Latest Comments by Luke_Nukem
Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 Jan 2018 at 7:22 pm UTC Likes: 1
19 Jan 2018 at 7:22 pm UTC Likes: 1
Hmm, makes me think of Powerslide. That was rather unique with decent physics like this (decent for the time at least).
Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 Jan 2018 at 7:16 pm UTC
19 Jan 2018 at 7:16 pm UTC
Oh shit I remember reading about the details they were putting in to the models years ago. Right down to the individual welds between metal parts. Bloody madness!
I'm buying on release just because it's a work of art. And they sure as hell deserve the cash.
I'm buying on release just because it's a work of art. And they sure as hell deserve the cash.
Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
19 Jan 2018 at 8:55 am UTC
19 Jan 2018 at 8:55 am UTC
While we're going down memory lane. I played Carmageddon 1 on my 486SX50... In a slightly bigger than postage stamp sized window.
*sighs*
Also played Quake at something like 12fps on that machine. Quake actually ran better than Carmageddon.
*sighs*
Also played Quake at something like 12fps on that machine. Quake actually ran better than Carmageddon.
Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
19 Jan 2018 at 4:45 am UTC Likes: 1
19 Jan 2018 at 4:45 am UTC Likes: 1
Quoting: TheRiddickGame ran decent last time I tried it (at 4k) and their using Unity3D so there shouldn't be too many barriers to get it on Linux really.No, they use their own engine called Beelzebub. And from memory, they wrote the main renderer using DirectX (apparently the back-end is generic so it's easy to plug a new renderer in place - from an old tweet to my old account).
Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
18 Jan 2018 at 11:14 pm UTC Likes: 1
18 Jan 2018 at 11:14 pm UTC Likes: 1
It's like Duke Nukem Forever... But for Linux.
I'll believe they're working on it when I see actual proof of it.
I'll believe they're working on it when I see actual proof of it.
RimWorld developer says next version is the big 1.0 release
18 Jan 2018 at 12:08 am UTC
18 Jan 2018 at 12:08 am UTC
Quoting: GuestThank you for your valuable insight.Quoting: Luke_NukemI'm so sick of seeing "if it's on sale"... These people, especially the smaller devs, need $ to survive, and they work damned hard. Buy saying you'll only buy their game if it goes on sale you just devalue their work.Lol.
How likely do you think it is that some are now inflating their prices so that a sale is affordable to them?
RimWorld developer says next version is the big 1.0 release
17 Jan 2018 at 12:20 am UTC
How likely do you think it is that some are now inflating their prices so that a sale is affordable to them?
17 Jan 2018 at 12:20 am UTC
Quoting: GuestNice. I’ll get it if it the DRM-free version ever goes on sale.I'm so sick of seeing "if it's on sale"... These people, especially the smaller devs, need $ to survive, and they work damned hard. Buy saying you'll only buy their game if it goes on sale you just devalue their work.
How likely do you think it is that some are now inflating their prices so that a sale is affordable to them?
BATTLETECH will only be coming to Linux post-launch, along with other features
17 Jan 2018 at 12:17 am UTC
17 Jan 2018 at 12:17 am UTC
Sounds like a scope vs cost issue. The game looks bloody amazing, and they likely have a lot to do before release hence trimming back features.
Once they release and start getting a steady stream of income from it I'll bet they implement the original goals.
Once they release and start getting a steady stream of income from it I'll bet they implement the original goals.
Depth of Extinction, a turn-based tactics roguelike with RPG elements set underwater, it's good
15 Jan 2018 at 8:43 pm UTC
15 Jan 2018 at 8:43 pm UTC
I've been wanting to get my hands on a decent XCOM-like game for a while. This looks high on the priority list.
Killing Floor 2 for Linux is 'indefinitely on hold' as they can't find a developer
11 Jan 2018 at 9:40 am UTC Likes: 6
11 Jan 2018 at 9:40 am UTC Likes: 6
Quoting: GuestYeah, them rewriting the directx backend and now saying that it's too complicated/expensive to use a 3rd party to do an OpenGL version basically means they never had any intention of porting it to GNU/Linux, or any other platform for that matter.That's pretty much the impression I got too. You have to have your head in the sand not to realise the consequences of using a vendor locked API, and think it will be cheap to write yet another rendering back-end.
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