Latest Comments by Mountain Man
Paradox detail what's to come in future Stellaris updates
18 May 2016 at 6:11 pm UTC
18 May 2016 at 6:11 pm UTC
Quoting: jnriversGame has been rock-solid stable for me, too. I've played about 20-hours total, and haven't had a single issue.Quoting: kellerkindtSo... does this fix the gamr segfaulting on startup? Not being able to play it at all :(This hasn't happened to me. Seems really stable.
Anybody having/had the same issue?
Any trouble with other games?
Hearts of Iron IV officially up for pre-order and will feature Linux support, releases June 6th
18 May 2016 at 2:46 am UTC
18 May 2016 at 2:46 am UTC
Quoting: ElectricPrismThat trailer was underwhelming, >_> <_< I can barely figure out what people are trying to sell me anymore, or even get a idea of what gameplay I can expect.I think developers sometimes forget they're trying to sell us games and not movies.
First Steps with OpenVR and the Vive on Linux
17 May 2016 at 3:51 pm UTC Likes: 1
17 May 2016 at 3:51 pm UTC Likes: 1
Quoting: grenadecxWhy? It's a perfect analogy. I see VR as a solution in search of a problem. Once the novelty wears off, you're going to see a lot of VR headsets collecting dust on people's shelves.Quoting: Mountain ManI'm still of the opinion that this whole VR craze is going to be another short-lived novelty like 3D televisions and motion controls (other than the Nintendo Wii) once people realize that it doesn't meaningfully enhance their gaming experience. Professional applications, yes, but entertainment? I don't see it.Okay so, please stop comparing it to 3D or the Wiimotes...
First Steps with OpenVR and the Vive on Linux
17 May 2016 at 3:00 pm UTC Likes: 1
17 May 2016 at 3:00 pm UTC Likes: 1
I'm still of the opinion that this whole VR craze is going to be another short-lived novelty like 3D televisions and motion controls (other than the Nintendo Wii) once people realize that it doesn't meaningfully enhance their gaming experience. Professional applications, yes, but entertainment? I don't see it.
I have finally found a way to sort out screen tearing on Nvidia with Linux
13 May 2016 at 11:26 am UTC
13 May 2016 at 11:26 am UTC
I've had the ForceFullCompositionPipeline command in my xorg.conf file for years, first with KDE (Kubuntu) and now with Xfce (Xubuntu). My solution whenever I lost sync through a resolution change was to reboot X, but running a simple command script is more elegant and less disruptive.
If you're curious why I went from Kubuntu to Xubuntu, I saw a noticeable performance increase when running Xfce. KDE is pretty, but it's quite à resource hog.
If you're curious why I went from Kubuntu to Xubuntu, I saw a noticeable performance increase when running Xfce. KDE is pretty, but it's quite à resource hog.
Civilization VI announced, will support Linux & SteamOS
12 May 2016 at 9:29 am UTC Likes: 1
12 May 2016 at 9:29 am UTC Likes: 1
Quoting: lucifertdarkThey announce Civ VI & I realised I haven't even played Civ III yet, it's the Tropico games all over again for me, I have them all & played none of them.It's not like you have to play them in order or anything.
Civilization VI announced, will support Linux & SteamOS
11 May 2016 at 11:40 pm UTC Likes: 1
At any rate, if Firaxis' last few Civ games (Civ 4, Civ 5, and Beyond Earth) are any indication, Civ 6 won't be worth buying until at least the first expansion.
11 May 2016 at 11:40 pm UTC Likes: 1
Quoting: wvstolzingConservatives can consider it a tribute. Liberals can consider it mockery. :DQuoting: Mountain ManI think their political conservatism is pretty blatant. (How else would they stomach that G.W. Bush quote for the Future Techs? :P )Quoting: wvstolzingThere's quite a bit of the designers' own political leanings informing the design...Yes, but which political leanings are those? I've heard gamers accuse Firaxis of using the Civilization series to promote both liberalism and conservatism.
At any rate, if Firaxis' last few Civ games (Civ 4, Civ 5, and Beyond Earth) are any indication, Civ 6 won't be worth buying until at least the first expansion.
Civilization VI announced, will support Linux & SteamOS
11 May 2016 at 10:13 pm UTC
11 May 2016 at 10:13 pm UTC
Quoting: wvstolzingGood point. Now that you mention it, it was probably one of the lower difficulty levels, but I can't remember exactly which.Quoting: Mountain ManI think by the end of the game, I had a small, 3 or 4 city empire but was a technological powerhouse and went on to secure the tech victory.What was the difficulty level though? That kind of scenario is really possible only on Chieftain. Anything higher, and the 'AI' (?!) starts cheating like mad (not subject to any of your happiness etc. penalties, and enjoying a slew of bonuses); and their diplomacy is totally unpredictable. A thousand-year long alliance can be dissolved in a moment (only 'coinciding', of course, with your weakest moment).
Civilization VI announced, will support Linux & SteamOS
11 May 2016 at 10:11 pm UTC
11 May 2016 at 10:11 pm UTC
Quoting: wvstolzingThere's quite a bit of the designers' own political leanings informing the design...Yes, but which political leanings are those? I've heard gamers accuse Firaxis of using the Civilization series to promote both liberalism and conservatism.
Civilization VI announced, will support Linux & SteamOS
11 May 2016 at 10:05 pm UTC Likes: 2
11 May 2016 at 10:05 pm UTC Likes: 2
Quoting: KimyrielleThat's why Civ games have things other than a simple conquest victory. One of my most interesting games of Civ 5 was as Japan. I was able to maintain a game-long alliance with a militarily powerful neighbor which allowed me to focus my resources elsewhere. I think by the end of the game, I had a small, 3 or 4 city empire but was a technological powerhouse and went on to secure the tech victory.Quoting: wvstolzingYou can argue for sure that the game glorifies both capitalism and imperialism with some of its designs. And yes, to make your civilization able to prosper you need to expand. But tbh, size DOES matter in real life international relations. The US is powerful, Switzerland isn't. For the simple reason that one country is large and the other isn't. Power in real life has nothing to do with how "great" a nation is. It's just a function of size. Translating this simple truth into a game where you compete against other nations to become the most powerful one, it makes sense that expansion is needed, no? They sure could relax the ultimate goal to be the "best" nation, but what would the new victory conditions be, then? What would be the goal in Civ for a nation like Switzerland?Quoting: KimyrielleI am however, genuinely curious what can still done to Civ to improve it.It's hardly an immaculate concept -- from the ground up, there's so much to improve, to make it worthy of the name 'civilization', as it were. Sure, the core design has to 'gameify' a huge range of social-political dynamics; nevertheless it takes a bit too much for granted.
To begin with, you assume a godlike dictatorship of a nation-state back in 4000BC. Money pretty much has its 20th century significance from the start.
There's quite a bit of the designers' own political leanings informing the design -- in one of the past Civs, the stock exchange increased overall happiness in a city, for instance. And unless you're building an expansionist empire, you can't really aspire to any of the victory types.
I do agree with it being silly that the stock exchange creates happiness. It should create wealth and that's all.
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