Latest Comments by dubigrasu
Mad Max released for Linux, port report and review available
26 Oct 2016 at 7:59 am UTC
I recorded a SteamOS version that was identical with the Windows one (Max had red hair, the dog was gray, the psycho dudes had the same outfits, and so on) but thesound sync was botched so I just used this one.
Edit: Ah, the driver version makes little difference, at least for the ones I tried (367.57, 375.10 and 370.28)
26 Oct 2016 at 7:59 am UTC
Quoting: tuubiThey do look the same if you do enough runs. The hair, the dog's fur, general color tones, lights etc, all get to look the same eventually, but is a bit time consuming to keep recording until you get both version to match.Quoting: dubigrasuYou can make the game to look the same, but not from presets.The videos do not look identical to me, but I don't know if the minor lighting or detail related differences affect performance. I don't mean the randomized stuff you mentioned. I guess some of it might be due to video compression.
Feral could probably give further details on what exactly is missing or different in the Linux implementation, if it even matters. No real effect on the quality of our game experience, I'm sure.
Do later driver versions affect performance at all? Might not be easy to test on SteamOS.
EDIT: One very visible difference is the protagonist's hair after 1:50. Also sunlight seems a bit warmer in tone in the Windows version at times. You wouldn't even notice things like these if they weren't running side-by-side.
I recorded a SteamOS version that was identical with the Windows one (Max had red hair, the dog was gray, the psycho dudes had the same outfits, and so on) but the
Edit: Ah, the driver version makes little difference, at least for the ones I tried (367.57, 375.10 and 370.28)
Mad Max released for Linux, port report and review available
26 Oct 2016 at 7:03 am UTC
What is "High" for Linux is only "Normal" for Windows.
What is "Very High" for Linux is only "High" for Windows, etc
You can make the game to look the same, but not from presets.
26 Oct 2016 at 7:03 am UTC
Quoting: Comandante oardoThe Linux presets don't exactly match the Windows ones.Quoting: dubigrasuThe results I had with Windows and SteamOS versions (at the end of the video):Interesting, but anyway, I will do my own humble comparison using the same game settings.
But I don't get the presets used. Do the windows version in Normal looks like the linux version in very high?
What is "High" for Linux is only "Normal" for Windows.
What is "Very High" for Linux is only "High" for Windows, etc
You can make the game to look the same, but not from presets.
Mad Max released for Linux, port report and review available
25 Oct 2016 at 9:21 pm UTC
25 Oct 2016 at 9:21 pm UTC
The results I had with Windows and SteamOS versions (at the end of the video):
View video on youtube.com
View video on youtube.com
The Wine Development Release 1.9.21 Is Now Available
19 Oct 2016 at 7:07 pm UTC
19 Oct 2016 at 7:07 pm UTC
Alas TLJ is not quite playable yet. The "eye/mouth/hand" icons are still not showing when clicking the usable objects.
You can see in the video posted above at min 7.10 how mrdeathjr is trying to use the axe and nothing happens.
You can repeatedly click and try to slightly move the mouse at the same time and sometimes the symbols shows. After a while you can get good at it, but is a very cumbersome way to play.
You can see in the video posted above at min 7.10 how mrdeathjr is trying to use the axe and nothing happens.
You can repeatedly click and try to slightly move the mouse at the same time and sometimes the symbols shows. After a while you can get good at it, but is a very cumbersome way to play.
Feral have released the minimum and recommend system requirements for Mad Max on Linux
19 Oct 2016 at 7:44 am UTC
19 Oct 2016 at 7:44 am UTC
Quoting: TealYes, indeed. Here's hoping for that, thank you.Quoting: dubigrasuI don't get that Feral radar. The "Depth charge" thing is closer than Mad Max which is supposed to be released now.The game has already gone below $10 on a sale and I am very confident it will do so again on the Linux release (that's how Shadow of Mordor did too).
Anyway no, I won't pick up a copy unless there'a a sale.
30 Euro is terribly expensive for me, sorry.
Feral have released the minimum and recommend system requirements for Mad Max on Linux
18 Oct 2016 at 1:18 pm UTC Likes: 1
18 Oct 2016 at 1:18 pm UTC Likes: 1
I don't get that Feral radar. The "Depth charge" thing is closer than Mad Max which is supposed to be released now.
Anyway no, I won't pick up a copy unless there'a a sale.
30 Euro is terribly expensive for me, sorry.
Anyway no, I won't pick up a copy unless there'a a sale.
30 Euro is terribly expensive for me, sorry.
'Enclave', the 2003 action RPG now has a Linux beta that uses Wine
11 Oct 2016 at 1:32 am UTC
The one issue I had with the game was that gamma bug which now has a fix (or more like a workaround) and indeed, the game runs very well.
11 Oct 2016 at 1:32 am UTC
Quoting: g000hThis was in my Steam collection, as part of a bundle I purchased months ago. Good that it has come to Linux, at last. I decided to give it a try for myself, and it wasn't what I'd call seamless to get it up and running.The OpenGL backend is kinda iffy even on Windows, you were bound to have issues after changing to it.
First thing, needed to go into Enclave's properties on Steam, and activate the Beta Access. Once this is done it will install. At the end of the install, it mentions a Mono component that it can install (if you aren't using your distro's package of Mono).
After installing I had a go at firing it up, and the screen was very pixellated and too bright. I managed to go into the Video settings, and change to 3840x2160 32bit.
My Debian 8.6 Jessie (default Wine version is 1.6.2) wasn't happy launching the game, after the main menu. Needed to escape from it, and go into Steam/steamapps/common/Enclave/Game and edit the environment.cfg
Changed the VID_RENDER=Direct3D8 to VID_RENDER=OpenGL
To get the graphics behaving, after setting in the game Video menu, to my display settings, I needed to Quit out of the game, restart the operating system, launch Steam, and play Enclave again. After some more fiddling, restarting, setting brightness low, and still finding the game too bright / wrong gamma settings / and trying some things with xrandr in a terminal.
After this, I'm able to play, and it is working reasonably well (apart from the on-screen colours). Sound, music, controls - all reasonable. Completed the first section of the game "Escape the Dungeon" and ready for part 2, and BLAM... "UNRECOVERABLE ERROR ENCOUNTERED. PRESS ANY KEY TO QUIT."
And that's as far as I could get. I've tried reinstalling the game, running Linux updates, deleting the steamapps/common/Enclave folder after uninstalling, and then doing a "clean" install.
Yes, I'm not a big fan of Wine Wrapped games.
EDIT: Got past the problem.
Okay, so I went back into the environment.cfg and put back the VID_RENDER=Direct3D8
Today, it seems like the Enclave developers have sorted out the brightness issue in the game, and things are looking good now. With Direct3D8 setting, I have been able to play Part 2. I haven't observed any appreciable slow-down running as Direct3D8.
So, for me, it's working okay now.
The one issue I had with the game was that gamma bug which now has a fix (or more like a workaround) and indeed, the game runs very well.
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution released for Linux, port report and thoughts
9 Oct 2016 at 1:11 am UTC
9 Oct 2016 at 1:11 am UTC
A bit late, but here are my results:
View video on youtube.com
View video on youtube.com
'Enclave', the 2003 action RPG now has a Linux beta that uses Wine
8 Oct 2016 at 10:50 pm UTC
8 Oct 2016 at 10:50 pm UTC
Quoting: noinformationhereInteresting. I have this on GOG, where I think I bought it on impulse during some sale. I have never played it, so it would be great if the Linux version makes it there as well...Well, Two Worlds (same folks, same Wine packaging) is already there, so I presume/hope this one will be too.
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