared. Probably because something they claimed would be basically Neverwinter Nights 3 became more like something that was made with Basic D&D rules. At least that was the impression I got from my short time with the game. I had high hopes for it, but then no one liked most of their decisions.
I don't think it was a cash-grab as much as it was that they made a game that wasn't deep enough to appeal to RPG fans and not action-y enough to appeal to Diablo fans. Basically, they made a game that nobody really wanted. That's the kind of thing that puts developers out of business.

The latest Steam Hardware Survey is out
2 Apr 2016 at 3:25 pm UTC Likes: 2

Quoting: BeamboomThe numbers are so steady and tendency so consistent that I don't think there's much reason to doubt the numbers that much any more. Had they been very untrustworthy the variations from month to month would have been a lot greater.
All that means is that the survey methodology is apparently consistent and not that the numbers are necessarily accurate.