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Latest Comments by dubigrasu
The Talos Principle stable build updated, includes the latest improvements for Vulkan (updated)
12 Dec 2016 at 4:29 pm UTC

When you benchmark Talos with Vulkan vs OpenGL make sure the settings used are identical.
Often when you switch the renderer the settings are automatically readjusted.

The developers of 'EVERSPACE' are still working on the Linux version, seeking help from Epic Games
7 Dec 2016 at 6:59 am UTC Likes: 2

Quoting: Shmerl
Quoting: dubigrasuthe issues described look a lot like what I get from an UE4 project while running on Windows, with the same project running perfectly on Linux:
What game is that?
Is not a game, just the UE4 Infiltrator demo. It was their UE4 showcase around 2013 or so.

The developers of 'EVERSPACE' are still working on the Linux version, seeking help from Epic Games
7 Dec 2016 at 6:37 am UTC Likes: 6

...massive flickering and shader precision issues...massive lighting issues when materials appear too dark or bright and everything is white...

I have a suspicion that they're testing their OpenGL build only on Windows, because the issues described look a lot like what I get from an UE4 project build (UE4 2013 GDC showcase Infiltrator) while running on Windows, with the same project running perfectly on Linux:

View video on youtube.com

Now, the weird rendering on Windows is still an issue that needs to be fixed eventually, but a Linux build might work just fine.
Just as a side note; I'm wondering how many game developers tested the OpenGL builds only on their Windows machines, where probably they've failed and as a consequence they've declared a Linux build problematic. I've heard at least two times: I (we) don't have a Linux machine for testing. Really, how hard can it be to toss an Ubuntu on a spare drive?

It looks like more classic Topware Interactive games are coming to Linux
3 Dec 2016 at 9:40 pm UTC

Quoting: enz
Quoting: dubigrasuThere's a small box you need to untick for 16:9 resolutions.
I know, but it doesn't add more resolutions. What happens is that no matter what resolution I choose, and whether I choose fullscreen or not, it always switches the X server to a low resolution, then opens a window with a higher resolution and the game menu is only partially visible and cannot be used with the mouse.
Hm, I do have both ratios here...is probably the game itself screwing up the detection for your monitor. But you can (try to) use the "RunWinetricks" script inside the game folder to put Wine (winecfg) in virtual desktop (at your desired resolution) and start the game that way. Eventually after setting the res put it back on non-virtual desktop.

It looks like more classic Topware Interactive games are coming to Linux
3 Dec 2016 at 10:13 am UTC

Quoting: enz
Quoting: dubigrasuHave you tried to adjust the resolution from the safe mode?
yes, but in safe mode, it only offers windowed 4:3 resolutions up to 1280x1024 and I couldn't change the settings to fullscreen and my native monitor resolution and it would suck to play this game in windowed mode.
There's a small box you need to untick for 16:9 resolutions.

It looks like more classic Topware Interactive games are coming to Linux
2 Dec 2016 at 10:33 pm UTC

Quoting: enzI hope that they not only release a Wine wrapper of their games once but also support them properly.

I bought Two Worlds and it worked well initially but after I needed to re-install it after a computer and Ubuntu upgrade, it no longer works because it starts up with a default resolution of 1600x1200, which is not supported by my monitor and leaves the computer in an unusable state.
Have you tried to adjust the resolution from the safe mode?

The super slick itch games client has another major update, faster than ever
30 Nov 2016 at 12:17 am UTC Likes: 1

Quoting: GuestErr, it’s absolutely impossible to prevent games from updating on Steam, or have you found a secret method to do that?
You can make the appmanifest files read only.

You might want to avoid the Nvidia 375.20 driver, Nvidia recommend downgrading
28 Nov 2016 at 6:57 pm UTC Likes: 1

Quoting: johndoe86xCould you tell me how you extracted this info, specifically the frametimes? I was wanting to do some comparisons like this for myself with my 980 Ti. Deus Ex: Mankind Divided is unplayable for me on 375.20, but Rocket League seems to work without issue.
You can use voglperf or libframetime:
https://github.com/ValveSoftware/voglperf [External Link]
https://github.com/clbr/libframetime [External Link]

Valve seems to have removed the SteamPlay logo from Steam
27 Nov 2016 at 11:59 pm UTC Likes: 6

I'm glad they're keeping the same icon for Steam and SteamOS. This tells me that Valve still believes in SteamOS future.