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Latest Comments by Luke_Nukem
MXGP3 - Motocross is showing new signs of Linux support
7 February 2018 at 7:23 pm UTC Likes: 6

Quoting: ScooptaVP doesn't port...they just wrap. I won't be buying this.

So? VP support Linux gaming, and bring us games we might otherwise not get.

Get over it.

Some initial thoughts on the Logitech Driving Force G29 Steering Wheel
7 February 2018 at 7:21 pm UTC Likes: 2

Why on earth are you still driving from third-person perspective with a wheel? Ewww!

Powerless is quite possibly one of the worst FPS games I've ever played
4 February 2018 at 8:37 pm UTC Likes: 1

Quoting: razing32I guess they should have put this on itch.io first and learned from it then make a proper project on steam.

That's one of the reason I disliked the removal of Greenlight. It allows for an unrestricted stream of "My First Game" and "Yet Another Boiler Plate Asset Flip".

YABPAF are frustrating as hell, especially if you're trying to get a signal above the noise level. An MFG should never be sold, not unless it's above a certain grade, unfortunately. The second game is always going to be better with what was learned from the first, provided you learn of course.

Situations where we end up with a review like this because some young hopeful teens were also naive about it, are a wee bit sad. To be honest, I hope it doesn't put them off and they learn from it, specifically learn to see past the rose-tinted-glasses they're likely to be wearing.

Pretty and welcoming roguelike 'Tangledeep' has left Early Access
2 February 2018 at 8:39 pm UTC

I've been playing it during the alpha. It's amzingly good! Feels "authentic".

Powerless is quite possibly one of the worst FPS games I've ever played
1 February 2018 at 7:43 pm UTC Likes: 3

This is definitely someone's first game ever. Quite probably a cheap (or free) engine + additional assets. Maybe even done by a hopeful teenager...

Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
20 January 2018 at 10:55 pm UTC Likes: 2

Quoting: chimpyI'd say if it's ever released for Linux, tell everyone you know to buy a Linux version, play it for 110 minutes then everyone refund it back to Steam :) ;)

Please don't. If they do finally release on Linux, can we at least all be very grateful for it and show them it was worth the effort (and not worth giving us the amount of stick they did).

I would rather they thought "Oh, well that was unexpected and very good" instead of "Yeah it's just like we thought, bad. They're just all negative all the time".

Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 January 2018 at 7:36 pm UTC Likes: 6

Below is a quote from one of the devs copied from the forum.
QuoteHi all,

i thought a while about what i could write regarding the engine.
It is designed as an in-house tool and neither planned nor built for public use.
Maybe we open it up one day. I don't know. I am a strong supporter of linux and open source myself.
So here are just some features and techniques to give you a rough idea.

It is written in C++11 and has a Python interface for scripting.
The complete editor is scripted in Python using Gtk+3 as the widget set.
It has a versioned document supporting full undo/redo as well as file version migration.
It supports full online gaming including late join and spectator mode.
We have a working matchmaking server under linux with clustered game servers.
It supports local and online split screen.
It runs under windows 7 and linux using OpenGL 4.5 core as render API right now but Vulkan/D3D is possible and planned.
It has a fully threaded renderer with hyper aggressive batching.
Uses bullet for the collision detection and rigid body dynamics with a unique vehicle physic.
Features full 3d sound with steaming audio and video recording and playback at 4k with audio/video sync
and more...

The renderer is a deferred renderer with a full forward path for transparency.
It supports:
* High dynamic range rendering
* Physical based shading
* Contact hardening soft shadows
* Screen space ambient occlusion
* Screen space reflections
* Clustered dynamic lights
* Image based lighting for global illumination
* Volume particles
* Temporal anti-alias
* Skinning with non linear animation blending
* Motion blur
* Animated foliage
* ...

I am currently working on the atmospherics (around three unsuccessful attempts so far and counting :)).

The engine in numbers, just for the fun:

563 c++ engine files
163 shader files
69 c++ files for the server farm
14 python files for the editor
17 python files for the game

all 826 source files together have around 130,000 lines of code, not counting the 24 third party libs and the ~167 files for the win32 and linux build system (has to build the 3rd party libs too).
Post link

And OH MY GOD THERE'S SO MUCH COOL SHIT IN THAT THREAD!!!

Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 January 2018 at 7:22 pm UTC Likes: 1

Hmm, makes me think of Powerslide. That was rather unique with decent physics like this (decent for the time at least).

Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 January 2018 at 7:16 pm UTC

Oh shit I remember reading about the details they were putting in to the models years ago. Right down to the individual welds between metal parts. Bloody madness!

I'm buying on release just because it's a work of art. And they sure as hell deserve the cash.

Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
19 January 2018 at 8:55 am UTC

While we're going down memory lane. I played Carmageddon 1 on my 486SX50... In a slightly bigger than postage stamp sized window.

*sighs*

Also played Quake at something like 12fps on that machine. Quake actually ran better than Carmageddon.