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Latest Comments by Luke_Nukem
Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
19 January 2018 at 8:55 am UTC

While we're going down memory lane. I played Carmageddon 1 on my 486SX50... In a slightly bigger than postage stamp sized window.

*sighs*

Also played Quake at something like 12fps on that machine. Quake actually ran better than Carmageddon.

Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
19 January 2018 at 4:45 am UTC Likes: 1

Quoting: TheRiddickGame ran decent last time I tried it (at 4k) and their using Unity3D so there shouldn't be too many barriers to get it on Linux really.

No, they use their own engine called Beelzebub. And from memory, they wrote the main renderer using DirectX (apparently the back-end is generic so it's easy to plug a new renderer in place - from an old tweet to my old account).

Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
18 January 2018 at 11:14 pm UTC Likes: 1

It's like Duke Nukem Forever... But for Linux.

I'll believe they're working on it when I see actual proof of it.

RimWorld developer says next version is the big 1.0 release
18 January 2018 at 12:08 am UTC

Quoting: Guest
Quoting: Luke_NukemI'm so sick of seeing "if it's on sale"... These people, especially the smaller devs, need $ to survive, and they work damned hard. Buy saying you'll only buy their game if it goes on sale you just devalue their work.

How likely do you think it is that some are now inflating their prices so that a sale is affordable to them?
Lol.

Thank you for your valuable insight.

RimWorld developer says next version is the big 1.0 release
17 January 2018 at 12:20 am UTC

Quoting: GuestNice. I’ll get it if it the DRM-free version ever goes on sale.

I'm so sick of seeing "if it's on sale"... These people, especially the smaller devs, need $ to survive, and they work damned hard. Buy saying you'll only buy their game if it goes on sale you just devalue their work.

How likely do you think it is that some are now inflating their prices so that a sale is affordable to them?

BATTLETECH will only be coming to Linux post-launch, along with other features
17 January 2018 at 12:17 am UTC

Sounds like a scope vs cost issue. The game looks bloody amazing, and they likely have a lot to do before release hence trimming back features.

Once they release and start getting a steady stream of income from it I'll bet they implement the original goals.

Depth of Extinction, a turn-based tactics roguelike with RPG elements set underwater, it's good
15 January 2018 at 8:43 pm UTC

I've been wanting to get my hands on a decent XCOM-like game for a while. This looks high on the priority list.

Killing Floor 2 for Linux is 'indefinitely on hold' as they can't find a developer
11 January 2018 at 9:40 am UTC Likes: 6

Quoting: GuestYeah, them rewriting the directx backend and now saying that it's too complicated/expensive to use a 3rd party to do an OpenGL version basically means they never had any intention of porting it to GNU/Linux, or any other platform for that matter.

That's pretty much the impression I got too. You have to have your head in the sand not to realise the consequences of using a vendor locked API, and think it will be cheap to write yet another rendering back-end.

Intel launches their new CPUs with Radeon RX Vega M Graphics along with two new 'NUC' mini-pc models
8 January 2018 at 9:01 pm UTC Likes: 2

Quoting: orochi_kyo
Quoting: EagleDeltaI understand your feelings, but if that's how you feel, then you shouldn't use computers.
Such a long post to justify something that actually could be avoided if testing before releasing were done properly, then Intel jumping into new models and products while old stuff is still broken isnt good. Im pretty sure intel will keep pushing new stuff in order that people forget about this meltdown problem because they cant fix it, those models are just too deep broken.
"I understand your feelings" no you dont, and stop telling people to stop using something just because they expect quality and responsibility from manufacturers.

The flaw isn't something that could be tested for. It's an inherent design flaw, a bad decision made in the name of performance. Their reasoning would largely have been "Well, who the hell is going to manage to exploit that?"

Everyone here should read this thread on twitter explaining meltdown and spectre instead of making these weird armchair assessments.

The one thing I agree on is that Intel handled it bloody poorly.

GOG have a little sale on again, time to get some cheap games
8 January 2018 at 8:52 pm UTC

Tyranny is 32bit only? In this day and age of 64bit CPU's which have been around since fucking forever (well, over a decade).
*throws toys out*