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Latest Comments by GustyGhost
The MMO 'Vendetta Online' is adding Vulkan support
19 Nov 2018 at 4:40 pm UTC

I was considering Vendetta before Everspace fulfilled my space battle craving, but ultimately decided I couldn't justify an ongoing subscription.

The open source racer 'SuperTuxKart' is looking for testers to try their new online play
13 Nov 2018 at 7:07 pm UTC

I have no problem with building form source except for programs that pollute the rest of my system. Does Supertux Kart stay neatly in it's source folder?

The excellent theme park sim 'Parkitect' to leave Early Access November 29th with a campaign mode
13 Nov 2018 at 7:06 pm UTC

This one has been waiting in my wishlist for launch. It doesn't matter if it's good or meh since I just need to fill that missing Rollercoaster Tycoon position.

Snapshot Games have cancelled the Linux version of Phoenix Point
10 Nov 2018 at 1:18 am UTC Likes: 2

Quoting: ScooptaI'm trying to make out what your profile picture says. Is convenience the left stand?
Yup. I had to whip that up in a rush since my last masterpiece of an avatar got nanny-state'd by the resident snowflakes. Maybe I should reframe the shot for readability.

Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 9:28 pm UTC Likes: 4

echo "Snapshot Games" >> ~/List_of_cancer_developers.txt

No Brakes Games
Thing Trunk
Snapshot Games

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
8 Nov 2018 at 6:48 pm UTC

Quoting: Guest
Quoting: GustyGhostMeanwhile on ARK:SE's upcoming features (since 2016) "Linux - Vulkan support". Here's their chance. But we all know that Wildcard will fail to take advantage of it.
Not that I'm defending Studio Wildcard for their Linux port but it's a lot more to port Ark to Vulkan than a basic UE4 update. Their engine is highly modified and upgrading isn't like installing the new engine, loading the game and tweaking, it's a major undertaking to actually port the new code in the new engine and maintain all their custom code for the game. It's highly unlikely we will see any major improvement as they surely are not getting a lot more sales from Linux clients. It doesn't honestly make sense for them to do all the work involved in porting the engine over to make it happen on a game that likely won't result in many if any more sales. Also, UE4's Linux support is less than ideal to be quite honest. Many devs have a large number of issues so honestly, you can't logically put all the blame on Studio Wildcard, some of that blame goes to Epic. Many of the massive graphics glitches in ark such as the rain, caves, dust, etc was a Linux OpenGL renderer problem that happened to be fixed on accident when they upgraded the engine right before releasing out of EA. I wish for a Vulkan port but realistically I wouldn't hold my breath.
Wait are you telling me that they finally tackled the psychedelic rain glitch? And why am I not at all surprised that it was fixed by accident? Anyways I have long since given up on that game along with any other DRM malware. Just for the record, I think that Wildcard have a great team of artists and the original concept of ARK is brilliant. However, ARK's consistent bugs and breakages led me to the conclusion that their programming/engineering team are a bunch of talentless monkeys.

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
7 Nov 2018 at 6:38 pm UTC Likes: 5

Meanwhile on ARK:SE's upcoming features (since 2016) "Linux - Vulkan support". Here's their chance. But we all know that Wildcard will fail to take advantage of it.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 4:34 pm UTC Likes: 2

cat /home/GustyGhost/List_of_cancer_developers.txt

No Brakes Games
Thing Trunk