Latest Comments by dubigrasu
Basemark GPU is a new benchmark tool that supports Linux and many different APIs
1 Dec 2018 at 4:24 pm UTC
Hopefully they'll really fix it this time, bunch of people (both with AMD or Nvidia cards) complained that the Vulkan option doesn't work properly.
1 Dec 2018 at 4:24 pm UTC
Quoting: callciferHow did you download 1.1.0? I can't seem to find a link anywhere.Huh, I see what you mean, now it only says "Stay Tuned!" at the previous download link.
Hopefully they'll really fix it this time, bunch of people (both with AMD or Nvidia cards) complained that the Vulkan option doesn't work properly.
Euro Truck Simulator 2 has a new 'Beyond the Baltic Sea' expansion out now
30 Nov 2018 at 2:35 pm UTC
30 Nov 2018 at 2:35 pm UTC
Quoting: EhvisIt's about wheels...OK got it, thanks.
Euro Truck Simulator 2 has a new 'Beyond the Baltic Sea' expansion out now
30 Nov 2018 at 2:25 pm UTC Likes: 2
30 Nov 2018 at 2:25 pm UTC Likes: 2
Quoting: leillo1975Force Feedback don't work on linux officially.Wait, is this about FF for wheels or some specific devices? Because FF for my XBox controller has always worked (well, since 2014 when I bought the game) without any workarounds in ETS.
You can activate Force Feedback in ETS2 and ATS in Linux using this plugin
https://forum.scssoft.com/viewtopic.php?t=249622 [External Link]
Basemark GPU is a new benchmark tool that supports Linux and many different APIs
29 Nov 2018 at 6:33 pm UTC
29 Nov 2018 at 6:33 pm UTC
Quoting: pete910Both versions are working for me with Mesa, but only GL mode. In Vulkan mode the benchmark also works, but the screen is filled with red artifacts.Quoting: dubigrasuNew release: https://www.basemark.com/blog/basemark-gpu-1-1-update-released/ [External Link]Wonder if this one works on AMD :whistle:
Basemark GPU is a new benchmark tool that supports Linux and many different APIs
29 Nov 2018 at 12:07 pm UTC
29 Nov 2018 at 12:07 pm UTC
New release: https://www.basemark.com/blog/basemark-gpu-1-1-update-released/ [External Link]
Reminder: Update your PC info for the next round of statistics updates
26 Nov 2018 at 3:04 pm UTC Likes: 1
26 Nov 2018 at 3:04 pm UTC Likes: 1
Jesus Shmerl...
Reminder: Update your PC info for the next round of statistics updates
25 Nov 2018 at 9:24 pm UTC Likes: 5
25 Nov 2018 at 9:24 pm UTC Likes: 5
I do think there should be some distinction between Steam's Proton and vanilla Wine, regardless the connection between the two.
I would be interested to know how many people are ready to accept the lower-effort Proton way, but still don't wanna bother with Wine for example.
I would be interested to know how many people are ready to accept the lower-effort Proton way, but still don't wanna bother with Wine for example.
MXGP3 - The Official Motocross Videogame has been released for Linux
23 Nov 2018 at 5:43 pm UTC Likes: 1
23 Nov 2018 at 5:43 pm UTC Likes: 1
Quoting: XpanderBenchmark vs DXVKWow, VP should really consider switching to Vulkan for their future ports.
https://www.youtube.com/watch?v=rFiNNneul3s [External Link]
MXGP3 - The Official Motocross Videogame has been released for Linux
23 Nov 2018 at 4:34 pm UTC Likes: 3
23 Nov 2018 at 4:34 pm UTC Likes: 3
I had the choppy videos at the very first launch, after that is OK.
Played few races, career etc and performance is good at medium settings, although occasionally has very short hangs.
No crashes except for the Compound mode, where it does crash consistently after few minutes.
Not very crazy about the game though, I only bought it because VP ported it.
Edit: there was another small update to the game, that seems to fix the crashes for me.
Also, Jaycee advice is to delete ~/.local/shared/vpltd/mxgp3/eONprecompiledShaders.dat if problem persists.
Played few races, career etc and performance is good at medium settings, although occasionally has very short hangs.
No crashes except for the Compound mode, where it does crash consistently after few minutes.
Not very crazy about the game though, I only bought it because VP ported it.
Edit: there was another small update to the game, that seems to fix the crashes for me.
Also, Jaycee advice is to delete ~/.local/shared/vpltd/mxgp3/eONprecompiledShaders.dat if problem persists.
DELTARUNE, the successor to UNDERTALE, unofficially ported to Linux
15 Nov 2018 at 2:50 am UTC Likes: 3
Unfortunately, after the Unity 5 release, the OpenGL renderer was removed as a enabled_by_default option. I'm not sure what is the situation today, I haven't done it in while. So you have to hunt for titles where the developer enabled OpenGL, or Mac/OpenGL titles. And yes, the Linux exec must be the same version as the game uses.
Some of the titles working this way, here's a playlist if interested:
https://www.youtube.com/watch?v=aDzx5WP-fIA&list=PLLao81MHwh1PQKIjAe5S8c_Qvv68vH-it [External Link]
The Silent Age
Hektor
Blameless
The Uncertain: Episode 1
Dear Esther: Landmark Edition
Dead Effect 1 & 2
There are many others that I can't remember now.
A nice touch is that you can often use the 64bit Linux exec and have a boost of performance that even the original Windows doesn't have (for reasons that I don't know, devs keep releasing 32bit-only versions).
And yes, you can do that even for native games if they have only a 32bit version.
In all these case I've sent emails/messages to game developers showing them their games running on Linux and asking for native versions, but none of them responded.
To give credit, I have seen this method first time detailed on a blog of our friend/fellow reader here Seegras: http://seegras.discordia.ch/Blog/windows-unity-games-on-linux/ [External Link]
15 Nov 2018 at 2:50 am UTC Likes: 3
Quoting: Avehicle7887Windows Unity games can be converted in a similar way if matched with Linux exe that is same or close enough version, it may not work for all games though.It can be done indeed (relatively) easy if the game in question has the OpenGL/Vulkan renderer enabled, and if there's no crazy middle-ware involved.
Unfortunately, after the Unity 5 release, the OpenGL renderer was removed as a enabled_by_default option. I'm not sure what is the situation today, I haven't done it in while. So you have to hunt for titles where the developer enabled OpenGL, or Mac/OpenGL titles. And yes, the Linux exec must be the same version as the game uses.
Some of the titles working this way, here's a playlist if interested:
https://www.youtube.com/watch?v=aDzx5WP-fIA&list=PLLao81MHwh1PQKIjAe5S8c_Qvv68vH-it [External Link]
The Silent Age
Hektor
Blameless
The Uncertain: Episode 1
Dear Esther: Landmark Edition
Dead Effect 1 & 2
There are many others that I can't remember now.
A nice touch is that you can often use the 64bit Linux exec and have a boost of performance that even the original Windows doesn't have (for reasons that I don't know, devs keep releasing 32bit-only versions).
And yes, you can do that even for native games if they have only a 32bit version.
In all these case I've sent emails/messages to game developers showing them their games running on Linux and asking for native versions, but none of them responded.
To give credit, I have seen this method first time detailed on a blog of our friend/fellow reader here Seegras: http://seegras.discordia.ch/Blog/windows-unity-games-on-linux/ [External Link]
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