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Latest Comments by GustyGhost
Taking on the universe in Avorion, my thoughts on this new sandbox spaceship building game
3 Feb 2017 at 3:44 am UTC

Tried the demo. They have a strong foundation to build on. Avorion just needs more to do. No matter where you go at the moment, it's always some permutation of starports + asteroids + friendly/enemy vessels. I want anomalies to scan, derelict ships to salvage...

A reminder that I rely on Patreon funding to keep GamingOnLinux running
3 Feb 2017 at 1:45 am UTC Likes: 7

Here, you've earned this, buddy.



Do I get a special title now?

A guide to crowdfunding games and the risks involved, the Linux edition
28 Jan 2017 at 4:09 am UTC Likes: 1

All I'm saying is that if anyone pays into a crowd funded project and expects a 100% guaranteed chance of return, that person is kind of an idiot.

A guide to crowdfunding games and the risks involved, the Linux edition
28 Jan 2017 at 2:56 am UTC Likes: 1

Quoting: GuestNever have and never will do crowdfunding. Don't do pre-ordering either. Crowdfunding to me just makes no sense from the consumer's standpoint.
Crowd funding is no place for consumers. Consumers will have to wait until after the product comes to market.

Avorion, a procedural co-op space sandbox is now on Linux and it looks awesome
26 Jan 2017 at 1:40 am UTC

Quoting: KithopAnyone know if you're able to run dedicated servers with this for the multiplayer aspect, aka a 'persistent universe'? I've got a couple beefy rack servers running FreeBSD (with an Ubuntu Server VM) in my basement, and we're getting 150/150 fibre hooked up soon™, so this is something I'd love to host for my small group of friends. Right now it sounds like this might be another option to, say, revisiting StarMade, maybe? :)

I'll have to keep an eye on it anyway - neat!
There's talk on their site of private servers but it is "AvorionServer.exe" :sick:

Avorion, a procedural co-op space sandbox is now on Linux and it looks awesome
25 Jan 2017 at 1:54 pm UTC

Quoting: GuestIs it 3rd person view only?
2nd'd

Sadly, from the FAQ:

Will we be able to walk around in our ships?

No, sorry. The efforts of making explorable ship interiors are more or less the same as making an entire second game. We don't think we'd ever get that right in a way we and you would be satisfied with it. As stated above, we want to focus on the flying-around part of the game.
And I would love to see any kind of character interaction/diplomacy. Crew building would complete a game like this.

A developer of the awesome itch games client has a blog post on compressing files for updates
22 Jan 2017 at 6:32 pm UTC

Quoting: kit89Perhaps have the thumbnails static and animate them if the user hovers over it or goes to applications page?
I just tried the site on a landline internet w/ a big desktop machine and it still lags up. Itch really need to consider taking a minimalistic design philosophy to heart. I also spent a good five minutes lost on the landing page looking for their Linux filter option only to discover that you need to navigate to an entirely different page before that even becomes an option.

Appreciating how far Linux gaming has actually come in the past few years
21 Jan 2017 at 11:06 pm UTC Likes: 1

The fact that having reached basic parity with other platforms warrant moments of epiphany is a lot more telling of the whole situation. No user should ever have to stop and think "wow, we're finally being treated as equals".

A developer of the awesome itch games client has a blog post on compressing files for updates
21 Jan 2017 at 11:00 pm UTC

^^^
have a user defined setting that allows filtering the entire home-page to be Linux-only titles.
Maybe you should mention this part so that readers don't get confused.

The open source Vulkan driver 'radv' for AMD on Linux has patches for geometry shader support
20 Jan 2017 at 4:51 pm UTC

Quoting: liamdawe
Quoting: buenaventuraI'm not sure I understand Vulkan, I presume it brings better performance? So, if I have a game that supports both OpenGL and Vulkan, I would be better of using Vulkan (when this driver is mature)?
Vulkan enables lower-level access to a GPU, meaning developers can squeeze more performance. It also has better multi-threading. In theory it should bring better performance, but some games may still be perfectly fine on OpenGL.
Probably also important to note is that the Vulkan driver doesn't run validation on each frame like OpenGL does. End users are not debugging.