Latest Comments by dubigrasu
You might want to avoid the Nvidia 375.20 driver, Nvidia recommend downgrading
27 Nov 2016 at 11:19 pm UTC
27 Nov 2016 at 11:19 pm UTC
Quoting: SeeKI have nvidia 375.20 running on 3 rigs here, no problems so far. Upgraded from nvidia-361, nvidia-367 and nvidia-370 and saw noticeable performance gains in all cases. Used the graphics-drivers ppa (nvidia-375).Nice rigs:)
Rig 1: i7-4790K, EVGA GTX980, kernel 4.8.0, nvidia-375, Mint 18, Cinnamon 3.2
Rig 2: i7-6700K, EVGA GTX780Ti, kernel 4.8.0, nvidia-375, Mint 18, Cinnamon 3.2
Rig 3: i7-4770K, MSI GTX980Ti, kernel 4.8.0, nvidia-375, Mint 18, Cinnamon 3.2
You might want to avoid the Nvidia 375.20 driver, Nvidia recommend downgrading
27 Nov 2016 at 8:03 am UTC Likes: 1
27 Nov 2016 at 8:03 am UTC Likes: 1
Quoting: SlickMcRunFast375 caused Valley to crash for me when loading a new level. Going from 375 to 370 fixed it.Valley is crashing with a number of other nvidia drivers and it does the same on AMD hardware. Is the game's fault.
You might want to avoid the Nvidia 375.20 driver, Nvidia recommend downgrading
27 Nov 2016 at 7:13 am UTC Likes: 2
27 Nov 2016 at 7:13 am UTC Likes: 2
Fortunately I have no issues with this driver, and actually is a keeper. It gives a slight increase in performance in some benchmarks, for example in the Unreal Infiltrator demo (compared here with the previous stable driver):
367.57:
Min/avg/max frametimes (ms): 8.35 / 27.8543 / 304.27
Min/avg/max FPS: 3.28655 / 35.9011 / 119.76
50/90/95/99 percentiles (ms): 29.04 / 35.06 / 36.65 / 42.29
375.20:
Min/avg/max frametimes (ms): 10.48 / 26.298 / 308.28
Min/avg/max FPS: 3.2438 / 38.0256 / 95.4198
50/90/95/99 percentiles (ms): 26.29 / 31.78 / 33.90 / 37.38
Frametimes (375.20 in red):
367.57:
Min/avg/max frametimes (ms): 8.35 / 27.8543 / 304.27
Min/avg/max FPS: 3.28655 / 35.9011 / 119.76
50/90/95/99 percentiles (ms): 29.04 / 35.06 / 36.65 / 42.29
375.20:
Min/avg/max frametimes (ms): 10.48 / 26.298 / 308.28
Min/avg/max FPS: 3.2438 / 38.0256 / 95.4198
50/90/95/99 percentiles (ms): 26.29 / 31.78 / 33.90 / 37.38
Frametimes (375.20 in red):
The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 3:10 pm UTC Likes: 1
Edit: have you contacted the devs with this bit of info?
14 Nov 2016 at 3:10 pm UTC Likes: 1
Quoting: GuestMouse cursor is warped to the middle, it's a part of how things work for "fullscreen" windows. Means you can get relative mouse movement without a cursor hitting screen edges. Very, very easy to get around this - a bit of math and handling your own cursor (which they should be doing anyway) and the problem is solved.I think a post like this is likely to stimulate devs work on the Linux port if placed where the game's devs are active.
It sounds like they have their shaders set to use low or medium precision floats, though maybe there's some kind of in-engine conversion going on that only works for them with directx? It sounds like they're blaming OpenGL on the problem, but the thing is that GL and DX can use the same precision and number ranges, so....more info required.
Edit: have you contacted the devs with this bit of info?
The Talos Principle updated again, new public beta improves their Vulkan support some more
12 Nov 2016 at 6:04 pm UTC
12 Nov 2016 at 6:04 pm UTC
Not sure now that is the game's fault for these (Vulkan mode) lock ups. I noticed the lock ups in other Vulkan apps as well (while running fine in OpenGL).
The Talos Principle updated again, new public beta improves their Vulkan support some more
11 Nov 2016 at 1:41 pm UTC
11 Nov 2016 at 1:41 pm UTC
Quoting: EhvisWith the Vulkan renderer, performance was almost instantly at DX11 levels. So very good for Linux users. Unfortunately, it's also very unstable for me (hard lock ups). From what I've seen on the beta threads, this instability is specific to the GTX970. Any others here have the same experience?I had similar lockups with a GTX 780.
User Editorial: Steam Machines & SteamOS after a year in the wild
10 Nov 2016 at 8:20 pm UTC
10 Nov 2016 at 8:20 pm UTC
Quoting: briefbananeThen we have to get them really drunk to continue the work on SteamOS it seems...Quoting: dubigrasuI wonder if cookies would work for Valve...Michael Larabel of Phoronix brought them beer once. Soon after that we got the Steam Linux client.
User Editorial: Steam Machines & SteamOS after a year in the wild
10 Nov 2016 at 5:54 pm UTC Likes: 5
10 Nov 2016 at 5:54 pm UTC Likes: 5
I wonder if cookies would work for Valve...
User Editorial: Steam Machines & SteamOS after a year in the wild
10 Nov 2016 at 4:16 pm UTC Likes: 5
10 Nov 2016 at 4:16 pm UTC Likes: 5
Excellent article, hope someone from Valve reads it.
Just want to say that is not quite fair to say that SteamOS/Linux has performance issues, but rather the games ported or made for it are the real issue. Some for good reasons and others because devs don't care too much or are inexperienced with Linux/OpenGL.
Just want to say that is not quite fair to say that SteamOS/Linux has performance issues, but rather the games ported or made for it are the real issue. Some for good reasons and others because devs don't care too much or are inexperienced with Linux/OpenGL.
Black Mesa, the fan-made remake of Half-Life is rather unstable on Linux right now
9 Nov 2016 at 4:04 pm UTC Likes: 2
9 Nov 2016 at 4:04 pm UTC Likes: 2
Finished the game few days ago with a single crash (somewhere mid-game), guess I was lucky :)
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Source: s12.postimg.org
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