Latest Comments by dubigrasu
The Dying Light Linux Performance Patch Is Glorious, GOL Sneak Peek
18 May 2015 at 9:50 pm UTC
18 May 2015 at 9:50 pm UTC
Well, until this patch is out (I'm really waiting/hoping for SSAO) I have the game on hold and filling my time with DL maps from the Workshop, such as this one:
View video on youtube.com
View video on youtube.com
Spec Ops: The Line Released For Linux, Initial Port Report Included
17 May 2015 at 11:26 pm UTC
It could be a different animal though since I bought it from Ebay, and you can find all sort of weird clones/fakes there.
17 May 2015 at 11:26 pm UTC
Quoting: tuubiThere must be different versions of the F310 then. Even Logitech's website or my copy of the manual have no mention of this feature. As I wrote before, the lack of force feedback was the only real difference to the more expensive F510 back when I bought mine. Maybe they simply sell the F510 rebranded as F310 now, and it was the old F310 that was discontinued instead?No idea, this one that I have is branded F310, it looks like a F310 and identifies itself as such (046d:c21d Logitech, Inc. F310 Gamepad [XInput Mode]).
It could be a different animal though since I bought it from Ebay, and you can find all sort of weird clones/fakes there.
Spec Ops: The Line Released For Linux, Initial Port Report Included
17 May 2015 at 8:11 pm UTC
As you can see above both Strong and Weak Rumble can be played. When certain effects are not available it simply says: No such effects.
17 May 2015 at 8:11 pm UTC
Quoting: tuubiWell, I don't know about your particular controller, but this one has force-feedback capabilities and two motors.Quoting: dubigrasuYour point being what exactly? The controller doesn't actually vibrate unless it has a force feedback motor to produce the vibration. And my F310 definitely has none.root@steamos:/home/steam/Desktop# fftest /dev/input/event8
Force feedback test program.
HOLD FIRMLY YOUR WHEEL OR JOYSTICK TO PREVENT DAMAGES
As you can see above both Strong and Weak Rumble can be played. When certain effects are not available it simply says: No such effects.
Spec Ops: The Line Released For Linux, Initial Port Report Included
17 May 2015 at 7:08 pm UTC
17 May 2015 at 7:08 pm UTC
Quoting: tuubiQuoting: dubigrasuThat's pretty impressive, seeing as the F310 doesn't even have force-feedback. :PQuoting: wojtek88And like Liam and few other Logitech F310 - I just cannot use controller in game which is pretty disappointing.Doesn't work at all or...?
I have the same controller and works OK, force-feedback and all.
root@steamos:/home/steam/Desktop# fftest /dev/input/event8
Force feedback test program.
HOLD FIRMLY YOUR WHEEL OR JOYSTICK TO PREVENT DAMAGES
Device /dev/input/event8 opened
Axes query:
Effects: Periodic Rumble
Number of simultaneous effects: 16
Upload effects[1]: Invalid argument
Upload effects[2]: Invalid argument
Upload effects[3]: Invalid argument
Enter effect number, -1 to exit
4
Now Playing: Strong Rumble
Enter effect number, -1 to exit
5
Now Playing: Weak Rumble
Enter effect number, -1 to exit
Spec Ops: The Line Released For Linux, Initial Port Report Included
17 May 2015 at 5:26 pm UTC
It seems that it needs some kind of calibration first.
17 May 2015 at 5:26 pm UTC
Quoting: wojtek88@dubigrasu It is impossible to even start the game with gamepad plugged in because in menu it permanently changes selected option - it behaves like "up" button is treated as pressed.Yes it does that, but rotate the thumbsticks few times full circle and it will settle down.
It seems that it needs some kind of calibration first.
Spec Ops: The Line Released For Linux, Initial Port Report Included
17 May 2015 at 4:10 pm UTC
I have the same controller and works OK, force-feedback and all.
17 May 2015 at 4:10 pm UTC
Quoting: wojtek88And like Liam and few other Logitech F310 - I just cannot use controller in game which is pretty disappointing.Doesn't work at all or...?
I have the same controller and works OK, force-feedback and all.
Spec Ops: The Line Released For Linux, Initial Port Report Included
16 May 2015 at 8:40 pm UTC
And increase the PoolSize to something more than the default 160, but not by much; the game uses at best 700MB.
16 May 2015 at 8:40 pm UTC
Quoting: Linux tayshadyThe stuttering is really annoying for me, maybe I'm just spoiled from Windows gaming but this is pretty bad. I mean it freezes for seconds at a time, it's not just tiny stutters too, something's happening with the memory buffer for the framerate to completely tank for up to 3 seconds or so at a time. Also my input is wonky, I'm using a wireless 360 controller and it keeps sliding everything to the left nonstop, can't select difficulty or anything really. I started the game and the character was constantly moving to the left, tried unplugging, resetting game, etc. It seems like an issue with the game.Rotate the thumbsticks few times, full circle.
And increase the PoolSize to something more than the default 160, but not by much; the game uses at best 700MB.
Spec Ops: The Line Released For Linux, Initial Port Report Included
15 May 2015 at 2:39 pm UTC Likes: 1
15 May 2015 at 2:39 pm UTC Likes: 1
Quoting: melkemindMaybe it's just me, but I've experienced some stuttering even on native games with the Unreal Engine 3 (Borderlands 2, Xcom: Enemy Unknown, etc). I doubt it's my hardware, since I also dual boot into Windows and don't experience the same problem.Yes, stuttering is something often seen Unreal 3 games (even in Windows). Most of the time the issue is resolved or alleviated by increasing the PoolSize in *Engine.ini.
The one thing that has helped me some is disabling my second monitor completely when I play. That reduces but does not completely eliminate the stuttering. For Spec Ops, however, it didn't really help much. Disabling ambient occlusion did help a little, though. It's now limited to checkpoint saving / new area loading.
Spec Ops: The Line Released For Linux, Initial Port Report Included
15 May 2015 at 12:11 am UTC
I had no problems inverting the up/down view (from gamepad options) but is also possible to set it from: ".local/share/yager/specops/GameDocuments/My Games/SpecOps-TheLine/SRGame/Config/SRInput.ini"
section [SRGame.YPlayerInput3], line "LookUpScale=155" (remove the "-" ).
15 May 2015 at 12:11 am UTC
Quoting: liamdaweI had this issue on two Xbox 360 controllers (Wired&Wireless) but like leillo1975 said above, after rotating the thumbs full circles they worked OK.Quoting: martinoj2009I downloaded it, but there seems to be a problem with the Xbox One controller. I tried two of my Xbox One controllers and for some reason it keeps detecting input from the controller and scrolling through the menus, and the camera keeps turning. It only happens with this game, and I haven't tried my 360 controller, don't know where I put it. I can use a keyboard and mouse, but that defeats the purpose of my Steambox being a replacement for a console, if I want to use a keyboard and mouse I'll use my desktop. I'll report to the devs, but I also wanted to share what I'm experiencing.Sounds related to my issue of not being able to change the inverted option.
I had no problems inverting the up/down view (from gamepad options) but is also possible to set it from: ".local/share/yager/specops/GameDocuments/My Games/SpecOps-TheLine/SRGame/Config/SRInput.ini"
section [SRGame.YPlayerInput3], line "LookUpScale=155" (remove the "-" ).
Spec Ops: The Line Released For Linux, Initial Port Report Included
14 May 2015 at 11:15 pm UTC
I really need to look hard to notice any stutter even while recording at 60 FPS.
View video on youtube.com
The same for their other ports:
View video on youtube.com
View video on youtube.com
14 May 2015 at 11:15 pm UTC
Quoting: GuestJust while it comes to me, the stuttering issue is possibly derived from this being a console game originally. So there's likely to be a lot of data streaming as you move into new areas (Unreal Engine 3 was really built around this idea). For consoles this isn't a real problem, and for anything able to handle multithread graphics, it's again not much of an issue...but OpenGL wasn't designed that way.Whatever they did is working very well (at least on my system).
There are workarounds, but they're often problematic and unstable, and I think VP discovered this when working on The Witcher 2. So they move all OpenGL commands to a single thread now (TW2 had massive performance and stability improvements after they did that), which is likely where the stutter comes from. New data needs setting up, textures need transferring about, possibly new shaders need compiling - all that needs doing in one frame, and stalls the rendering for a few moments.
Which is a long winded way of saying: it's doubtful the stutter will go away entirely. VP might be able to tweak eON slightly to reduce it, but I suspect it won't disappear entirely if I'm right about the cause, and there's not a whole lot they can do about that right now.
I really need to look hard to notice any stutter even while recording at 60 FPS.
View video on youtube.com
The same for their other ports:
View video on youtube.com
View video on youtube.com
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