Latest Comments by GustyGhost
Storm United UE4 FPS Updated, Works Great On Linux Now & On Sale
17 Oct 2015 at 11:21 am UTC
17 Oct 2015 at 11:21 am UTC
This game would stutter for me the first time any new effect was triggered during a session.
Valve Looks Like It's Removed The SteamOS Icon For Games That Work On Linux, But Not Perfectly On SteamOS
16 Oct 2015 at 6:18 pm UTC Likes: 2
16 Oct 2015 at 6:18 pm UTC Likes: 2
Well I think that solves the number drop mystery https://www.gamingonlinux.com/forum/topic/1784?page=1
Minecraft: Story Mode - A Telltale Games Series Looks Like It's Heading To Linux
14 Oct 2015 at 7:13 pm UTC
14 Oct 2015 at 7:13 pm UTC
I'm actually really surprised that there is any hint of anything new in the Minecraft universe coming to Linux. What with the MS acquisition and all...
Storm United, The Great Looking UE4 FPS Is Finally Getting An Update
11 Oct 2015 at 5:27 pm UTC
11 Oct 2015 at 5:27 pm UTC
Oooh the update is live. I hope the servers will at least be populated now.
Saints Row 2 & 3 Are Being Ported By Virtual Programming
10 Oct 2015 at 12:50 am UTC
10 Oct 2015 at 12:50 am UTC
Quoting: IlyaI hope Saints Row IV and Gat (which is a standalone SRIV mod IIRC) get a native port. I really don't mind SR2 & 3 being VP, their last ports have been good and the games are unlikely to get ported otherwise. Unfortunately I already own them both. I haven't played 2 though, and I'm sure I can find a friend who doesn't own them ^^Agree, the general rule should be ~3 years or older > wrap it. Any newer than that and the game is better served native.
Saints Row: Gat Out Of Hell Looks Like It Will Also Come To Linux
9 Oct 2015 at 3:46 pm UTC
9 Oct 2015 at 3:46 pm UTC
The only one missing is the original, which doesn't seem to be on Steam anyway.Liam, the first one has never been ported to PC to begin with. And it doesn't seem we're missing much as Saints Row didn't become the Saints Row we know today until the second game.
The Latest Steam Hardware Survey Shows Very Little Difference
2 Oct 2015 at 7:45 pm UTC
2 Oct 2015 at 7:45 pm UTC
Steam Machines should launch with a little over 1600 titles available. If they eventually end up selling well at the conventional retail avenues as traditional consoles, such as Walmart and PeasantStop™, they can be considered at least moderately successful.
Dinosaur Hunt: Africa Contract Is Hilariously Terrible
1 Oct 2015 at 6:26 pm UTC
1 Oct 2015 at 6:26 pm UTC
The developer should just rename it to "Mobile Game Simulator 2015" and everything would be fine.
On Pre-Orders And Other Nasty Buying Habits
28 Sep 2015 at 5:04 pm UTC
28 Sep 2015 at 5:04 pm UTC
Quoting: oldrocker99I must admit :( that I have bought Windows keys a time or two, but my major transgression was to have bought games for Windows in my dual-boot days :whistle: which then appeared in my Linux library: Borderlands 2, X-COM, Empire:Total War, Terraria, Bioshock Infinite, the Orange Box games, Torchlight II, and a few others which have slipped my slippery mind :D .Same here although it is because I had a ton of games left over from when I used Windows primarily. I suppose I could re-buy the games elsewhere to get them counted toward Linux.
I have reformed and will nevah, evah buy Windows keys again ;) . Our platform is far too important to us to not support the devs who support our OS.
Another SIGGRAPH 2015 Video Talks About Vulkan & OpenGL, Valve Talk Source 2
24 Sep 2015 at 3:02 pm UTC
24 Sep 2015 at 3:02 pm UTC
Quoting: Mountain ManI can't help but imagine that unless a publisher is using their own in-house game engine, Vulcan should eventually be available through all of the major engines.Quoting: subIt shares enough in common that they're just building on existing knowledge instead of having to learn a whole new set of tricks. When you have a publisher breathing down your neck to produce results, are you, as a developer, going to take the steeper or shallower learning curve? That's a very real consideration.Quoting: Mountain Man... won't let it go without a fight, and many programmers are already familiar with DirectX while they would have to learn Vulkan from scratch.Right, since Direct3D 12 shares so much with previous Direct3D versions...
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